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-rw-r--r--vendor/github.com/golang/geo/r3/precisevector.go198
1 files changed, 0 insertions, 198 deletions
diff --git a/vendor/github.com/golang/geo/r3/precisevector.go b/vendor/github.com/golang/geo/r3/precisevector.go
deleted file mode 100644
index b13393dbc..000000000
--- a/vendor/github.com/golang/geo/r3/precisevector.go
+++ /dev/null
@@ -1,198 +0,0 @@
-// Copyright 2016 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-package r3
-
-import (
- "fmt"
- "math/big"
-)
-
-const (
- // prec is the number of bits of precision to use for the Float values.
- // To keep things simple, we use the maximum allowable precision on big
- // values. This allows us to handle all values we expect in the s2 library.
- prec = big.MaxPrec
-)
-
-// define some commonly referenced values.
-var (
- precise0 = precInt(0)
- precise1 = precInt(1)
-)
-
-// precStr wraps the conversion from a string into a big.Float. For results that
-// actually can be represented exactly, this should only be used on values that
-// are integer multiples of integer powers of 2.
-func precStr(s string) *big.Float {
- // Explicitly ignoring the bool return for this usage.
- f, _ := new(big.Float).SetPrec(prec).SetString(s)
- return f
-}
-
-func precInt(i int64) *big.Float {
- return new(big.Float).SetPrec(prec).SetInt64(i)
-}
-
-func precFloat(f float64) *big.Float {
- return new(big.Float).SetPrec(prec).SetFloat64(f)
-}
-
-func precAdd(a, b *big.Float) *big.Float {
- return new(big.Float).SetPrec(prec).Add(a, b)
-}
-
-func precSub(a, b *big.Float) *big.Float {
- return new(big.Float).SetPrec(prec).Sub(a, b)
-}
-
-func precMul(a, b *big.Float) *big.Float {
- return new(big.Float).SetPrec(prec).Mul(a, b)
-}
-
-// PreciseVector represents a point in ℝ³ using high-precision values.
-// Note that this is NOT a complete implementation because there are some
-// operations that Vector supports that are not feasible with arbitrary precision
-// math. (e.g., methods that need division like Normalize, or methods needing a
-// square root operation such as Norm)
-type PreciseVector struct {
- X, Y, Z *big.Float
-}
-
-// PreciseVectorFromVector creates a high precision vector from the given Vector.
-func PreciseVectorFromVector(v Vector) PreciseVector {
- return NewPreciseVector(v.X, v.Y, v.Z)
-}
-
-// NewPreciseVector creates a high precision vector from the given floating point values.
-func NewPreciseVector(x, y, z float64) PreciseVector {
- return PreciseVector{
- X: precFloat(x),
- Y: precFloat(y),
- Z: precFloat(z),
- }
-}
-
-// Vector returns this precise vector converted to a Vector.
-func (v PreciseVector) Vector() Vector {
- // The accuracy flag is ignored on these conversions back to float64.
- x, _ := v.X.Float64()
- y, _ := v.Y.Float64()
- z, _ := v.Z.Float64()
- return Vector{x, y, z}.Normalize()
-}
-
-// Equal reports whether v and ov are equal.
-func (v PreciseVector) Equal(ov PreciseVector) bool {
- return v.X.Cmp(ov.X) == 0 && v.Y.Cmp(ov.Y) == 0 && v.Z.Cmp(ov.Z) == 0
-}
-
-func (v PreciseVector) String() string {
- return fmt.Sprintf("(%10g, %10g, %10g)", v.X, v.Y, v.Z)
-}
-
-// Norm2 returns the square of the norm.
-func (v PreciseVector) Norm2() *big.Float { return v.Dot(v) }
-
-// IsUnit reports whether this vector is of unit length.
-func (v PreciseVector) IsUnit() bool {
- return v.Norm2().Cmp(precise1) == 0
-}
-
-// Abs returns the vector with nonnegative components.
-func (v PreciseVector) Abs() PreciseVector {
- return PreciseVector{
- X: new(big.Float).Abs(v.X),
- Y: new(big.Float).Abs(v.Y),
- Z: new(big.Float).Abs(v.Z),
- }
-}
-
-// Add returns the standard vector sum of v and ov.
-func (v PreciseVector) Add(ov PreciseVector) PreciseVector {
- return PreciseVector{
- X: precAdd(v.X, ov.X),
- Y: precAdd(v.Y, ov.Y),
- Z: precAdd(v.Z, ov.Z),
- }
-}
-
-// Sub returns the standard vector difference of v and ov.
-func (v PreciseVector) Sub(ov PreciseVector) PreciseVector {
- return PreciseVector{
- X: precSub(v.X, ov.X),
- Y: precSub(v.Y, ov.Y),
- Z: precSub(v.Z, ov.Z),
- }
-}
-
-// Mul returns the standard scalar product of v and f.
-func (v PreciseVector) Mul(f *big.Float) PreciseVector {
- return PreciseVector{
- X: precMul(v.X, f),
- Y: precMul(v.Y, f),
- Z: precMul(v.Z, f),
- }
-}
-
-// MulByFloat64 returns the standard scalar product of v and f.
-func (v PreciseVector) MulByFloat64(f float64) PreciseVector {
- return v.Mul(precFloat(f))
-}
-
-// Dot returns the standard dot product of v and ov.
-func (v PreciseVector) Dot(ov PreciseVector) *big.Float {
- return precAdd(precMul(v.X, ov.X), precAdd(precMul(v.Y, ov.Y), precMul(v.Z, ov.Z)))
-}
-
-// Cross returns the standard cross product of v and ov.
-func (v PreciseVector) Cross(ov PreciseVector) PreciseVector {
- return PreciseVector{
- X: precSub(precMul(v.Y, ov.Z), precMul(v.Z, ov.Y)),
- Y: precSub(precMul(v.Z, ov.X), precMul(v.X, ov.Z)),
- Z: precSub(precMul(v.X, ov.Y), precMul(v.Y, ov.X)),
- }
-}
-
-// LargestComponent returns the axis that represents the largest component in this vector.
-func (v PreciseVector) LargestComponent() Axis {
- t := v.Abs()
-
- if t.X.Cmp(t.Y) > 0 {
- if t.X.Cmp(t.Z) > 0 {
- return XAxis
- }
- return ZAxis
- }
- if t.Y.Cmp(t.Z) > 0 {
- return YAxis
- }
- return ZAxis
-}
-
-// SmallestComponent returns the axis that represents the smallest component in this vector.
-func (v PreciseVector) SmallestComponent() Axis {
- t := v.Abs()
-
- if t.X.Cmp(t.Y) < 0 {
- if t.X.Cmp(t.Z) < 0 {
- return XAxis
- }
- return ZAxis
- }
- if t.Y.Cmp(t.Z) < 0 {
- return YAxis
- }
- return ZAxis
-}