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Diffstat (limited to 'vendor/github.com/golang/geo/s1/chordangle.go')
-rw-r--r-- | vendor/github.com/golang/geo/s1/chordangle.go | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/vendor/github.com/golang/geo/s1/chordangle.go b/vendor/github.com/golang/geo/s1/chordangle.go deleted file mode 100644 index 406c69ef1..000000000 --- a/vendor/github.com/golang/geo/s1/chordangle.go +++ /dev/null @@ -1,250 +0,0 @@ -// Copyright 2015 Google Inc. All rights reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -package s1 - -import ( - "math" -) - -// ChordAngle represents the angle subtended by a chord (i.e., the straight -// line segment connecting two points on the sphere). Its representation -// makes it very efficient for computing and comparing distances, but unlike -// Angle it is only capable of representing angles between 0 and π radians. -// Generally, ChordAngle should only be used in loops where many angles need -// to be calculated and compared. Otherwise it is simpler to use Angle. -// -// ChordAngle loses some accuracy as the angle approaches π radians. -// Specifically, the representation of (π - x) radians has an error of about -// (1e-15 / x), with a maximum error of about 2e-8 radians (about 13cm on the -// Earth's surface). For comparison, for angles up to π/2 radians (10000km) -// the worst-case representation error is about 2e-16 radians (1 nanonmeter), -// which is about the same as Angle. -// -// ChordAngles are represented by the squared chord length, which can -// range from 0 to 4. Positive infinity represents an infinite squared length. -type ChordAngle float64 - -const ( - // NegativeChordAngle represents a chord angle smaller than the zero angle. - // The only valid operations on a NegativeChordAngle are comparisons, - // Angle conversions, and Successor/Predecessor. - NegativeChordAngle = ChordAngle(-1) - - // RightChordAngle represents a chord angle of 90 degrees (a "right angle"). - RightChordAngle = ChordAngle(2) - - // StraightChordAngle represents a chord angle of 180 degrees (a "straight angle"). - // This is the maximum finite chord angle. - StraightChordAngle = ChordAngle(4) - - // maxLength2 is the square of the maximum length allowed in a ChordAngle. - maxLength2 = 4.0 -) - -// ChordAngleFromAngle returns a ChordAngle from the given Angle. -func ChordAngleFromAngle(a Angle) ChordAngle { - if a < 0 { - return NegativeChordAngle - } - if a.isInf() { - return InfChordAngle() - } - l := 2 * math.Sin(0.5*math.Min(math.Pi, a.Radians())) - return ChordAngle(l * l) -} - -// ChordAngleFromSquaredLength returns a ChordAngle from the squared chord length. -// Note that the argument is automatically clamped to a maximum of 4 to -// handle possible roundoff errors. The argument must be non-negative. -func ChordAngleFromSquaredLength(length2 float64) ChordAngle { - if length2 > maxLength2 { - return StraightChordAngle - } - return ChordAngle(length2) -} - -// Expanded returns a new ChordAngle that has been adjusted by the given error -// bound (which can be positive or negative). Error should be the value -// returned by either MaxPointError or MaxAngleError. For example: -// a := ChordAngleFromPoints(x, y) -// a1 := a.Expanded(a.MaxPointError()) -func (c ChordAngle) Expanded(e float64) ChordAngle { - // If the angle is special, don't change it. Otherwise clamp it to the valid range. - if c.isSpecial() { - return c - } - return ChordAngle(math.Max(0.0, math.Min(maxLength2, float64(c)+e))) -} - -// Angle converts this ChordAngle to an Angle. -func (c ChordAngle) Angle() Angle { - if c < 0 { - return -1 * Radian - } - if c.isInf() { - return InfAngle() - } - return Angle(2 * math.Asin(0.5*math.Sqrt(float64(c)))) -} - -// InfChordAngle returns a chord angle larger than any finite chord angle. -// The only valid operations on an InfChordAngle are comparisons, Angle -// conversions, and Successor/Predecessor. -func InfChordAngle() ChordAngle { - return ChordAngle(math.Inf(1)) -} - -// isInf reports whether this ChordAngle is infinite. -func (c ChordAngle) isInf() bool { - return math.IsInf(float64(c), 1) -} - -// isSpecial reports whether this ChordAngle is one of the special cases. -func (c ChordAngle) isSpecial() bool { - return c < 0 || c.isInf() -} - -// isValid reports whether this ChordAngle is valid or not. -func (c ChordAngle) isValid() bool { - return (c >= 0 && c <= maxLength2) || c.isSpecial() -} - -// Successor returns the smallest representable ChordAngle larger than this one. -// This can be used to convert a "<" comparison to a "<=" comparison. -// -// Note the following special cases: -// NegativeChordAngle.Successor == 0 -// StraightChordAngle.Successor == InfChordAngle -// InfChordAngle.Successor == InfChordAngle -func (c ChordAngle) Successor() ChordAngle { - if c >= maxLength2 { - return InfChordAngle() - } - if c < 0 { - return 0 - } - return ChordAngle(math.Nextafter(float64(c), 10.0)) -} - -// Predecessor returns the largest representable ChordAngle less than this one. -// -// Note the following special cases: -// InfChordAngle.Predecessor == StraightChordAngle -// ChordAngle(0).Predecessor == NegativeChordAngle -// NegativeChordAngle.Predecessor == NegativeChordAngle -func (c ChordAngle) Predecessor() ChordAngle { - if c <= 0 { - return NegativeChordAngle - } - if c > maxLength2 { - return StraightChordAngle - } - - return ChordAngle(math.Nextafter(float64(c), -10.0)) -} - -// MaxPointError returns the maximum error size for a ChordAngle constructed -// from 2 Points x and y, assuming that x and y are normalized to within the -// bounds guaranteed by s2.Point.Normalize. The error is defined with respect to -// the true distance after the points are projected to lie exactly on the sphere. -func (c ChordAngle) MaxPointError() float64 { - // There is a relative error of (2.5*dblEpsilon) when computing the squared - // distance, plus a relative error of 2 * dblEpsilon, plus an absolute error - // of (16 * dblEpsilon**2) because the lengths of the input points may differ - // from 1 by up to (2*dblEpsilon) each. (This is the maximum error in Normalize). - return 4.5*dblEpsilon*float64(c) + 16*dblEpsilon*dblEpsilon -} - -// MaxAngleError returns the maximum error for a ChordAngle constructed -// as an Angle distance. -func (c ChordAngle) MaxAngleError() float64 { - return dblEpsilon * float64(c) -} - -// Add adds the other ChordAngle to this one and returns the resulting value. -// This method assumes the ChordAngles are not special. -func (c ChordAngle) Add(other ChordAngle) ChordAngle { - // Note that this method (and Sub) is much more efficient than converting - // the ChordAngle to an Angle and adding those and converting back. It - // requires only one square root plus a few additions and multiplications. - - // Optimization for the common case where b is an error tolerance - // parameter that happens to be set to zero. - if other == 0 { - return c - } - - // Clamp the angle sum to at most 180 degrees. - if c+other >= maxLength2 { - return StraightChordAngle - } - - // Let a and b be the (non-squared) chord lengths, and let c = a+b. - // Let A, B, and C be the corresponding half-angles (a = 2*sin(A), etc). - // Then the formula below can be derived from c = 2 * sin(A+B) and the - // relationships sin(A+B) = sin(A)*cos(B) + sin(B)*cos(A) - // cos(X) = sqrt(1 - sin^2(X)) - x := float64(c * (1 - 0.25*other)) - y := float64(other * (1 - 0.25*c)) - return ChordAngle(math.Min(maxLength2, x+y+2*math.Sqrt(x*y))) -} - -// Sub subtracts the other ChordAngle from this one and returns the resulting -// value. This method assumes the ChordAngles are not special. -func (c ChordAngle) Sub(other ChordAngle) ChordAngle { - if other == 0 { - return c - } - if c <= other { - return 0 - } - x := float64(c * (1 - 0.25*other)) - y := float64(other * (1 - 0.25*c)) - return ChordAngle(math.Max(0.0, x+y-2*math.Sqrt(x*y))) -} - -// Sin returns the sine of this chord angle. This method is more efficient -// than converting to Angle and performing the computation. -func (c ChordAngle) Sin() float64 { - return math.Sqrt(c.Sin2()) -} - -// Sin2 returns the square of the sine of this chord angle. -// It is more efficient than Sin. -func (c ChordAngle) Sin2() float64 { - // Let a be the (non-squared) chord length, and let A be the corresponding - // half-angle (a = 2*sin(A)). The formula below can be derived from: - // sin(2*A) = 2 * sin(A) * cos(A) - // cos^2(A) = 1 - sin^2(A) - // This is much faster than converting to an angle and computing its sine. - return float64(c * (1 - 0.25*c)) -} - -// Cos returns the cosine of this chord angle. This method is more efficient -// than converting to Angle and performing the computation. -func (c ChordAngle) Cos() float64 { - // cos(2*A) = cos^2(A) - sin^2(A) = 1 - 2*sin^2(A) - return float64(1 - 0.5*c) -} - -// Tan returns the tangent of this chord angle. -func (c ChordAngle) Tan() float64 { - return c.Sin() / c.Cos() -} - -// TODO(roberts): Differences from C++: -// Helpers to/from E5/E6/E7 -// Helpers to/from degrees and radians directly. -// FastUpperBoundFrom(angle Angle) |