summaryrefslogtreecommitdiff
path: root/vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go')
-rw-r--r--vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go32
1 files changed, 32 insertions, 0 deletions
diff --git a/vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go b/vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go
new file mode 100644
index 000000000..e7a846548
--- /dev/null
+++ b/vendor/github.com/tetratelabs/wazero/internal/engine/wazevo/isa_arm64.go
@@ -0,0 +1,32 @@
+//go:build arm64
+
+package wazevo
+
+import (
+ "github.com/tetratelabs/wazero/internal/engine/wazevo/backend"
+ "github.com/tetratelabs/wazero/internal/engine/wazevo/backend/isa/arm64"
+)
+
+func newMachine() backend.Machine {
+ return arm64.NewBackend()
+}
+
+// unwindStack is a function to unwind the stack, and appends return addresses to `returnAddresses` slice.
+// The implementation must be aligned with the ABI/Calling convention.
+func unwindStack(sp, fp, top uintptr, returnAddresses []uintptr) []uintptr {
+ return arm64.UnwindStack(sp, fp, top, returnAddresses)
+}
+
+// goCallStackView is a function to get a view of the stack before a Go call, which
+// is the view of the stack allocated in CompileGoFunctionTrampoline.
+func goCallStackView(stackPointerBeforeGoCall *uint64) []uint64 {
+ return arm64.GoCallStackView(stackPointerBeforeGoCall)
+}
+
+// adjustClonedStack is a function to adjust the stack after it is grown.
+// More precisely, absolute addresses (frame pointers) in the stack must be adjusted.
+func adjustClonedStack(oldsp, oldTop, sp, fp, top uintptr) {
+ // TODO: currently, the frame pointers are not used, and saved old sps are relative to the current stack pointer,
+ // so no need to adjustment on arm64. However, when we make it absolute, which in my opinion is better perf-wise
+ // at the expense of slightly costly stack growth, we need to adjust the pushed frame pointers.
+}