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+// GoToSocial
+// Copyright (C) GoToSocial Authors admin@gotosocial.org
+// SPDX-License-Identifier: AGPL-3.0-or-later
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package gtsmodel
+
+import "time"
+
+// Status represents a user-created 'post' or 'status' in the database, either remote or local
+type Status struct {
+ ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
+ CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
+ UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
+ FetchedAt time.Time `bun:"type:timestamptz,nullzero"` // when was item (remote) last fetched.
+ PinnedAt time.Time `bun:"type:timestamptz,nullzero"` // Status was pinned by owning account at this time.
+ URI string `bun:",unique,nullzero,notnull"` // activitypub URI of this status
+ URL string `bun:",nullzero"` // web url for viewing this status
+ Content string `bun:""` // content of this status; likely html-formatted but not guaranteed
+ AttachmentIDs []string `bun:"attachments,array"` // Database IDs of any media attachments associated with this status
+ TagIDs []string `bun:"tags,array"` // Database IDs of any tags used in this status
+ MentionIDs []string `bun:"mentions,array"` // Database IDs of any mentions in this status
+ EmojiIDs []string `bun:"emojis,array"` // Database IDs of any emojis used in this status
+ Local *bool `bun:",nullzero,notnull,default:false"` // is this status from a local account?
+ AccountID string `bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
+ AccountURI string `bun:",nullzero,notnull"` // activitypub uri of the owner of this status
+ InReplyToID string `bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
+ InReplyToURI string `bun:",nullzero"` // activitypub uri of the status this status is a reply to
+ InReplyToAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
+ BoostOfID string `bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
+ BoostOfAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
+ ThreadID string `bun:"type:CHAR(26),nullzero"` // id of the thread to which this status belongs; only set for remote statuses if a local account is involved at some point in the thread, otherwise null
+ PollID string `bun:"type:CHAR(26),nullzero"` //
+ ContentWarning string `bun:",nullzero"` // cw string for this status
+ Visibility Visibility `bun:",nullzero,notnull"` // visibility entry for this status
+ Sensitive *bool `bun:",nullzero,notnull,default:false"` // mark the status as sensitive?
+ Language string `bun:",nullzero"` // what language is this status written in?
+ CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
+ ActivityStreamsType string `bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
+ Text string `bun:""` // Original text of the status without formatting
+ Federated *bool `bun:",notnull"` // This status will be federated beyond the local timeline(s)
+ Boostable *bool `bun:",notnull"` // This status can be boosted/reblogged
+ Replyable *bool `bun:",notnull"` // This status can be replied to
+ Likeable *bool `bun:",notnull"` // This status can be liked/faved
+}
+
+// Visibility represents the visibility granularity of a status.
+type Visibility string
+
+const (
+ // VisibilityPublic means this status will be visible to everyone on all timelines.
+ VisibilityPublic Visibility = "public"
+ // VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
+ VisibilityUnlocked Visibility = "unlocked"
+ // VisibilityFollowersOnly means this status is viewable to followers only.
+ VisibilityFollowersOnly Visibility = "followers_only"
+ // VisibilityMutualsOnly means this status is visible to mutual followers only.
+ VisibilityMutualsOnly Visibility = "mutuals_only"
+ // VisibilityDirect means this status is visible only to mentioned recipients.
+ VisibilityDirect Visibility = "direct"
+ // VisibilityDefault is used when no other setting can be found.
+ VisibilityDefault Visibility = VisibilityUnlocked
+)