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-rw-r--r--vendor/github.com/golang/geo/s2/shapeutil.go228
1 files changed, 0 insertions, 228 deletions
diff --git a/vendor/github.com/golang/geo/s2/shapeutil.go b/vendor/github.com/golang/geo/s2/shapeutil.go
deleted file mode 100644
index 64245dfa1..000000000
--- a/vendor/github.com/golang/geo/s2/shapeutil.go
+++ /dev/null
@@ -1,228 +0,0 @@
-// Copyright 2017 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-package s2
-
-// CrossingType defines different ways of reporting edge intersections.
-type CrossingType int
-
-const (
- // CrossingTypeInterior reports intersections that occur at a point
- // interior to both edges (i.e., not at a vertex).
- CrossingTypeInterior CrossingType = iota
-
- // CrossingTypeAll reports all intersections, even those where two edges
- // intersect only because they share a common vertex.
- CrossingTypeAll
-
- // CrossingTypeNonAdjacent reports all intersections except for pairs of
- // the form (AB, BC) where both edges are from the same ShapeIndex.
- CrossingTypeNonAdjacent
-)
-
-// rangeIterator is a wrapper over ShapeIndexIterator with extra methods
-// that are useful for merging the contents of two or more ShapeIndexes.
-type rangeIterator struct {
- it *ShapeIndexIterator
- // The min and max leaf cell ids covered by the current cell. If done() is
- // true, these methods return a value larger than any valid cell id.
- rangeMin CellID
- rangeMax CellID
-}
-
-// newRangeIterator creates a new rangeIterator positioned at the first cell of the given index.
-func newRangeIterator(index *ShapeIndex) *rangeIterator {
- r := &rangeIterator{
- it: index.Iterator(),
- }
- r.refresh()
- return r
-}
-
-func (r *rangeIterator) cellID() CellID { return r.it.CellID() }
-func (r *rangeIterator) indexCell() *ShapeIndexCell { return r.it.IndexCell() }
-func (r *rangeIterator) next() { r.it.Next(); r.refresh() }
-func (r *rangeIterator) done() bool { return r.it.Done() }
-
-// seekTo positions the iterator at the first cell that overlaps or follows
-// the current range minimum of the target iterator, i.e. such that its
-// rangeMax >= target.rangeMin.
-func (r *rangeIterator) seekTo(target *rangeIterator) {
- r.it.seek(target.rangeMin)
- // If the current cell does not overlap target, it is possible that the
- // previous cell is the one we are looking for. This can only happen when
- // the previous cell contains target but has a smaller CellID.
- if r.it.Done() || r.it.CellID().RangeMin() > target.rangeMax {
- if r.it.Prev() && r.it.CellID().RangeMax() < target.cellID() {
- r.it.Next()
- }
- }
- r.refresh()
-}
-
-// seekBeyond positions the iterator at the first cell that follows the current
-// range minimum of the target iterator. i.e. the first cell such that its
-// rangeMin > target.rangeMax.
-func (r *rangeIterator) seekBeyond(target *rangeIterator) {
- r.it.seek(target.rangeMax.Next())
- if !r.it.Done() && r.it.CellID().RangeMin() <= target.rangeMax {
- r.it.Next()
- }
- r.refresh()
-}
-
-// refresh updates the iterators min and max values.
-func (r *rangeIterator) refresh() {
- r.rangeMin = r.cellID().RangeMin()
- r.rangeMax = r.cellID().RangeMax()
-}
-
-// referencePointForShape is a helper function for implementing various Shapes
-// ReferencePoint functions.
-//
-// Given a shape consisting of closed polygonal loops, the interior of the
-// shape is defined as the region to the left of all edges (which must be
-// oriented consistently). This function then chooses an arbitrary point and
-// returns true if that point is contained by the shape.
-//
-// Unlike Loop and Polygon, this method allows duplicate vertices and
-// edges, which requires some extra care with definitions. The rule that we
-// apply is that an edge and its reverse edge cancel each other: the result
-// is the same as if that edge pair were not present. Therefore shapes that
-// consist only of degenerate loop(s) are either empty or full; by convention,
-// the shape is considered full if and only if it contains an empty loop (see
-// laxPolygon for details).
-//
-// Determining whether a loop on the sphere contains a point is harder than
-// the corresponding problem in 2D plane geometry. It cannot be implemented
-// just by counting edge crossings because there is no such thing as a point
-// at infinity that is guaranteed to be outside the loop.
-//
-// This function requires that the given Shape have an interior.
-func referencePointForShape(shape Shape) ReferencePoint {
- if shape.NumEdges() == 0 {
- // A shape with no edges is defined to be full if and only if it
- // contains at least one chain.
- return OriginReferencePoint(shape.NumChains() > 0)
- }
- // Define a "matched" edge as one that can be paired with a corresponding
- // reversed edge. Define a vertex as "balanced" if all of its edges are
- // matched. In order to determine containment, we must find an unbalanced
- // vertex. Often every vertex is unbalanced, so we start by trying an
- // arbitrary vertex.
- edge := shape.Edge(0)
-
- if ref, ok := referencePointAtVertex(shape, edge.V0); ok {
- return ref
- }
-
- // That didn't work, so now we do some extra work to find an unbalanced
- // vertex (if any). Essentially we gather a list of edges and a list of
- // reversed edges, and then sort them. The first edge that appears in one
- // list but not the other is guaranteed to be unmatched.
- n := shape.NumEdges()
- var edges = make([]Edge, n)
- var revEdges = make([]Edge, n)
- for i := 0; i < n; i++ {
- edge := shape.Edge(i)
- edges[i] = edge
- revEdges[i] = Edge{V0: edge.V1, V1: edge.V0}
- }
-
- sortEdges(edges)
- sortEdges(revEdges)
-
- for i := 0; i < n; i++ {
- if edges[i].Cmp(revEdges[i]) == -1 { // edges[i] is unmatched
- if ref, ok := referencePointAtVertex(shape, edges[i].V0); ok {
- return ref
- }
- }
- if revEdges[i].Cmp(edges[i]) == -1 { // revEdges[i] is unmatched
- if ref, ok := referencePointAtVertex(shape, revEdges[i].V0); ok {
- return ref
- }
- }
- }
-
- // All vertices are balanced, so this polygon is either empty or full except
- // for degeneracies. By convention it is defined to be full if it contains
- // any chain with no edges.
- for i := 0; i < shape.NumChains(); i++ {
- if shape.Chain(i).Length == 0 {
- return OriginReferencePoint(true)
- }
- }
-
- return OriginReferencePoint(false)
-}
-
-// referencePointAtVertex reports whether the given vertex is unbalanced, and
-// returns a ReferencePoint indicating if the point is contained.
-// Otherwise returns false.
-func referencePointAtVertex(shape Shape, vTest Point) (ReferencePoint, bool) {
- var ref ReferencePoint
-
- // Let P be an unbalanced vertex. Vertex P is defined to be inside the
- // region if the region contains a particular direction vector starting from
- // P, namely the direction p.Ortho(). This can be calculated using
- // ContainsVertexQuery.
-
- containsQuery := NewContainsVertexQuery(vTest)
- n := shape.NumEdges()
- for e := 0; e < n; e++ {
- edge := shape.Edge(e)
- if edge.V0 == vTest {
- containsQuery.AddEdge(edge.V1, 1)
- }
- if edge.V1 == vTest {
- containsQuery.AddEdge(edge.V0, -1)
- }
- }
- containsSign := containsQuery.ContainsVertex()
- if containsSign == 0 {
- return ref, false // There are no unmatched edges incident to this vertex.
- }
- ref.Point = vTest
- ref.Contained = containsSign > 0
-
- return ref, true
-}
-
-// containsBruteForce reports whether the given shape contains the given point.
-// Most clients should not use this method, since its running time is linear in
-// the number of shape edges. Instead clients should create a ShapeIndex and use
-// ContainsPointQuery, since this strategy is much more efficient when many
-// points need to be tested.
-//
-// Polygon boundaries are treated as being semi-open (see ContainsPointQuery
-// and VertexModel for other options).
-func containsBruteForce(shape Shape, point Point) bool {
- if shape.Dimension() != 2 {
- return false
- }
-
- refPoint := shape.ReferencePoint()
- if refPoint.Point == point {
- return refPoint.Contained
- }
-
- crosser := NewEdgeCrosser(refPoint.Point, point)
- inside := refPoint.Contained
- for e := 0; e < shape.NumEdges(); e++ {
- edge := shape.Edge(e)
- inside = inside != crosser.EdgeOrVertexCrossing(edge.V0, edge.V1)
- }
- return inside
-}