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+// Copyright (C) MongoDB, Inc. 2017-present.
+//
+// Licensed under the Apache License, Version 2.0 (the "License"); you may
+// not use this file except in compliance with the License. You may obtain
+// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
+
+// Package bson is a library for reading, writing, and manipulating BSON. BSON is a binary serialization format used to
+// store documents and make remote procedure calls in MongoDB. The BSON specification is located at https://bsonspec.org.
+// The BSON library handles marshalling and unmarshalling of values through a configurable codec system. For a description
+// of the codec system and examples of registering custom codecs, see the bsoncodec package.
+//
+// # Raw BSON
+//
+// The Raw family of types is used to validate and retrieve elements from a slice of bytes. This
+// type is most useful when you want do lookups on BSON bytes without unmarshaling it into another
+// type.
+//
+// Example:
+//
+// var raw bson.Raw = ... // bytes from somewhere
+// err := raw.Validate()
+// if err != nil { return err }
+// val := raw.Lookup("foo")
+// i32, ok := val.Int32OK()
+// // do something with i32...
+//
+// # Native Go Types
+//
+// The D and M types defined in this package can be used to build representations of BSON using native Go types. D is a
+// slice and M is a map. For more information about the use cases for these types, see the documentation on the type
+// definitions.
+//
+// Note that a D should not be constructed with duplicate key names, as that can cause undefined server behavior.
+//
+// Example:
+//
+// bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}}
+// bson.M{"foo": "bar", "hello": "world", "pi": 3.14159}
+//
+// When decoding BSON to a D or M, the following type mappings apply when unmarshalling:
+//
+// 1. BSON int32 unmarshals to an int32.
+// 2. BSON int64 unmarshals to an int64.
+// 3. BSON double unmarshals to a float64.
+// 4. BSON string unmarshals to a string.
+// 5. BSON boolean unmarshals to a bool.
+// 6. BSON embedded document unmarshals to the parent type (i.e. D for a D, M for an M).
+// 7. BSON array unmarshals to a bson.A.
+// 8. BSON ObjectId unmarshals to a primitive.ObjectID.
+// 9. BSON datetime unmarshals to a primitive.DateTime.
+// 10. BSON binary unmarshals to a primitive.Binary.
+// 11. BSON regular expression unmarshals to a primitive.Regex.
+// 12. BSON JavaScript unmarshals to a primitive.JavaScript.
+// 13. BSON code with scope unmarshals to a primitive.CodeWithScope.
+// 14. BSON timestamp unmarshals to an primitive.Timestamp.
+// 15. BSON 128-bit decimal unmarshals to an primitive.Decimal128.
+// 16. BSON min key unmarshals to an primitive.MinKey.
+// 17. BSON max key unmarshals to an primitive.MaxKey.
+// 18. BSON undefined unmarshals to a primitive.Undefined.
+// 19. BSON null unmarshals to nil.
+// 20. BSON DBPointer unmarshals to a primitive.DBPointer.
+// 21. BSON symbol unmarshals to a primitive.Symbol.
+//
+// The above mappings also apply when marshalling a D or M to BSON. Some other useful marshalling mappings are:
+//
+// 1. time.Time marshals to a BSON datetime.
+// 2. int8, int16, and int32 marshal to a BSON int32.
+// 3. int marshals to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, inclusive, and a BSON int64
+// otherwise.
+// 4. int64 marshals to BSON int64.
+// 5. uint8 and uint16 marshal to a BSON int32.
+// 6. uint, uint32, and uint64 marshal to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32,
+// inclusive, and BSON int64 otherwise.
+// 7. BSON null and undefined values will unmarshal into the zero value of a field (e.g. unmarshalling a BSON null or
+// undefined value into a string will yield the empty string.).
+//
+// # Structs
+//
+// Structs can be marshalled/unmarshalled to/from BSON or Extended JSON. When transforming structs to/from BSON or Extended
+// JSON, the following rules apply:
+//
+// 1. Only exported fields in structs will be marshalled or unmarshalled.
+//
+// 2. When marshalling a struct, each field will be lowercased to generate the key for the corresponding BSON element.
+// For example, a struct field named "Foo" will generate key "foo". This can be overridden via a struct tag (e.g.
+// `bson:"fooField"` to generate key "fooField" instead).
+//
+// 3. An embedded struct field is marshalled as a subdocument. The key will be the lowercased name of the field's type.
+//
+// 4. A pointer field is marshalled as the underlying type if the pointer is non-nil. If the pointer is nil, it is
+// marshalled as a BSON null value.
+//
+// 5. When unmarshalling, a field of type interface{} will follow the D/M type mappings listed above. BSON documents
+// unmarshalled into an interface{} field will be unmarshalled as a D.
+//
+// The encoding of each struct field can be customized by the "bson" struct tag.
+//
+// This tag behavior is configurable, and different struct tag behavior can be configured by initializing a new
+// bsoncodec.StructCodec with the desired tag parser and registering that StructCodec onto the Registry. By default, JSON tags
+// are not honored, but that can be enabled by creating a StructCodec with JSONFallbackStructTagParser, like below:
+//
+// Example:
+//
+// structcodec, _ := bsoncodec.NewStructCodec(bsoncodec.JSONFallbackStructTagParser)
+//
+// The bson tag gives the name of the field, possibly followed by a comma-separated list of options.
+// The name may be empty in order to specify options without overriding the default field name. The following options can be used
+// to configure behavior:
+//
+// 1. omitempty: If the omitempty struct tag is specified on a field, the field will not be marshalled if it is set to
+// the zero value. Fields with language primitive types such as integers, booleans, and strings are considered empty if
+// their value is equal to the zero value for the type (i.e. 0 for integers, false for booleans, and "" for strings).
+// Slices, maps, and arrays are considered empty if they are of length zero. Interfaces and pointers are considered
+// empty if their value is nil. By default, structs are only considered empty if the struct type implements the
+// bsoncodec.Zeroer interface and the IsZero method returns true. Struct fields whose types do not implement Zeroer are
+// never considered empty and will be marshalled as embedded documents.
+// NOTE: It is recommended that this tag be used for all slice and map fields.
+//
+// 2. minsize: If the minsize struct tag is specified on a field of type int64, uint, uint32, or uint64 and the value of
+// the field can fit in a signed int32, the field will be serialized as a BSON int32 rather than a BSON int64. For other
+// types, this tag is ignored.
+//
+// 3. truncate: If the truncate struct tag is specified on a field with a non-float numeric type, BSON doubles unmarshalled
+// into that field will be truncated at the decimal point. For example, if 3.14 is unmarshalled into a field of type int,
+// it will be unmarshalled as 3. If this tag is not specified, the decoder will throw an error if the value cannot be
+// decoded without losing precision. For float64 or non-numeric types, this tag is ignored.
+//
+// 4. inline: If the inline struct tag is specified for a struct or map field, the field will be "flattened" when
+// marshalling and "un-flattened" when unmarshalling. This means that all of the fields in that struct/map will be
+// pulled up one level and will become top-level fields rather than being fields in a nested document. For example, if a
+// map field named "Map" with value map[string]interface{}{"foo": "bar"} is inlined, the resulting document will be
+// {"foo": "bar"} instead of {"map": {"foo": "bar"}}. There can only be one inlined map field in a struct. If there are
+// duplicated fields in the resulting document when an inlined struct is marshalled, the inlined field will be overwritten.
+// If there are duplicated fields in the resulting document when an inlined map is marshalled, an error will be returned.
+// This tag can be used with fields that are pointers to structs. If an inlined pointer field is nil, it will not be
+// marshalled. For fields that are not maps or structs, this tag is ignored.
+//
+// # Marshalling and Unmarshalling
+//
+// Manually marshalling and unmarshalling can be done with the Marshal and Unmarshal family of functions.
+package bson