summaryrefslogtreecommitdiff
path: root/vendor/github.com/golang/geo/s2/point.go
blob: 89e7ae0ed27548a867b92050badabfb0ff0bb120 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package s2

import (
	"fmt"
	"io"
	"math"
	"sort"

	"github.com/golang/geo/r3"
	"github.com/golang/geo/s1"
)

// Point represents a point on the unit sphere as a normalized 3D vector.
// Fields should be treated as read-only. Use one of the factory methods for creation.
type Point struct {
	r3.Vector
}

// sortPoints sorts the slice of Points in place.
func sortPoints(e []Point) {
	sort.Sort(points(e))
}

// points implements the Sort interface for slices of Point.
type points []Point

func (p points) Len() int           { return len(p) }
func (p points) Swap(i, j int)      { p[i], p[j] = p[j], p[i] }
func (p points) Less(i, j int) bool { return p[i].Cmp(p[j].Vector) == -1 }

// PointFromCoords creates a new normalized point from coordinates.
//
// This always returns a valid point. If the given coordinates can not be normalized
// the origin point will be returned.
//
// This behavior is different from the C++ construction of a S2Point from coordinates
// (i.e. S2Point(x, y, z)) in that in C++ they do not Normalize.
func PointFromCoords(x, y, z float64) Point {
	if x == 0 && y == 0 && z == 0 {
		return OriginPoint()
	}
	return Point{r3.Vector{x, y, z}.Normalize()}
}

// OriginPoint returns a unique "origin" on the sphere for operations that need a fixed
// reference point. In particular, this is the "point at infinity" used for
// point-in-polygon testing (by counting the number of edge crossings).
//
// It should *not* be a point that is commonly used in edge tests in order
// to avoid triggering code to handle degenerate cases (this rules out the
// north and south poles). It should also not be on the boundary of any
// low-level S2Cell for the same reason.
func OriginPoint() Point {
	return Point{r3.Vector{-0.0099994664350250197, 0.0025924542609324121, 0.99994664350250195}}
}

// PointCross returns a Point that is orthogonal to both p and op. This is similar to
// p.Cross(op) (the true cross product) except that it does a better job of
// ensuring orthogonality when the Point is nearly parallel to op, it returns
// a non-zero result even when p == op or p == -op and the result is a Point.
//
// It satisfies the following properties (f == PointCross):
//
//   (1) f(p, op) != 0 for all p, op
//   (2) f(op,p) == -f(p,op) unless p == op or p == -op
//   (3) f(-p,op) == -f(p,op) unless p == op or p == -op
//   (4) f(p,-op) == -f(p,op) unless p == op or p == -op
func (p Point) PointCross(op Point) Point {
	// NOTE(dnadasi): In the C++ API the equivalent method here was known as "RobustCrossProd",
	// but PointCross more accurately describes how this method is used.
	x := p.Add(op.Vector).Cross(op.Sub(p.Vector))

	// Compare exactly to the 0 vector.
	if x == (r3.Vector{}) {
		// The only result that makes sense mathematically is to return zero, but
		// we find it more convenient to return an arbitrary orthogonal vector.
		return Point{p.Ortho()}
	}

	return Point{x}
}

// OrderedCCW returns true if the edges OA, OB, and OC are encountered in that
// order while sweeping CCW around the point O.
//
// You can think of this as testing whether A <= B <= C with respect to the
// CCW ordering around O that starts at A, or equivalently, whether B is
// contained in the range of angles (inclusive) that starts at A and extends
// CCW to C. Properties:
//
//  (1) If OrderedCCW(a,b,c,o) && OrderedCCW(b,a,c,o), then a == b
//  (2) If OrderedCCW(a,b,c,o) && OrderedCCW(a,c,b,o), then b == c
//  (3) If OrderedCCW(a,b,c,o) && OrderedCCW(c,b,a,o), then a == b == c
//  (4) If a == b or b == c, then OrderedCCW(a,b,c,o) is true
//  (5) Otherwise if a == c, then OrderedCCW(a,b,c,o) is false
func OrderedCCW(a, b, c, o Point) bool {
	sum := 0
	if RobustSign(b, o, a) != Clockwise {
		sum++
	}
	if RobustSign(c, o, b) != Clockwise {
		sum++
	}
	if RobustSign(a, o, c) == CounterClockwise {
		sum++
	}
	return sum >= 2
}

// Distance returns the angle between two points.
func (p Point) Distance(b Point) s1.Angle {
	return p.Vector.Angle(b.Vector)
}

// ApproxEqual reports whether the two points are similar enough to be equal.
func (p Point) ApproxEqual(other Point) bool {
	return p.approxEqual(other, s1.Angle(epsilon))
}

// approxEqual reports whether the two points are within the given epsilon.
func (p Point) approxEqual(other Point, eps s1.Angle) bool {
	return p.Vector.Angle(other.Vector) <= eps
}

// ChordAngleBetweenPoints constructs a ChordAngle corresponding to the distance
// between the two given points. The points must be unit length.
func ChordAngleBetweenPoints(x, y Point) s1.ChordAngle {
	return s1.ChordAngle(math.Min(4.0, x.Sub(y.Vector).Norm2()))
}

// regularPoints generates a slice of points shaped as a regular polygon with
// the numVertices vertices, all located on a circle of the specified angular radius
// around the center. The radius is the actual distance from center to each vertex.
func regularPoints(center Point, radius s1.Angle, numVertices int) []Point {
	return regularPointsForFrame(getFrame(center), radius, numVertices)
}

// regularPointsForFrame generates a slice of points shaped as a regular polygon
// with numVertices vertices, all on a circle of the specified angular radius around
// the center. The radius is the actual distance from the center to each vertex.
func regularPointsForFrame(frame matrix3x3, radius s1.Angle, numVertices int) []Point {
	// We construct the loop in the given frame coordinates, with the center at
	// (0, 0, 1). For a loop of radius r, the loop vertices have the form
	// (x, y, z) where x^2 + y^2 = sin(r) and z = cos(r). The distance on the
	// sphere (arc length) from each vertex to the center is acos(cos(r)) = r.
	z := math.Cos(radius.Radians())
	r := math.Sin(radius.Radians())
	radianStep := 2 * math.Pi / float64(numVertices)
	var vertices []Point

	for i := 0; i < numVertices; i++ {
		angle := float64(i) * radianStep
		p := Point{r3.Vector{r * math.Cos(angle), r * math.Sin(angle), z}}
		vertices = append(vertices, Point{fromFrame(frame, p).Normalize()})
	}

	return vertices
}

// CapBound returns a bounding cap for this point.
func (p Point) CapBound() Cap {
	return CapFromPoint(p)
}

// RectBound returns a bounding latitude-longitude rectangle from this point.
func (p Point) RectBound() Rect {
	return RectFromLatLng(LatLngFromPoint(p))
}

// ContainsCell returns false as Points do not contain any other S2 types.
func (p Point) ContainsCell(c Cell) bool { return false }

// IntersectsCell reports whether this Point intersects the given cell.
func (p Point) IntersectsCell(c Cell) bool {
	return c.ContainsPoint(p)
}

// ContainsPoint reports if this Point contains the other Point.
// (This method is named to satisfy the Region interface.)
func (p Point) ContainsPoint(other Point) bool {
	return p.Contains(other)
}

// CellUnionBound computes a covering of the Point.
func (p Point) CellUnionBound() []CellID {
	return p.CapBound().CellUnionBound()
}

// Contains reports if this Point contains the other Point.
// (This method matches all other s2 types where the reflexive Contains
// method does not contain the type's name.)
func (p Point) Contains(other Point) bool { return p == other }

// Encode encodes the Point.
func (p Point) Encode(w io.Writer) error {
	e := &encoder{w: w}
	p.encode(e)
	return e.err
}

func (p Point) encode(e *encoder) {
	e.writeInt8(encodingVersion)
	e.writeFloat64(p.X)
	e.writeFloat64(p.Y)
	e.writeFloat64(p.Z)
}

// Decode decodes the Point.
func (p *Point) Decode(r io.Reader) error {
	d := &decoder{r: asByteReader(r)}
	p.decode(d)
	return d.err
}

func (p *Point) decode(d *decoder) {
	version := d.readInt8()
	if d.err != nil {
		return
	}
	if version != encodingVersion {
		d.err = fmt.Errorf("only version %d is supported", encodingVersion)
		return
	}
	p.X = d.readFloat64()
	p.Y = d.readFloat64()
	p.Z = d.readFloat64()
}

// Rotate the given point about the given axis by the given angle. p and
// axis must be unit length; angle has no restrictions (e.g., it can be
// positive, negative, greater than 360 degrees, etc).
func Rotate(p, axis Point, angle s1.Angle) Point {
	// Let M be the plane through P that is perpendicular to axis, and let
	// center be the point where M intersects axis. We construct a
	// right-handed orthogonal frame (dx, dy, center) such that dx is the
	// vector from center to P, and dy has the same length as dx. The
	// result can then be expressed as (cos(angle)*dx + sin(angle)*dy + center).
	center := axis.Mul(p.Dot(axis.Vector))
	dx := p.Sub(center)
	dy := axis.Cross(p.Vector)
	// Mathematically the result is unit length, but normalization is necessary
	// to ensure that numerical errors don't accumulate.
	return Point{dx.Mul(math.Cos(angle.Radians())).Add(dy.Mul(math.Sin(angle.Radians()))).Add(center).Normalize()}
}