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path: root/vendor/github.com/bytedance/sonic/internal/base64/b64_compat.go
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// +build !amd64 !go1.17 go1.24

/*
 * Copyright 2022 ByteDance Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package base64 

import (
	"encoding/base64"
)

func EncodeBase64(buf []byte, src []byte) []byte {
	if len(src) == 0 {
		return append(buf, '"', '"')
	}
	buf = append(buf, '"')
	need := base64.StdEncoding.EncodedLen(len(src))
	if cap(buf) - len(buf) < need {
		tmp := make([]byte, len(buf), len(buf) + need*2)
		copy(tmp, buf)
		buf = tmp
	}
	base64.StdEncoding.Encode(buf[len(buf):cap(buf)], src)
	buf = buf[:len(buf) + need]
	buf = append(buf, '"')
	return buf
}

func DecodeBase64(src string) ([]byte, error) {
	return base64.StdEncoding.DecodeString(src)
}