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Diffstat (limited to 'vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go')
-rw-r--r-- | vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go b/vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go deleted file mode 100644 index 73bb4c4ee..000000000 --- a/vendor/google.golang.org/grpc/internal/balancer/gracefulswitch/gracefulswitch.go +++ /dev/null @@ -1,419 +0,0 @@ -/* - * - * Copyright 2022 gRPC authors. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -// Package gracefulswitch implements a graceful switch load balancer. -package gracefulswitch - -import ( - "errors" - "fmt" - "sync" - - "google.golang.org/grpc/balancer" - "google.golang.org/grpc/balancer/base" - "google.golang.org/grpc/connectivity" - "google.golang.org/grpc/resolver" -) - -var errBalancerClosed = errors.New("gracefulSwitchBalancer is closed") -var _ balancer.Balancer = (*Balancer)(nil) - -// NewBalancer returns a graceful switch Balancer. -func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions) *Balancer { - return &Balancer{ - cc: cc, - bOpts: opts, - } -} - -// Balancer is a utility to gracefully switch from one balancer to -// a new balancer. It implements the balancer.Balancer interface. -type Balancer struct { - bOpts balancer.BuildOptions - cc balancer.ClientConn - - // mu protects the following fields and all fields within balancerCurrent - // and balancerPending. mu does not need to be held when calling into the - // child balancers, as all calls into these children happen only as a direct - // result of a call into the gracefulSwitchBalancer, which are also - // guaranteed to be synchronous. There is one exception: an UpdateState call - // from a child balancer when current and pending are populated can lead to - // calling Close() on the current. To prevent that racing with an - // UpdateSubConnState from the channel, we hold currentMu during Close and - // UpdateSubConnState calls. - mu sync.Mutex - balancerCurrent *balancerWrapper - balancerPending *balancerWrapper - closed bool // set to true when this balancer is closed - - // currentMu must be locked before mu. This mutex guards against this - // sequence of events: UpdateSubConnState() called, finds the - // balancerCurrent, gives up lock, updateState comes in, causes Close() on - // balancerCurrent before the UpdateSubConnState is called on the - // balancerCurrent. - currentMu sync.Mutex -} - -// swap swaps out the current lb with the pending lb and updates the ClientConn. -// The caller must hold gsb.mu. -func (gsb *Balancer) swap() { - gsb.cc.UpdateState(gsb.balancerPending.lastState) - cur := gsb.balancerCurrent - gsb.balancerCurrent = gsb.balancerPending - gsb.balancerPending = nil - go func() { - gsb.currentMu.Lock() - defer gsb.currentMu.Unlock() - cur.Close() - }() -} - -// Helper function that checks if the balancer passed in is current or pending. -// The caller must hold gsb.mu. -func (gsb *Balancer) balancerCurrentOrPending(bw *balancerWrapper) bool { - return bw == gsb.balancerCurrent || bw == gsb.balancerPending -} - -// SwitchTo initializes the graceful switch process, which completes based on -// connectivity state changes on the current/pending balancer. Thus, the switch -// process is not complete when this method returns. This method must be called -// synchronously alongside the rest of the balancer.Balancer methods this -// Graceful Switch Balancer implements. -// -// Deprecated: use ParseConfig and pass a parsed config to UpdateClientConnState -// to cause the Balancer to automatically change to the new child when necessary. -func (gsb *Balancer) SwitchTo(builder balancer.Builder) error { - _, err := gsb.switchTo(builder) - return err -} - -func (gsb *Balancer) switchTo(builder balancer.Builder) (*balancerWrapper, error) { - gsb.mu.Lock() - if gsb.closed { - gsb.mu.Unlock() - return nil, errBalancerClosed - } - bw := &balancerWrapper{ - builder: builder, - gsb: gsb, - lastState: balancer.State{ - ConnectivityState: connectivity.Connecting, - Picker: base.NewErrPicker(balancer.ErrNoSubConnAvailable), - }, - subconns: make(map[balancer.SubConn]bool), - } - balToClose := gsb.balancerPending // nil if there is no pending balancer - if gsb.balancerCurrent == nil { - gsb.balancerCurrent = bw - } else { - gsb.balancerPending = bw - } - gsb.mu.Unlock() - balToClose.Close() - // This function takes a builder instead of a balancer because builder.Build - // can call back inline, and this utility needs to handle the callbacks. - newBalancer := builder.Build(bw, gsb.bOpts) - if newBalancer == nil { - // This is illegal and should never happen; we clear the balancerWrapper - // we were constructing if it happens to avoid a potential panic. - gsb.mu.Lock() - if gsb.balancerPending != nil { - gsb.balancerPending = nil - } else { - gsb.balancerCurrent = nil - } - gsb.mu.Unlock() - return nil, balancer.ErrBadResolverState - } - - // This write doesn't need to take gsb.mu because this field never gets read - // or written to on any calls from the current or pending. Calls from grpc - // to this balancer are guaranteed to be called synchronously, so this - // bw.Balancer field will never be forwarded to until this SwitchTo() - // function returns. - bw.Balancer = newBalancer - return bw, nil -} - -// Returns nil if the graceful switch balancer is closed. -func (gsb *Balancer) latestBalancer() *balancerWrapper { - gsb.mu.Lock() - defer gsb.mu.Unlock() - if gsb.balancerPending != nil { - return gsb.balancerPending - } - return gsb.balancerCurrent -} - -// UpdateClientConnState forwards the update to the latest balancer created. -// -// If the state's BalancerConfig is the config returned by a call to -// gracefulswitch.ParseConfig, then this function will automatically SwitchTo -// the balancer indicated by the config before forwarding its config to it, if -// necessary. -func (gsb *Balancer) UpdateClientConnState(state balancer.ClientConnState) error { - // The resolver data is only relevant to the most recent LB Policy. - balToUpdate := gsb.latestBalancer() - gsbCfg, ok := state.BalancerConfig.(*lbConfig) - if ok { - // Switch to the child in the config unless it is already active. - if balToUpdate == nil || gsbCfg.childBuilder.Name() != balToUpdate.builder.Name() { - var err error - balToUpdate, err = gsb.switchTo(gsbCfg.childBuilder) - if err != nil { - return fmt.Errorf("could not switch to new child balancer: %w", err) - } - } - // Unwrap the child balancer's config. - state.BalancerConfig = gsbCfg.childConfig - } - - if balToUpdate == nil { - return errBalancerClosed - } - - // Perform this call without gsb.mu to prevent deadlocks if the child calls - // back into the channel. The latest balancer can never be closed during a - // call from the channel, even without gsb.mu held. - return balToUpdate.UpdateClientConnState(state) -} - -// ResolverError forwards the error to the latest balancer created. -func (gsb *Balancer) ResolverError(err error) { - // The resolver data is only relevant to the most recent LB Policy. - balToUpdate := gsb.latestBalancer() - if balToUpdate == nil { - gsb.cc.UpdateState(balancer.State{ - ConnectivityState: connectivity.TransientFailure, - Picker: base.NewErrPicker(err), - }) - return - } - // Perform this call without gsb.mu to prevent deadlocks if the child calls - // back into the channel. The latest balancer can never be closed during a - // call from the channel, even without gsb.mu held. - balToUpdate.ResolverError(err) -} - -// ExitIdle forwards the call to the latest balancer created. -// -// If the latest balancer does not support ExitIdle, the subConns are -// re-connected to manually. -func (gsb *Balancer) ExitIdle() { - balToUpdate := gsb.latestBalancer() - if balToUpdate == nil { - return - } - // There is no need to protect this read with a mutex, as the write to the - // Balancer field happens in SwitchTo, which completes before this can be - // called. - if ei, ok := balToUpdate.Balancer.(balancer.ExitIdler); ok { - ei.ExitIdle() - return - } - gsb.mu.Lock() - defer gsb.mu.Unlock() - for sc := range balToUpdate.subconns { - sc.Connect() - } -} - -// updateSubConnState forwards the update to the appropriate child. -func (gsb *Balancer) updateSubConnState(sc balancer.SubConn, state balancer.SubConnState, cb func(balancer.SubConnState)) { - gsb.currentMu.Lock() - defer gsb.currentMu.Unlock() - gsb.mu.Lock() - // Forward update to the appropriate child. Even if there is a pending - // balancer, the current balancer should continue to get SubConn updates to - // maintain the proper state while the pending is still connecting. - var balToUpdate *balancerWrapper - if gsb.balancerCurrent != nil && gsb.balancerCurrent.subconns[sc] { - balToUpdate = gsb.balancerCurrent - } else if gsb.balancerPending != nil && gsb.balancerPending.subconns[sc] { - balToUpdate = gsb.balancerPending - } - if balToUpdate == nil { - // SubConn belonged to a stale lb policy that has not yet fully closed, - // or the balancer was already closed. - gsb.mu.Unlock() - return - } - if state.ConnectivityState == connectivity.Shutdown { - delete(balToUpdate.subconns, sc) - } - gsb.mu.Unlock() - if cb != nil { - cb(state) - } else { - balToUpdate.UpdateSubConnState(sc, state) - } -} - -// UpdateSubConnState forwards the update to the appropriate child. -func (gsb *Balancer) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) { - gsb.updateSubConnState(sc, state, nil) -} - -// Close closes any active child balancers. -func (gsb *Balancer) Close() { - gsb.mu.Lock() - gsb.closed = true - currentBalancerToClose := gsb.balancerCurrent - gsb.balancerCurrent = nil - pendingBalancerToClose := gsb.balancerPending - gsb.balancerPending = nil - gsb.mu.Unlock() - - currentBalancerToClose.Close() - pendingBalancerToClose.Close() -} - -// balancerWrapper wraps a balancer.Balancer, and overrides some Balancer -// methods to help cleanup SubConns created by the wrapped balancer. -// -// It implements the balancer.ClientConn interface and is passed down in that -// capacity to the wrapped balancer. It maintains a set of subConns created by -// the wrapped balancer and calls from the latter to create/update/shutdown -// SubConns update this set before being forwarded to the parent ClientConn. -// State updates from the wrapped balancer can result in invocation of the -// graceful switch logic. -type balancerWrapper struct { - balancer.Balancer - gsb *Balancer - builder balancer.Builder - - lastState balancer.State - subconns map[balancer.SubConn]bool // subconns created by this balancer -} - -// Close closes the underlying LB policy and shuts down the subconns it -// created. bw must not be referenced via balancerCurrent or balancerPending in -// gsb when called. gsb.mu must not be held. Does not panic with a nil -// receiver. -func (bw *balancerWrapper) Close() { - // before Close is called. - if bw == nil { - return - } - // There is no need to protect this read with a mutex, as Close() is - // impossible to be called concurrently with the write in SwitchTo(). The - // callsites of Close() for this balancer in Graceful Switch Balancer will - // never be called until SwitchTo() returns. - bw.Balancer.Close() - bw.gsb.mu.Lock() - for sc := range bw.subconns { - sc.Shutdown() - } - bw.gsb.mu.Unlock() -} - -func (bw *balancerWrapper) UpdateState(state balancer.State) { - // Hold the mutex for this entire call to ensure it cannot occur - // concurrently with other updateState() calls. This causes updates to - // lastState and calls to cc.UpdateState to happen atomically. - bw.gsb.mu.Lock() - defer bw.gsb.mu.Unlock() - bw.lastState = state - - if !bw.gsb.balancerCurrentOrPending(bw) { - return - } - - if bw == bw.gsb.balancerCurrent { - // In the case that the current balancer exits READY, and there is a pending - // balancer, you can forward the pending balancer's cached State up to - // ClientConn and swap the pending into the current. This is because there - // is no reason to gracefully switch from and keep using the old policy as - // the ClientConn is not connected to any backends. - if state.ConnectivityState != connectivity.Ready && bw.gsb.balancerPending != nil { - bw.gsb.swap() - return - } - // Even if there is a pending balancer waiting to be gracefully switched to, - // continue to forward current balancer updates to the Client Conn. Ignoring - // state + picker from the current would cause undefined behavior/cause the - // system to behave incorrectly from the current LB policies perspective. - // Also, the current LB is still being used by grpc to choose SubConns per - // RPC, and thus should use the most updated form of the current balancer. - bw.gsb.cc.UpdateState(state) - return - } - // This method is now dealing with a state update from the pending balancer. - // If the current balancer is currently in a state other than READY, the new - // policy can be swapped into place immediately. This is because there is no - // reason to gracefully switch from and keep using the old policy as the - // ClientConn is not connected to any backends. - if state.ConnectivityState != connectivity.Connecting || bw.gsb.balancerCurrent.lastState.ConnectivityState != connectivity.Ready { - bw.gsb.swap() - } -} - -func (bw *balancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) { - bw.gsb.mu.Lock() - if !bw.gsb.balancerCurrentOrPending(bw) { - bw.gsb.mu.Unlock() - return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw) - } - bw.gsb.mu.Unlock() - - var sc balancer.SubConn - oldListener := opts.StateListener - opts.StateListener = func(state balancer.SubConnState) { bw.gsb.updateSubConnState(sc, state, oldListener) } - sc, err := bw.gsb.cc.NewSubConn(addrs, opts) - if err != nil { - return nil, err - } - bw.gsb.mu.Lock() - if !bw.gsb.balancerCurrentOrPending(bw) { // balancer was closed during this call - sc.Shutdown() - bw.gsb.mu.Unlock() - return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw) - } - bw.subconns[sc] = true - bw.gsb.mu.Unlock() - return sc, nil -} - -func (bw *balancerWrapper) ResolveNow(opts resolver.ResolveNowOptions) { - // Ignore ResolveNow requests from anything other than the most recent - // balancer, because older balancers were already removed from the config. - if bw != bw.gsb.latestBalancer() { - return - } - bw.gsb.cc.ResolveNow(opts) -} - -func (bw *balancerWrapper) RemoveSubConn(sc balancer.SubConn) { - // Note: existing third party balancers may call this, so it must remain - // until RemoveSubConn is fully removed. - sc.Shutdown() -} - -func (bw *balancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) { - bw.gsb.mu.Lock() - if !bw.gsb.balancerCurrentOrPending(bw) { - bw.gsb.mu.Unlock() - return - } - bw.gsb.mu.Unlock() - bw.gsb.cc.UpdateAddresses(sc, addrs) -} - -func (bw *balancerWrapper) Target() string { - return bw.gsb.cc.Target() -} |