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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__f32toa = 16
)
const (
_stack__f32toa = 48
)
const (
_size__f32toa = 3328
)
var (
_pcsp__f32toa = [][2]uint32{
{1, 0},
{4, 8},
{6, 16},
{8, 24},
{10, 32},
{12, 40},
{3286, 48},
{3287, 40},
{3289, 32},
{3291, 24},
{3293, 16},
{3295, 8},
{3296, 0},
{3318, 48},
}
)
var _cfunc_f32toa = []loader.CFunc{
{"_f32toa_entry", 0, _entry__f32toa, 0, nil},
{"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa},
}
|