diff options
Diffstat (limited to 'vendor/github.com/klauspost/compress/flate/deflate.go')
-rw-r--r-- | vendor/github.com/klauspost/compress/flate/deflate.go | 132 |
1 files changed, 109 insertions, 23 deletions
diff --git a/vendor/github.com/klauspost/compress/flate/deflate.go b/vendor/github.com/klauspost/compress/flate/deflate.go index f8435998e..82882961a 100644 --- a/vendor/github.com/klauspost/compress/flate/deflate.go +++ b/vendor/github.com/klauspost/compress/flate/deflate.go @@ -131,7 +131,8 @@ func (d *compressor) fillDeflate(b []byte) int { s := d.state if s.index >= 2*windowSize-(minMatchLength+maxMatchLength) { // shift the window by windowSize - copy(d.window[:], d.window[windowSize:2*windowSize]) + //copy(d.window[:], d.window[windowSize:2*windowSize]) + *(*[windowSize]byte)(d.window) = *(*[windowSize]byte)(d.window[windowSize:]) s.index -= windowSize d.windowEnd -= windowSize if d.blockStart >= windowSize { @@ -293,7 +294,6 @@ func (d *compressor) findMatch(pos int, prevHead int, lookahead int) (length, of } offset = 0 - cGain := 0 if d.chain < 100 { for i := prevHead; tries > 0; tries-- { if wEnd == win[i+length] { @@ -321,10 +321,14 @@ func (d *compressor) findMatch(pos int, prevHead int, lookahead int) (length, of return } + // Minimum gain to accept a match. + cGain := 4 + // Some like it higher (CSV), some like it lower (JSON) - const baseCost = 6 + const baseCost = 3 // Base is 4 bytes at with an additional cost. // Matches must be better than this. + for i := prevHead; tries > 0; tries-- { if wEnd == win[i+length] { n := matchLen(win[i:i+minMatchLook], wPos) @@ -332,7 +336,7 @@ func (d *compressor) findMatch(pos int, prevHead int, lookahead int) (length, of // Calculate gain. Estimate newGain := d.h.bitLengthRaw(wPos[:n]) - int(offsetExtraBits[offsetCode(uint32(pos-i))]) - baseCost - int(lengthExtraBits[lengthCodes[(n-3)&255]]) - //fmt.Println(n, "gain:", newGain, "prev:", cGain, "raw:", d.h.bitLengthRaw(wPos[:n])) + //fmt.Println("gain:", newGain, "prev:", cGain, "raw:", d.h.bitLengthRaw(wPos[:n]), "this-len:", n, "prev-len:", length) if newGain > cGain { length = n offset = pos - i @@ -373,6 +377,12 @@ func hash4(b []byte) uint32 { return hash4u(binary.LittleEndian.Uint32(b), hashBits) } +// hash4 returns the hash of u to fit in a hash table with h bits. +// Preferably h should be a constant and should always be <32. +func hash4u(u uint32, h uint8) uint32 { + return (u * prime4bytes) >> (32 - h) +} + // bulkHash4 will compute hashes using the same // algorithm as hash4 func bulkHash4(b []byte, dst []uint32) { @@ -483,27 +493,103 @@ func (d *compressor) deflateLazy() { } if prevLength >= minMatchLength && s.length <= prevLength { - // Check for better match at end... + // No better match, but check for better match at end... // - // checkOff must be >=2 since we otherwise risk checking s.index - // Offset of 2 seems to yield best results. + // Skip forward a number of bytes. + // Offset of 2 seems to yield best results. 3 is sometimes better. const checkOff = 2 - prevIndex := s.index - 1 - if prevIndex+prevLength+checkOff < s.maxInsertIndex { - end := lookahead - if lookahead > maxMatchLength { - end = maxMatchLength - } - end += prevIndex - idx := prevIndex + prevLength - (4 - checkOff) - h := hash4(d.window[idx:]) - ch2 := int(s.hashHead[h]) - s.hashOffset - prevLength + (4 - checkOff) - if ch2 > minIndex { - length := matchLen(d.window[prevIndex:end], d.window[ch2:]) - // It seems like a pure length metric is best. - if length > prevLength { - prevLength = length - prevOffset = prevIndex - ch2 + + // Check all, except full length + if prevLength < maxMatchLength-checkOff { + prevIndex := s.index - 1 + if prevIndex+prevLength < s.maxInsertIndex { + end := lookahead + if lookahead > maxMatchLength+checkOff { + end = maxMatchLength + checkOff + } + end += prevIndex + + // Hash at match end. + h := hash4(d.window[prevIndex+prevLength:]) + ch2 := int(s.hashHead[h]) - s.hashOffset - prevLength + if prevIndex-ch2 != prevOffset && ch2 > minIndex+checkOff { + length := matchLen(d.window[prevIndex+checkOff:end], d.window[ch2+checkOff:]) + // It seems like a pure length metric is best. + if length > prevLength { + prevLength = length + prevOffset = prevIndex - ch2 + + // Extend back... + for i := checkOff - 1; i >= 0; i-- { + if prevLength >= maxMatchLength || d.window[prevIndex+i] != d.window[ch2+i] { + // Emit tokens we "owe" + for j := 0; j <= i; j++ { + d.tokens.AddLiteral(d.window[prevIndex+j]) + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlock(&d.tokens, s.index, false); d.err != nil { + return + } + d.tokens.Reset() + } + s.index++ + if s.index < s.maxInsertIndex { + h := hash4(d.window[s.index:]) + ch := s.hashHead[h] + s.chainHead = int(ch) + s.hashPrev[s.index&windowMask] = ch + s.hashHead[h] = uint32(s.index + s.hashOffset) + } + } + break + } else { + prevLength++ + } + } + } else if false { + // Check one further ahead. + // Only rarely better, disabled for now. + prevIndex++ + h := hash4(d.window[prevIndex+prevLength:]) + ch2 := int(s.hashHead[h]) - s.hashOffset - prevLength + if prevIndex-ch2 != prevOffset && ch2 > minIndex+checkOff { + length := matchLen(d.window[prevIndex+checkOff:end], d.window[ch2+checkOff:]) + // It seems like a pure length metric is best. + if length > prevLength+checkOff { + prevLength = length + prevOffset = prevIndex - ch2 + prevIndex-- + + // Extend back... + for i := checkOff; i >= 0; i-- { + if prevLength >= maxMatchLength || d.window[prevIndex+i] != d.window[ch2+i-1] { + // Emit tokens we "owe" + for j := 0; j <= i; j++ { + d.tokens.AddLiteral(d.window[prevIndex+j]) + if d.tokens.n == maxFlateBlockTokens { + // The block includes the current character + if d.err = d.writeBlock(&d.tokens, s.index, false); d.err != nil { + return + } + d.tokens.Reset() + } + s.index++ + if s.index < s.maxInsertIndex { + h := hash4(d.window[s.index:]) + ch := s.hashHead[h] + s.chainHead = int(ch) + s.hashPrev[s.index&windowMask] = ch + s.hashHead[h] = uint32(s.index + s.hashOffset) + } + } + break + } else { + prevLength++ + } + } + } + } + } } } } |