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path: root/vendor/github.com/bytedance/sonic/internal/native/avx2/f64toa_subr.go
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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.

package avx2

import (
	`github.com/bytedance/sonic/loader`
)

const (
    _entry__f64toa = 48
)

const (
    _stack__f64toa = 72
)

const (
    _size__f64toa = 5088
)

var (
    _pcsp__f64toa = [][2]uint32{
        {0x1, 0},
        {0x6, 8},
        {0x8, 16},
        {0xa, 24},
        {0xc, 32},
        {0xd, 40},
        {0x11, 48},
        {0x137d, 72},
        {0x137e, 48},
        {0x1380, 40},
        {0x1382, 32},
        {0x1384, 24},
        {0x1386, 16},
        {0x1387, 8},
        {0x138b, 0},
        {0x13e0, 72},
    }
)

var _cfunc_f64toa = []loader.CFunc{
    {"_f64toa_entry", 0,  _entry__f64toa, 0, nil},
    {"_f64toa", _entry__f64toa, _size__f64toa, _stack__f64toa, _pcsp__f64toa},
}