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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__i64toa = 80
)
const (
_stack__i64toa = 8
)
const (
_size__i64toa = 2320
)
var (
_pcsp__i64toa = [][2]uint32{
{0x1, 0},
{0xae, 8},
{0xaf, 0},
{0x201, 8},
{0x202, 0},
{0x287, 8},
{0x288, 0},
{0x464, 8},
{0x465, 0},
{0x4f0, 8},
{0x4f1, 0},
{0x62c, 8},
{0x62d, 0},
{0x797, 8},
{0x798, 0},
{0x909, 8},
{0x910, 0},
}
)
var _cfunc_i64toa = []loader.CFunc{
{"_i64toa_entry", 0, _entry__i64toa, 0, nil},
{"_i64toa", _entry__i64toa, _size__i64toa, _stack__i64toa, _pcsp__i64toa},
}
|