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package util
import (
"context"
"io"
)
type handleState struct {
handles []any
holes int
}
func (s *handleState) CloseNotify(ctx context.Context, exitCode uint32) {
for _, h := range s.handles {
if c, ok := h.(io.Closer); ok {
c.Close()
}
}
s.handles = nil
s.holes = 0
}
func GetHandle(ctx context.Context, id uint32) any {
if id == 0 {
return nil
}
s := ctx.Value(moduleKey{}).(*moduleState)
return s.handles[^id]
}
func DelHandle(ctx context.Context, id uint32) error {
if id == 0 {
return nil
}
s := ctx.Value(moduleKey{}).(*moduleState)
a := s.handles[^id]
s.handles[^id] = nil
if l := uint32(len(s.handles)); l == ^id {
s.handles = s.handles[:l-1]
} else {
s.holes++
}
if c, ok := a.(io.Closer); ok {
return c.Close()
}
return nil
}
func AddHandle(ctx context.Context, a any) uint32 {
if a == nil {
panic(NilErr)
}
s := ctx.Value(moduleKey{}).(*moduleState)
// Find an empty slot.
if s.holes > cap(s.handles)-len(s.handles) {
for id, h := range s.handles {
if h == nil {
s.holes--
s.handles[id] = a
return ^uint32(id)
}
}
}
// Add a new slot.
s.handles = append(s.handles, a)
return -uint32(len(s.handles))
}
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