diff options
Diffstat (limited to 'vendor/google.golang.org/grpc/internal/idle/idle.go')
-rw-r--r-- | vendor/google.golang.org/grpc/internal/idle/idle.go | 175 |
1 files changed, 76 insertions, 99 deletions
diff --git a/vendor/google.golang.org/grpc/internal/idle/idle.go b/vendor/google.golang.org/grpc/internal/idle/idle.go index 6c272476e..fe49cb74c 100644 --- a/vendor/google.golang.org/grpc/internal/idle/idle.go +++ b/vendor/google.golang.org/grpc/internal/idle/idle.go @@ -26,8 +26,6 @@ import ( "sync" "sync/atomic" "time" - - "google.golang.org/grpc/grpclog" ) // For overriding in unit tests. @@ -39,27 +37,12 @@ var timeAfterFunc = func(d time.Duration, f func()) *time.Timer { // and exit from idle mode. type Enforcer interface { ExitIdleMode() error - EnterIdleMode() error -} - -// Manager defines the functionality required to track RPC activity on a -// channel. -type Manager interface { - OnCallBegin() error - OnCallEnd() - Close() + EnterIdleMode() } -type noopManager struct{} - -func (noopManager) OnCallBegin() error { return nil } -func (noopManager) OnCallEnd() {} -func (noopManager) Close() {} - -// manager implements the Manager interface. It uses atomic operations to -// synchronize access to shared state and a mutex to guarantee mutual exclusion -// in a critical section. -type manager struct { +// Manager implements idleness detection and calls the configured Enforcer to +// enter/exit idle mode when appropriate. Must be created by NewManager. +type Manager struct { // State accessed atomically. lastCallEndTime int64 // Unix timestamp in nanos; time when the most recent RPC completed. activeCallsCount int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there. @@ -69,8 +52,7 @@ type manager struct { // Can be accessed without atomics or mutex since these are set at creation // time and read-only after that. enforcer Enforcer // Functionality provided by grpc.ClientConn. - timeout int64 // Idle timeout duration nanos stored as an int64. - logger grpclog.LoggerV2 + timeout time.Duration // idleMu is used to guarantee mutual exclusion in two scenarios: // - Opposing intentions: @@ -88,57 +70,48 @@ type manager struct { timer *time.Timer } -// ManagerOptions is a collection of options used by -// NewManager. -type ManagerOptions struct { - Enforcer Enforcer - Timeout time.Duration - Logger grpclog.LoggerV2 +// NewManager creates a new idleness manager implementation for the +// given idle timeout. It begins in idle mode. +func NewManager(enforcer Enforcer, timeout time.Duration) *Manager { + return &Manager{ + enforcer: enforcer, + timeout: timeout, + actuallyIdle: true, + activeCallsCount: -math.MaxInt32, + } } -// NewManager creates a new idleness manager implementation for the -// given idle timeout. -func NewManager(opts ManagerOptions) Manager { - if opts.Timeout == 0 { - return noopManager{} +// resetIdleTimerLocked resets the idle timer to the given duration. Called +// when exiting idle mode or when the timer fires and we need to reset it. +func (m *Manager) resetIdleTimerLocked(d time.Duration) { + if m.isClosed() || m.timeout == 0 || m.actuallyIdle { + return } - m := &manager{ - enforcer: opts.Enforcer, - timeout: int64(opts.Timeout), - logger: opts.Logger, + // It is safe to ignore the return value from Reset() because this method is + // only ever called from the timer callback or when exiting idle mode. + if m.timer != nil { + m.timer.Stop() } - m.timer = timeAfterFunc(opts.Timeout, m.handleIdleTimeout) - return m + m.timer = timeAfterFunc(d, m.handleIdleTimeout) } -// resetIdleTimer resets the idle timer to the given duration. This method -// should only be called from the timer callback. -func (m *manager) resetIdleTimer(d time.Duration) { +func (m *Manager) resetIdleTimer(d time.Duration) { m.idleMu.Lock() defer m.idleMu.Unlock() - - if m.timer == nil { - // Only close sets timer to nil. We are done. - return - } - - // It is safe to ignore the return value from Reset() because this method is - // only ever called from the timer callback, which means the timer has - // already fired. - m.timer.Reset(d) + m.resetIdleTimerLocked(d) } // handleIdleTimeout is the timer callback that is invoked upon expiry of the // configured idle timeout. The channel is considered inactive if there are no // ongoing calls and no RPC activity since the last time the timer fired. -func (m *manager) handleIdleTimeout() { +func (m *Manager) handleIdleTimeout() { if m.isClosed() { return } if atomic.LoadInt32(&m.activeCallsCount) > 0 { - m.resetIdleTimer(time.Duration(m.timeout)) + m.resetIdleTimer(m.timeout) return } @@ -148,24 +121,12 @@ func (m *manager) handleIdleTimeout() { // Set the timer to fire after a duration of idle timeout, calculated // from the time the most recent RPC completed. atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0) - m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime) + m.timeout - time.Now().UnixNano())) + m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime)-time.Now().UnixNano()) + m.timeout) return } - // This CAS operation is extremely likely to succeed given that there has - // been no activity since the last time we were here. Setting the - // activeCallsCount to -math.MaxInt32 indicates to OnCallBegin() that the - // channel is either in idle mode or is trying to get there. - if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) { - // This CAS operation can fail if an RPC started after we checked for - // activity at the top of this method, or one was ongoing from before - // the last time we were here. In both case, reset the timer and return. - m.resetIdleTimer(time.Duration(m.timeout)) - return - } - - // Now that we've set the active calls count to -math.MaxInt32, it's time to - // actually move to idle mode. + // Now that we've checked that there has been no activity, attempt to enter + // idle mode, which is very likely to succeed. if m.tryEnterIdleMode() { // Successfully entered idle mode. No timer needed until we exit idle. return @@ -174,8 +135,7 @@ func (m *manager) handleIdleTimeout() { // Failed to enter idle mode due to a concurrent RPC that kept the channel // active, or because of an error from the channel. Undo the attempt to // enter idle, and reset the timer to try again later. - atomic.AddInt32(&m.activeCallsCount, math.MaxInt32) - m.resetIdleTimer(time.Duration(m.timeout)) + m.resetIdleTimer(m.timeout) } // tryEnterIdleMode instructs the channel to enter idle mode. But before @@ -185,36 +145,49 @@ func (m *manager) handleIdleTimeout() { // Return value indicates whether or not the channel moved to idle mode. // // Holds idleMu which ensures mutual exclusion with exitIdleMode. -func (m *manager) tryEnterIdleMode() bool { +func (m *Manager) tryEnterIdleMode() bool { + // Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin() + // that the channel is either in idle mode or is trying to get there. + if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) { + // This CAS operation can fail if an RPC started after we checked for + // activity in the timer handler, or one was ongoing from before the + // last time the timer fired, or if a test is attempting to enter idle + // mode without checking. In all cases, abort going into idle mode. + return false + } + // N.B. if we fail to enter idle mode after this, we must re-add + // math.MaxInt32 to m.activeCallsCount. + m.idleMu.Lock() defer m.idleMu.Unlock() if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 { // We raced and lost to a new RPC. Very rare, but stop entering idle. + atomic.AddInt32(&m.activeCallsCount, math.MaxInt32) return false } if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 { - // An very short RPC could have come in (and also finished) after we + // A very short RPC could have come in (and also finished) after we // checked for calls count and activity in handleIdleTimeout(), but // before the CAS operation. So, we need to check for activity again. + atomic.AddInt32(&m.activeCallsCount, math.MaxInt32) return false } - // No new RPCs have come in since we last set the active calls count value - // -math.MaxInt32 in the timer callback. And since we have the lock, it is - // safe to enter idle mode now. - if err := m.enforcer.EnterIdleMode(); err != nil { - m.logger.Errorf("Failed to enter idle mode: %v", err) - return false - } - - // Successfully entered idle mode. + // No new RPCs have come in since we set the active calls count value to + // -math.MaxInt32. And since we have the lock, it is safe to enter idle mode + // unconditionally now. + m.enforcer.EnterIdleMode() m.actuallyIdle = true return true } +func (m *Manager) EnterIdleModeForTesting() { + m.tryEnterIdleMode() +} + // OnCallBegin is invoked at the start of every RPC. -func (m *manager) OnCallBegin() error { +func (m *Manager) OnCallBegin() error { if m.isClosed() { return nil } @@ -227,7 +200,7 @@ func (m *manager) OnCallBegin() error { // Channel is either in idle mode or is in the process of moving to idle // mode. Attempt to exit idle mode to allow this RPC. - if err := m.exitIdleMode(); err != nil { + if err := m.ExitIdleMode(); err != nil { // Undo the increment to calls count, and return an error causing the // RPC to fail. atomic.AddInt32(&m.activeCallsCount, -1) @@ -238,28 +211,30 @@ func (m *manager) OnCallBegin() error { return nil } -// exitIdleMode instructs the channel to exit idle mode. -// -// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode. -func (m *manager) exitIdleMode() error { +// ExitIdleMode instructs m to call the enforcer's ExitIdleMode and update m's +// internal state. +func (m *Manager) ExitIdleMode() error { + // Holds idleMu which ensures mutual exclusion with tryEnterIdleMode. m.idleMu.Lock() defer m.idleMu.Unlock() - if !m.actuallyIdle { - // This can happen in two scenarios: + if m.isClosed() || !m.actuallyIdle { + // This can happen in three scenarios: // - handleIdleTimeout() set the calls count to -math.MaxInt32 and called // tryEnterIdleMode(). But before the latter could grab the lock, an RPC // came in and OnCallBegin() noticed that the calls count is negative. // - Channel is in idle mode, and multiple new RPCs come in at the same // time, all of them notice a negative calls count in OnCallBegin and get // here. The first one to get the lock would got the channel to exit idle. + // - Channel is not in idle mode, and the user calls Connect which calls + // m.ExitIdleMode. // - // Either way, nothing to do here. + // In any case, there is nothing to do here. return nil } if err := m.enforcer.ExitIdleMode(); err != nil { - return fmt.Errorf("channel failed to exit idle mode: %v", err) + return fmt.Errorf("failed to exit idle mode: %w", err) } // Undo the idle entry process. This also respects any new RPC attempts. @@ -267,12 +242,12 @@ func (m *manager) exitIdleMode() error { m.actuallyIdle = false // Start a new timer to fire after the configured idle timeout. - m.timer = timeAfterFunc(time.Duration(m.timeout), m.handleIdleTimeout) + m.resetIdleTimerLocked(m.timeout) return nil } // OnCallEnd is invoked at the end of every RPC. -func (m *manager) OnCallEnd() { +func (m *Manager) OnCallEnd() { if m.isClosed() { return } @@ -287,15 +262,17 @@ func (m *manager) OnCallEnd() { atomic.AddInt32(&m.activeCallsCount, -1) } -func (m *manager) isClosed() bool { +func (m *Manager) isClosed() bool { return atomic.LoadInt32(&m.closed) == 1 } -func (m *manager) Close() { +func (m *Manager) Close() { atomic.StoreInt32(&m.closed, 1) m.idleMu.Lock() - m.timer.Stop() - m.timer = nil + if m.timer != nil { + m.timer.Stop() + m.timer = nil + } m.idleMu.Unlock() } |