summaryrefslogtreecommitdiff
path: root/vendor/github.com/golang/geo/s2/point_vector.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/github.com/golang/geo/s2/point_vector.go')
-rw-r--r--vendor/github.com/golang/geo/s2/point_vector.go42
1 files changed, 0 insertions, 42 deletions
diff --git a/vendor/github.com/golang/geo/s2/point_vector.go b/vendor/github.com/golang/geo/s2/point_vector.go
deleted file mode 100644
index f8e6f65b5..000000000
--- a/vendor/github.com/golang/geo/s2/point_vector.go
+++ /dev/null
@@ -1,42 +0,0 @@
-// Copyright 2017 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-package s2
-
-// Shape interface enforcement
-var (
- _ Shape = (*PointVector)(nil)
-)
-
-// PointVector is a Shape representing a set of Points. Each point
-// is represented as a degenerate edge with the same starting and ending
-// vertices.
-//
-// This type is useful for adding a collection of points to an ShapeIndex.
-//
-// Its methods are on *PointVector due to implementation details of ShapeIndex.
-type PointVector []Point
-
-func (p *PointVector) NumEdges() int { return len(*p) }
-func (p *PointVector) Edge(i int) Edge { return Edge{(*p)[i], (*p)[i]} }
-func (p *PointVector) ReferencePoint() ReferencePoint { return OriginReferencePoint(false) }
-func (p *PointVector) NumChains() int { return len(*p) }
-func (p *PointVector) Chain(i int) Chain { return Chain{i, 1} }
-func (p *PointVector) ChainEdge(i, j int) Edge { return Edge{(*p)[i], (*p)[j]} }
-func (p *PointVector) ChainPosition(e int) ChainPosition { return ChainPosition{e, 0} }
-func (p *PointVector) Dimension() int { return 0 }
-func (p *PointVector) IsEmpty() bool { return defaultShapeIsEmpty(p) }
-func (p *PointVector) IsFull() bool { return defaultShapeIsFull(p) }
-func (p *PointVector) typeTag() typeTag { return typeTagPointVector }
-func (p *PointVector) privateInterface() {}