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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__f64toa = 16
)
const (
_stack__f64toa = 72
)
const (
_size__f64toa = 4992
)
var (
_pcsp__f64toa = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x8, 16},
{0xa, 24},
{0xc, 32},
{0xd, 40},
{0x11, 48},
{0x131d, 72},
{0x131e, 48},
{0x1320, 40},
{0x1322, 32},
{0x1324, 24},
{0x1326, 16},
{0x1327, 8},
{0x1328, 0},
{0x1380, 72},
}
)
var _cfunc_f64toa = []loader.CFunc{
{"_f64toa_entry", 0, _entry__f64toa, 0, nil},
{"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa},
}
|