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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package avx2
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__vunsigned = 0
)
const (
_stack__vunsigned = 24
)
const (
_size__vunsigned = 356
)
var (
_pcsp__vunsigned = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x7, 16},
{0x4b, 24},
{0x4d, 16},
{0x4e, 8},
{0x4f, 0},
{0x5a, 24},
{0x5c, 16},
{0x5d, 8},
{0x5e, 0},
{0x75, 24},
{0x77, 16},
{0x78, 8},
{0x79, 0},
{0x11a, 24},
{0x11c, 16},
{0x11d, 8},
{0x11e, 0},
{0x151, 24},
{0x153, 16},
{0x154, 8},
{0x155, 0},
{0x15d, 24},
{0x15f, 16},
{0x160, 8},
{0x164, 0},
}
)
var _cfunc_vunsigned = []loader.CFunc{
{"_vunsigned_entry", 0, _entry__vunsigned, 0, nil},
{"_vunsigned", _entry__vunsigned, _size__vunsigned, _stack__vunsigned, _pcsp__vunsigned},
}
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