diff options
Diffstat (limited to 'vendor/github.com/gin-gonic/gin/binding/default_validator.go')
-rw-r--r-- | vendor/github.com/gin-gonic/gin/binding/default_validator.go | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/vendor/github.com/gin-gonic/gin/binding/default_validator.go b/vendor/github.com/gin-gonic/gin/binding/default_validator.go deleted file mode 100644 index ac43d7cc5..000000000 --- a/vendor/github.com/gin-gonic/gin/binding/default_validator.go +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright 2017 Manu Martinez-Almeida. All rights reserved. -// Use of this source code is governed by a MIT style -// license that can be found in the LICENSE file. - -package binding - -import ( - "fmt" - "reflect" - "strings" - "sync" - - "github.com/go-playground/validator/v10" -) - -type defaultValidator struct { - once sync.Once - validate *validator.Validate -} - -type SliceValidationError []error - -// Error concatenates all error elements in SliceValidationError into a single string separated by \n. -func (err SliceValidationError) Error() string { - n := len(err) - switch n { - case 0: - return "" - default: - var b strings.Builder - if err[0] != nil { - fmt.Fprintf(&b, "[%d]: %s", 0, err[0].Error()) - } - if n > 1 { - for i := 1; i < n; i++ { - if err[i] != nil { - b.WriteString("\n") - fmt.Fprintf(&b, "[%d]: %s", i, err[i].Error()) - } - } - } - return b.String() - } -} - -var _ StructValidator = (*defaultValidator)(nil) - -// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type. -func (v *defaultValidator) ValidateStruct(obj any) error { - if obj == nil { - return nil - } - - value := reflect.ValueOf(obj) - switch value.Kind() { - case reflect.Ptr: - if value.Elem().Kind() != reflect.Struct { - return v.ValidateStruct(value.Elem().Interface()) - } - return v.validateStruct(obj) - case reflect.Struct: - return v.validateStruct(obj) - case reflect.Slice, reflect.Array: - count := value.Len() - validateRet := make(SliceValidationError, 0) - for i := 0; i < count; i++ { - if err := v.ValidateStruct(value.Index(i).Interface()); err != nil { - validateRet = append(validateRet, err) - } - } - if len(validateRet) == 0 { - return nil - } - return validateRet - default: - return nil - } -} - -// validateStruct receives struct type -func (v *defaultValidator) validateStruct(obj any) error { - v.lazyinit() - return v.validate.Struct(obj) -} - -// Engine returns the underlying validator engine which powers the default -// Validator instance. This is useful if you want to register custom validations -// or struct level validations. See validator GoDoc for more info - -// https://pkg.go.dev/github.com/go-playground/validator/v10 -func (v *defaultValidator) Engine() any { - v.lazyinit() - return v.validate -} - -func (v *defaultValidator) lazyinit() { - v.once.Do(func() { - v.validate = validator.New() - v.validate.SetTagName("binding") - }) -} |