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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package avx2
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__f32toa = 48
)
const (
_stack__f32toa = 56
)
const (
_size__f32toa = 3776
)
var (
_pcsp__f32toa = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x8, 16},
{0xa, 24},
{0xc, 32},
{0xd, 40},
{0xe, 48},
{0xe8a, 56},
{0xe8b, 48},
{0xe8d, 40},
{0xe8f, 32},
{0xe91, 24},
{0xe93, 16},
{0xe94, 8},
{0xe98, 0},
{0xec0, 56},
}
)
var _cfunc_f32toa = []loader.CFunc{
{"_f32toa_entry", 0, _entry__f32toa, 0, nil},
{"_f32toa", _entry__f32toa, _size__f32toa, _stack__f32toa, _pcsp__f32toa},
}
|