diff options
Diffstat (limited to 'vendor/github.com/klauspost/compress/fse/decompress.go')
-rw-r--r-- | vendor/github.com/klauspost/compress/fse/decompress.go | 376 |
1 files changed, 0 insertions, 376 deletions
diff --git a/vendor/github.com/klauspost/compress/fse/decompress.go b/vendor/github.com/klauspost/compress/fse/decompress.go deleted file mode 100644 index 0c7dd4ffe..000000000 --- a/vendor/github.com/klauspost/compress/fse/decompress.go +++ /dev/null @@ -1,376 +0,0 @@ -package fse - -import ( - "errors" - "fmt" -) - -const ( - tablelogAbsoluteMax = 15 -) - -// Decompress a block of data. -// You can provide a scratch buffer to avoid allocations. -// If nil is provided a temporary one will be allocated. -// It is possible, but by no way guaranteed that corrupt data will -// return an error. -// It is up to the caller to verify integrity of the returned data. -// Use a predefined Scratch to set maximum acceptable output size. -func Decompress(b []byte, s *Scratch) ([]byte, error) { - s, err := s.prepare(b) - if err != nil { - return nil, err - } - s.Out = s.Out[:0] - err = s.readNCount() - if err != nil { - return nil, err - } - err = s.buildDtable() - if err != nil { - return nil, err - } - err = s.decompress() - if err != nil { - return nil, err - } - - return s.Out, nil -} - -// readNCount will read the symbol distribution so decoding tables can be constructed. -func (s *Scratch) readNCount() error { - var ( - charnum uint16 - previous0 bool - b = &s.br - ) - iend := b.remain() - if iend < 4 { - return errors.New("input too small") - } - bitStream := b.Uint32() - nbBits := uint((bitStream & 0xF) + minTablelog) // extract tableLog - if nbBits > tablelogAbsoluteMax { - return errors.New("tableLog too large") - } - bitStream >>= 4 - bitCount := uint(4) - - s.actualTableLog = uint8(nbBits) - remaining := int32((1 << nbBits) + 1) - threshold := int32(1 << nbBits) - gotTotal := int32(0) - nbBits++ - - for remaining > 1 { - if previous0 { - n0 := charnum - for (bitStream & 0xFFFF) == 0xFFFF { - n0 += 24 - if b.off < iend-5 { - b.advance(2) - bitStream = b.Uint32() >> bitCount - } else { - bitStream >>= 16 - bitCount += 16 - } - } - for (bitStream & 3) == 3 { - n0 += 3 - bitStream >>= 2 - bitCount += 2 - } - n0 += uint16(bitStream & 3) - bitCount += 2 - if n0 > maxSymbolValue { - return errors.New("maxSymbolValue too small") - } - for charnum < n0 { - s.norm[charnum&0xff] = 0 - charnum++ - } - - if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 { - b.advance(bitCount >> 3) - bitCount &= 7 - bitStream = b.Uint32() >> bitCount - } else { - bitStream >>= 2 - } - } - - max := (2*(threshold) - 1) - (remaining) - var count int32 - - if (int32(bitStream) & (threshold - 1)) < max { - count = int32(bitStream) & (threshold - 1) - bitCount += nbBits - 1 - } else { - count = int32(bitStream) & (2*threshold - 1) - if count >= threshold { - count -= max - } - bitCount += nbBits - } - - count-- // extra accuracy - if count < 0 { - // -1 means +1 - remaining += count - gotTotal -= count - } else { - remaining -= count - gotTotal += count - } - s.norm[charnum&0xff] = int16(count) - charnum++ - previous0 = count == 0 - for remaining < threshold { - nbBits-- - threshold >>= 1 - } - if b.off <= iend-7 || b.off+int(bitCount>>3) <= iend-4 { - b.advance(bitCount >> 3) - bitCount &= 7 - } else { - bitCount -= (uint)(8 * (len(b.b) - 4 - b.off)) - b.off = len(b.b) - 4 - } - bitStream = b.Uint32() >> (bitCount & 31) - } - s.symbolLen = charnum - - if s.symbolLen <= 1 { - return fmt.Errorf("symbolLen (%d) too small", s.symbolLen) - } - if s.symbolLen > maxSymbolValue+1 { - return fmt.Errorf("symbolLen (%d) too big", s.symbolLen) - } - if remaining != 1 { - return fmt.Errorf("corruption detected (remaining %d != 1)", remaining) - } - if bitCount > 32 { - return fmt.Errorf("corruption detected (bitCount %d > 32)", bitCount) - } - if gotTotal != 1<<s.actualTableLog { - return fmt.Errorf("corruption detected (total %d != %d)", gotTotal, 1<<s.actualTableLog) - } - b.advance((bitCount + 7) >> 3) - return nil -} - -// decSymbol contains information about a state entry, -// Including the state offset base, the output symbol and -// the number of bits to read for the low part of the destination state. -type decSymbol struct { - newState uint16 - symbol uint8 - nbBits uint8 -} - -// allocDtable will allocate decoding tables if they are not big enough. -func (s *Scratch) allocDtable() { - tableSize := 1 << s.actualTableLog - if cap(s.decTable) < tableSize { - s.decTable = make([]decSymbol, tableSize) - } - s.decTable = s.decTable[:tableSize] - - if cap(s.ct.tableSymbol) < 256 { - s.ct.tableSymbol = make([]byte, 256) - } - s.ct.tableSymbol = s.ct.tableSymbol[:256] - - if cap(s.ct.stateTable) < 256 { - s.ct.stateTable = make([]uint16, 256) - } - s.ct.stateTable = s.ct.stateTable[:256] -} - -// buildDtable will build the decoding table. -func (s *Scratch) buildDtable() error { - tableSize := uint32(1 << s.actualTableLog) - highThreshold := tableSize - 1 - s.allocDtable() - symbolNext := s.ct.stateTable[:256] - - // Init, lay down lowprob symbols - s.zeroBits = false - { - largeLimit := int16(1 << (s.actualTableLog - 1)) - for i, v := range s.norm[:s.symbolLen] { - if v == -1 { - s.decTable[highThreshold].symbol = uint8(i) - highThreshold-- - symbolNext[i] = 1 - } else { - if v >= largeLimit { - s.zeroBits = true - } - symbolNext[i] = uint16(v) - } - } - } - // Spread symbols - { - tableMask := tableSize - 1 - step := tableStep(tableSize) - position := uint32(0) - for ss, v := range s.norm[:s.symbolLen] { - for i := 0; i < int(v); i++ { - s.decTable[position].symbol = uint8(ss) - position = (position + step) & tableMask - for position > highThreshold { - // lowprob area - position = (position + step) & tableMask - } - } - } - if position != 0 { - // position must reach all cells once, otherwise normalizedCounter is incorrect - return errors.New("corrupted input (position != 0)") - } - } - - // Build Decoding table - { - tableSize := uint16(1 << s.actualTableLog) - for u, v := range s.decTable { - symbol := v.symbol - nextState := symbolNext[symbol] - symbolNext[symbol] = nextState + 1 - nBits := s.actualTableLog - byte(highBits(uint32(nextState))) - s.decTable[u].nbBits = nBits - newState := (nextState << nBits) - tableSize - if newState >= tableSize { - return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize) - } - if newState == uint16(u) && nBits == 0 { - // Seems weird that this is possible with nbits > 0. - return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u) - } - s.decTable[u].newState = newState - } - } - return nil -} - -// decompress will decompress the bitstream. -// If the buffer is over-read an error is returned. -func (s *Scratch) decompress() error { - br := &s.bits - if err := br.init(s.br.unread()); err != nil { - return err - } - - var s1, s2 decoder - // Initialize and decode first state and symbol. - s1.init(br, s.decTable, s.actualTableLog) - s2.init(br, s.decTable, s.actualTableLog) - - // Use temp table to avoid bound checks/append penalty. - var tmp = s.ct.tableSymbol[:256] - var off uint8 - - // Main part - if !s.zeroBits { - for br.off >= 8 { - br.fillFast() - tmp[off+0] = s1.nextFast() - tmp[off+1] = s2.nextFast() - br.fillFast() - tmp[off+2] = s1.nextFast() - tmp[off+3] = s2.nextFast() - off += 4 - // When off is 0, we have overflowed and should write. - if off == 0 { - s.Out = append(s.Out, tmp...) - if len(s.Out) >= s.DecompressLimit { - return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit) - } - } - } - } else { - for br.off >= 8 { - br.fillFast() - tmp[off+0] = s1.next() - tmp[off+1] = s2.next() - br.fillFast() - tmp[off+2] = s1.next() - tmp[off+3] = s2.next() - off += 4 - if off == 0 { - s.Out = append(s.Out, tmp...) - // When off is 0, we have overflowed and should write. - if len(s.Out) >= s.DecompressLimit { - return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit) - } - } - } - } - s.Out = append(s.Out, tmp[:off]...) - - // Final bits, a bit more expensive check - for { - if s1.finished() { - s.Out = append(s.Out, s1.final(), s2.final()) - break - } - br.fill() - s.Out = append(s.Out, s1.next()) - if s2.finished() { - s.Out = append(s.Out, s2.final(), s1.final()) - break - } - s.Out = append(s.Out, s2.next()) - if len(s.Out) >= s.DecompressLimit { - return fmt.Errorf("output size (%d) > DecompressLimit (%d)", len(s.Out), s.DecompressLimit) - } - } - return br.close() -} - -// decoder keeps track of the current state and updates it from the bitstream. -type decoder struct { - state uint16 - br *bitReader - dt []decSymbol -} - -// init will initialize the decoder and read the first state from the stream. -func (d *decoder) init(in *bitReader, dt []decSymbol, tableLog uint8) { - d.dt = dt - d.br = in - d.state = in.getBits(tableLog) -} - -// next returns the next symbol and sets the next state. -// At least tablelog bits must be available in the bit reader. -func (d *decoder) next() uint8 { - n := &d.dt[d.state] - lowBits := d.br.getBits(n.nbBits) - d.state = n.newState + lowBits - return n.symbol -} - -// finished returns true if all bits have been read from the bitstream -// and the next state would require reading bits from the input. -func (d *decoder) finished() bool { - return d.br.finished() && d.dt[d.state].nbBits > 0 -} - -// final returns the current state symbol without decoding the next. -func (d *decoder) final() uint8 { - return d.dt[d.state].symbol -} - -// nextFast returns the next symbol and sets the next state. -// This can only be used if no symbols are 0 bits. -// At least tablelog bits must be available in the bit reader. -func (d *decoder) nextFast() uint8 { - n := d.dt[d.state] - lowBits := d.br.getBitsFast(n.nbBits) - d.state = n.newState + lowBits - return n.symbol -} |