diff options
Diffstat (limited to 'vendor/golang.org/x/net/http2/server.go')
-rw-r--r-- | vendor/golang.org/x/net/http2/server.go | 181 |
1 files changed, 103 insertions, 78 deletions
diff --git a/vendor/golang.org/x/net/http2/server.go b/vendor/golang.org/x/net/http2/server.go index 6c349f3ec..617b4a476 100644 --- a/vendor/golang.org/x/net/http2/server.go +++ b/vendor/golang.org/x/net/http2/server.go @@ -29,6 +29,7 @@ import ( "bufio" "bytes" "context" + "crypto/rand" "crypto/tls" "errors" "fmt" @@ -52,10 +53,14 @@ import ( ) const ( - prefaceTimeout = 10 * time.Second - firstSettingsTimeout = 2 * time.Second // should be in-flight with preface anyway - handlerChunkWriteSize = 4 << 10 - defaultMaxStreams = 250 // TODO: make this 100 as the GFE seems to? + prefaceTimeout = 10 * time.Second + firstSettingsTimeout = 2 * time.Second // should be in-flight with preface anyway + handlerChunkWriteSize = 4 << 10 + defaultMaxStreams = 250 // TODO: make this 100 as the GFE seems to? + + // maxQueuedControlFrames is the maximum number of control frames like + // SETTINGS, PING and RST_STREAM that will be queued for writing before + // the connection is closed to prevent memory exhaustion attacks. maxQueuedControlFrames = 10000 ) @@ -127,6 +132,22 @@ type Server struct { // If zero or negative, there is no timeout. IdleTimeout time.Duration + // ReadIdleTimeout is the timeout after which a health check using a ping + // frame will be carried out if no frame is received on the connection. + // If zero, no health check is performed. + ReadIdleTimeout time.Duration + + // PingTimeout is the timeout after which the connection will be closed + // if a response to a ping is not received. + // If zero, a default of 15 seconds is used. + PingTimeout time.Duration + + // WriteByteTimeout is the timeout after which a connection will be + // closed if no data can be written to it. The timeout begins when data is + // available to write, and is extended whenever any bytes are written. + // If zero or negative, there is no timeout. + WriteByteTimeout time.Duration + // MaxUploadBufferPerConnection is the size of the initial flow // control window for each connections. The HTTP/2 spec does not // allow this to be smaller than 65535 or larger than 2^32-1. @@ -189,57 +210,6 @@ func (s *Server) afterFunc(d time.Duration, f func()) timer { return timeTimer{time.AfterFunc(d, f)} } -func (s *Server) initialConnRecvWindowSize() int32 { - if s.MaxUploadBufferPerConnection >= initialWindowSize { - return s.MaxUploadBufferPerConnection - } - return 1 << 20 -} - -func (s *Server) initialStreamRecvWindowSize() int32 { - if s.MaxUploadBufferPerStream > 0 { - return s.MaxUploadBufferPerStream - } - return 1 << 20 -} - -func (s *Server) maxReadFrameSize() uint32 { - if v := s.MaxReadFrameSize; v >= minMaxFrameSize && v <= maxFrameSize { - return v - } - return defaultMaxReadFrameSize -} - -func (s *Server) maxConcurrentStreams() uint32 { - if v := s.MaxConcurrentStreams; v > 0 { - return v - } - return defaultMaxStreams -} - -func (s *Server) maxDecoderHeaderTableSize() uint32 { - if v := s.MaxDecoderHeaderTableSize; v > 0 { - return v - } - return initialHeaderTableSize -} - -func (s *Server) maxEncoderHeaderTableSize() uint32 { - if v := s.MaxEncoderHeaderTableSize; v > 0 { - return v - } - return initialHeaderTableSize -} - -// maxQueuedControlFrames is the maximum number of control frames like -// SETTINGS, PING and RST_STREAM that will be queued for writing before -// the connection is closed to prevent memory exhaustion attacks. -func (s *Server) maxQueuedControlFrames() int { - // TODO: if anybody asks, add a Server field, and remember to define the - // behavior of negative values. - return maxQueuedControlFrames -} - type serverInternalState struct { mu sync.Mutex activeConns map[*serverConn]struct{} @@ -440,13 +410,15 @@ func (s *Server) serveConn(c net.Conn, opts *ServeConnOpts, newf func(*serverCon baseCtx, cancel := serverConnBaseContext(c, opts) defer cancel() + http1srv := opts.baseConfig() + conf := configFromServer(http1srv, s) sc := &serverConn{ srv: s, - hs: opts.baseConfig(), + hs: http1srv, conn: c, baseCtx: baseCtx, remoteAddrStr: c.RemoteAddr().String(), - bw: newBufferedWriter(c), + bw: newBufferedWriter(s.group, c, conf.WriteByteTimeout), handler: opts.handler(), streams: make(map[uint32]*stream), readFrameCh: make(chan readFrameResult), @@ -456,9 +428,12 @@ func (s *Server) serveConn(c net.Conn, opts *ServeConnOpts, newf func(*serverCon bodyReadCh: make(chan bodyReadMsg), // buffering doesn't matter either way doneServing: make(chan struct{}), clientMaxStreams: math.MaxUint32, // Section 6.5.2: "Initially, there is no limit to this value" - advMaxStreams: s.maxConcurrentStreams(), + advMaxStreams: conf.MaxConcurrentStreams, initialStreamSendWindowSize: initialWindowSize, + initialStreamRecvWindowSize: conf.MaxUploadBufferPerStream, maxFrameSize: initialMaxFrameSize, + pingTimeout: conf.PingTimeout, + countErrorFunc: conf.CountError, serveG: newGoroutineLock(), pushEnabled: true, sawClientPreface: opts.SawClientPreface, @@ -491,15 +466,15 @@ func (s *Server) serveConn(c net.Conn, opts *ServeConnOpts, newf func(*serverCon sc.flow.add(initialWindowSize) sc.inflow.init(initialWindowSize) sc.hpackEncoder = hpack.NewEncoder(&sc.headerWriteBuf) - sc.hpackEncoder.SetMaxDynamicTableSizeLimit(s.maxEncoderHeaderTableSize()) + sc.hpackEncoder.SetMaxDynamicTableSizeLimit(conf.MaxEncoderHeaderTableSize) fr := NewFramer(sc.bw, c) - if s.CountError != nil { - fr.countError = s.CountError + if conf.CountError != nil { + fr.countError = conf.CountError } - fr.ReadMetaHeaders = hpack.NewDecoder(s.maxDecoderHeaderTableSize(), nil) + fr.ReadMetaHeaders = hpack.NewDecoder(conf.MaxDecoderHeaderTableSize, nil) fr.MaxHeaderListSize = sc.maxHeaderListSize() - fr.SetMaxReadFrameSize(s.maxReadFrameSize()) + fr.SetMaxReadFrameSize(conf.MaxReadFrameSize) sc.framer = fr if tc, ok := c.(connectionStater); ok { @@ -532,7 +507,7 @@ func (s *Server) serveConn(c net.Conn, opts *ServeConnOpts, newf func(*serverCon // So for now, do nothing here again. } - if !s.PermitProhibitedCipherSuites && isBadCipher(sc.tlsState.CipherSuite) { + if !conf.PermitProhibitedCipherSuites && isBadCipher(sc.tlsState.CipherSuite) { // "Endpoints MAY choose to generate a connection error // (Section 5.4.1) of type INADEQUATE_SECURITY if one of // the prohibited cipher suites are negotiated." @@ -569,7 +544,7 @@ func (s *Server) serveConn(c net.Conn, opts *ServeConnOpts, newf func(*serverCon opts.UpgradeRequest = nil } - sc.serve() + sc.serve(conf) } func serverConnBaseContext(c net.Conn, opts *ServeConnOpts) (ctx context.Context, cancel func()) { @@ -609,6 +584,7 @@ type serverConn struct { tlsState *tls.ConnectionState // shared by all handlers, like net/http remoteAddrStr string writeSched WriteScheduler + countErrorFunc func(errType string) // Everything following is owned by the serve loop; use serveG.check(): serveG goroutineLock // used to verify funcs are on serve() @@ -628,6 +604,7 @@ type serverConn struct { streams map[uint32]*stream unstartedHandlers []unstartedHandler initialStreamSendWindowSize int32 + initialStreamRecvWindowSize int32 maxFrameSize int32 peerMaxHeaderListSize uint32 // zero means unknown (default) canonHeader map[string]string // http2-lower-case -> Go-Canonical-Case @@ -638,9 +615,14 @@ type serverConn struct { inGoAway bool // we've started to or sent GOAWAY inFrameScheduleLoop bool // whether we're in the scheduleFrameWrite loop needToSendGoAway bool // we need to schedule a GOAWAY frame write + pingSent bool + sentPingData [8]byte goAwayCode ErrCode shutdownTimer timer // nil until used idleTimer timer // nil if unused + readIdleTimeout time.Duration + pingTimeout time.Duration + readIdleTimer timer // nil if unused // Owned by the writeFrameAsync goroutine: headerWriteBuf bytes.Buffer @@ -655,11 +637,7 @@ func (sc *serverConn) maxHeaderListSize() uint32 { if n <= 0 { n = http.DefaultMaxHeaderBytes } - // http2's count is in a slightly different unit and includes 32 bytes per pair. - // So, take the net/http.Server value and pad it up a bit, assuming 10 headers. - const perFieldOverhead = 32 // per http2 spec - const typicalHeaders = 10 // conservative - return uint32(n + typicalHeaders*perFieldOverhead) + return uint32(adjustHTTP1MaxHeaderSize(int64(n))) } func (sc *serverConn) curOpenStreams() uint32 { @@ -923,7 +901,7 @@ func (sc *serverConn) notePanic() { } } -func (sc *serverConn) serve() { +func (sc *serverConn) serve(conf http2Config) { sc.serveG.check() defer sc.notePanic() defer sc.conn.Close() @@ -937,18 +915,18 @@ func (sc *serverConn) serve() { sc.writeFrame(FrameWriteRequest{ write: writeSettings{ - {SettingMaxFrameSize, sc.srv.maxReadFrameSize()}, + {SettingMaxFrameSize, conf.MaxReadFrameSize}, {SettingMaxConcurrentStreams, sc.advMaxStreams}, {SettingMaxHeaderListSize, sc.maxHeaderListSize()}, - {SettingHeaderTableSize, sc.srv.maxDecoderHeaderTableSize()}, - {SettingInitialWindowSize, uint32(sc.srv.initialStreamRecvWindowSize())}, + {SettingHeaderTableSize, conf.MaxDecoderHeaderTableSize}, + {SettingInitialWindowSize, uint32(sc.initialStreamRecvWindowSize)}, }, }) sc.unackedSettings++ // Each connection starts with initialWindowSize inflow tokens. // If a higher value is configured, we add more tokens. - if diff := sc.srv.initialConnRecvWindowSize() - initialWindowSize; diff > 0 { + if diff := conf.MaxUploadBufferPerConnection - initialWindowSize; diff > 0 { sc.sendWindowUpdate(nil, int(diff)) } @@ -968,11 +946,18 @@ func (sc *serverConn) serve() { defer sc.idleTimer.Stop() } + if conf.SendPingTimeout > 0 { + sc.readIdleTimeout = conf.SendPingTimeout + sc.readIdleTimer = sc.srv.afterFunc(conf.SendPingTimeout, sc.onReadIdleTimer) + defer sc.readIdleTimer.Stop() + } + go sc.readFrames() // closed by defer sc.conn.Close above settingsTimer := sc.srv.afterFunc(firstSettingsTimeout, sc.onSettingsTimer) defer settingsTimer.Stop() + lastFrameTime := sc.srv.now() loopNum := 0 for { loopNum++ @@ -986,6 +971,7 @@ func (sc *serverConn) serve() { case res := <-sc.wroteFrameCh: sc.wroteFrame(res) case res := <-sc.readFrameCh: + lastFrameTime = sc.srv.now() // Process any written frames before reading new frames from the client since a // written frame could have triggered a new stream to be started. if sc.writingFrameAsync { @@ -1017,6 +1003,8 @@ func (sc *serverConn) serve() { case idleTimerMsg: sc.vlogf("connection is idle") sc.goAway(ErrCodeNo) + case readIdleTimerMsg: + sc.handlePingTimer(lastFrameTime) case shutdownTimerMsg: sc.vlogf("GOAWAY close timer fired; closing conn from %v", sc.conn.RemoteAddr()) return @@ -1039,7 +1027,7 @@ func (sc *serverConn) serve() { // If the peer is causing us to generate a lot of control frames, // but not reading them from us, assume they are trying to make us // run out of memory. - if sc.queuedControlFrames > sc.srv.maxQueuedControlFrames() { + if sc.queuedControlFrames > maxQueuedControlFrames { sc.vlogf("http2: too many control frames in send queue, closing connection") return } @@ -1055,12 +1043,39 @@ func (sc *serverConn) serve() { } } +func (sc *serverConn) handlePingTimer(lastFrameReadTime time.Time) { + if sc.pingSent { + sc.vlogf("timeout waiting for PING response") + sc.conn.Close() + return + } + + pingAt := lastFrameReadTime.Add(sc.readIdleTimeout) + now := sc.srv.now() + if pingAt.After(now) { + // We received frames since arming the ping timer. + // Reset it for the next possible timeout. + sc.readIdleTimer.Reset(pingAt.Sub(now)) + return + } + + sc.pingSent = true + // Ignore crypto/rand.Read errors: It generally can't fail, and worse case if it does + // is we send a PING frame containing 0s. + _, _ = rand.Read(sc.sentPingData[:]) + sc.writeFrame(FrameWriteRequest{ + write: &writePing{data: sc.sentPingData}, + }) + sc.readIdleTimer.Reset(sc.pingTimeout) +} + type serverMessage int // Message values sent to serveMsgCh. var ( settingsTimerMsg = new(serverMessage) idleTimerMsg = new(serverMessage) + readIdleTimerMsg = new(serverMessage) shutdownTimerMsg = new(serverMessage) gracefulShutdownMsg = new(serverMessage) handlerDoneMsg = new(serverMessage) @@ -1068,6 +1083,7 @@ var ( func (sc *serverConn) onSettingsTimer() { sc.sendServeMsg(settingsTimerMsg) } func (sc *serverConn) onIdleTimer() { sc.sendServeMsg(idleTimerMsg) } +func (sc *serverConn) onReadIdleTimer() { sc.sendServeMsg(readIdleTimerMsg) } func (sc *serverConn) onShutdownTimer() { sc.sendServeMsg(shutdownTimerMsg) } func (sc *serverConn) sendServeMsg(msg interface{}) { @@ -1320,6 +1336,10 @@ func (sc *serverConn) wroteFrame(res frameWriteResult) { sc.writingFrame = false sc.writingFrameAsync = false + if res.err != nil { + sc.conn.Close() + } + wr := res.wr if writeEndsStream(wr.write) { @@ -1594,6 +1614,11 @@ func (sc *serverConn) processFrame(f Frame) error { func (sc *serverConn) processPing(f *PingFrame) error { sc.serveG.check() if f.IsAck() { + if sc.pingSent && sc.sentPingData == f.Data { + // This is a response to a PING we sent. + sc.pingSent = false + sc.readIdleTimer.Reset(sc.readIdleTimeout) + } // 6.7 PING: " An endpoint MUST NOT respond to PING frames // containing this flag." return nil @@ -2160,7 +2185,7 @@ func (sc *serverConn) newStream(id, pusherID uint32, state streamState) *stream st.cw.Init() st.flow.conn = &sc.flow // link to conn-level counter st.flow.add(sc.initialStreamSendWindowSize) - st.inflow.init(sc.srv.initialStreamRecvWindowSize()) + st.inflow.init(sc.initialStreamRecvWindowSize) if sc.hs.WriteTimeout > 0 { st.writeDeadline = sc.srv.afterFunc(sc.hs.WriteTimeout, st.onWriteTimeout) } @@ -3301,7 +3326,7 @@ func (sc *serverConn) countError(name string, err error) error { if sc == nil || sc.srv == nil { return err } - f := sc.srv.CountError + f := sc.countErrorFunc if f == nil { return err } |