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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__lspace = 0
)
const (
_stack__lspace = 8
)
const (
_size__lspace = 87
)
var (
_pcsp__lspace = [][2]uint32{
{0x1, 0},
{0x56, 8},
{0x57, 0},
}
)
var _cfunc_lspace = []loader.CFunc{
{"_lspace_entry", 0, _entry__lspace, 0, nil},
{"_lspace", _entry__lspace, _size__lspace, _stack__lspace, _pcsp__lspace},
}
|