diff options
Diffstat (limited to 'vendor/github.com/golang/geo/s2/shapeutil_edge_iterator.go')
-rw-r--r-- | vendor/github.com/golang/geo/s2/shapeutil_edge_iterator.go | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/vendor/github.com/golang/geo/s2/shapeutil_edge_iterator.go b/vendor/github.com/golang/geo/s2/shapeutil_edge_iterator.go deleted file mode 100644 index 2a0d82361..000000000 --- a/vendor/github.com/golang/geo/s2/shapeutil_edge_iterator.go +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright 2020 Google Inc. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package s2 - -// EdgeIterator is an iterator that advances through all edges in an ShapeIndex. -// This is different to the ShapeIndexIterator, which advances through the cells in the -// ShapeIndex. -type EdgeIterator struct { - index *ShapeIndex - shapeID int32 - numEdges int32 - edgeID int32 -} - -// NewEdgeIterator creates a new edge iterator for the given index. -func NewEdgeIterator(index *ShapeIndex) *EdgeIterator { - e := &EdgeIterator{ - index: index, - shapeID: -1, - edgeID: -1, - } - - e.Next() - return e -} - -// ShapeID returns the current shape ID. -func (e *EdgeIterator) ShapeID() int32 { return e.shapeID } - -// EdgeID returns the current edge ID. -func (e *EdgeIterator) EdgeID() int32 { return e.edgeID } - -// ShapeEdgeID returns the current (shapeID, edgeID). -func (e *EdgeIterator) ShapeEdgeID() ShapeEdgeID { return ShapeEdgeID{e.shapeID, e.edgeID} } - -// Edge returns the current edge. -func (e *EdgeIterator) Edge() Edge { - return e.index.Shape(e.shapeID).Edge(int(e.edgeID)) -} - -// Done reports if the iterator is positioned at or after the last index edge. -func (e *EdgeIterator) Done() bool { return e.shapeID >= int32(len(e.index.shapes)) } - -// Next positions the iterator at the next index edge. -func (e *EdgeIterator) Next() { - e.edgeID++ - for ; e.edgeID >= e.numEdges; e.edgeID++ { - e.shapeID++ - if e.shapeID >= int32(len(e.index.shapes)) { - break - } - shape := e.index.Shape(e.shapeID) - if shape == nil { - e.numEdges = 0 - } else { - e.numEdges = int32(shape.NumEdges()) - } - e.edgeID = -1 - } -} |