summaryrefslogtreecommitdiff
path: root/vendor/github.com/gorilla/websocket/doc.go
diff options
context:
space:
mode:
authorLibravatar Tobi Smethurst <31960611+tsmethurst@users.noreply.github.com>2021-08-12 21:03:24 +0200
committerLibravatar GitHub <noreply@github.com>2021-08-12 21:03:24 +0200
commit98263a7de64269898a2f81207e38943b5c8e8653 (patch)
tree743c90f109a6c5d27832d1dcef2388d939f0f77a /vendor/github.com/gorilla/websocket/doc.go
parentText duplication fix (#137) (diff)
downloadgotosocial-98263a7de64269898a2f81207e38943b5c8e8653.tar.xz
Grand test fixup (#138)
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
Diffstat (limited to 'vendor/github.com/gorilla/websocket/doc.go')
-rw-r--r--vendor/github.com/gorilla/websocket/doc.go227
1 files changed, 227 insertions, 0 deletions
diff --git a/vendor/github.com/gorilla/websocket/doc.go b/vendor/github.com/gorilla/websocket/doc.go
new file mode 100644
index 000000000..8db0cef95
--- /dev/null
+++ b/vendor/github.com/gorilla/websocket/doc.go
@@ -0,0 +1,227 @@
+// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package websocket implements the WebSocket protocol defined in RFC 6455.
+//
+// Overview
+//
+// The Conn type represents a WebSocket connection. A server application calls
+// the Upgrader.Upgrade method from an HTTP request handler to get a *Conn:
+//
+// var upgrader = websocket.Upgrader{
+// ReadBufferSize: 1024,
+// WriteBufferSize: 1024,
+// }
+//
+// func handler(w http.ResponseWriter, r *http.Request) {
+// conn, err := upgrader.Upgrade(w, r, nil)
+// if err != nil {
+// log.Println(err)
+// return
+// }
+// ... Use conn to send and receive messages.
+// }
+//
+// Call the connection's WriteMessage and ReadMessage methods to send and
+// receive messages as a slice of bytes. This snippet of code shows how to echo
+// messages using these methods:
+//
+// for {
+// messageType, p, err := conn.ReadMessage()
+// if err != nil {
+// log.Println(err)
+// return
+// }
+// if err := conn.WriteMessage(messageType, p); err != nil {
+// log.Println(err)
+// return
+// }
+// }
+//
+// In above snippet of code, p is a []byte and messageType is an int with value
+// websocket.BinaryMessage or websocket.TextMessage.
+//
+// An application can also send and receive messages using the io.WriteCloser
+// and io.Reader interfaces. To send a message, call the connection NextWriter
+// method to get an io.WriteCloser, write the message to the writer and close
+// the writer when done. To receive a message, call the connection NextReader
+// method to get an io.Reader and read until io.EOF is returned. This snippet
+// shows how to echo messages using the NextWriter and NextReader methods:
+//
+// for {
+// messageType, r, err := conn.NextReader()
+// if err != nil {
+// return
+// }
+// w, err := conn.NextWriter(messageType)
+// if err != nil {
+// return err
+// }
+// if _, err := io.Copy(w, r); err != nil {
+// return err
+// }
+// if err := w.Close(); err != nil {
+// return err
+// }
+// }
+//
+// Data Messages
+//
+// The WebSocket protocol distinguishes between text and binary data messages.
+// Text messages are interpreted as UTF-8 encoded text. The interpretation of
+// binary messages is left to the application.
+//
+// This package uses the TextMessage and BinaryMessage integer constants to
+// identify the two data message types. The ReadMessage and NextReader methods
+// return the type of the received message. The messageType argument to the
+// WriteMessage and NextWriter methods specifies the type of a sent message.
+//
+// It is the application's responsibility to ensure that text messages are
+// valid UTF-8 encoded text.
+//
+// Control Messages
+//
+// The WebSocket protocol defines three types of control messages: close, ping
+// and pong. Call the connection WriteControl, WriteMessage or NextWriter
+// methods to send a control message to the peer.
+//
+// Connections handle received close messages by calling the handler function
+// set with the SetCloseHandler method and by returning a *CloseError from the
+// NextReader, ReadMessage or the message Read method. The default close
+// handler sends a close message to the peer.
+//
+// Connections handle received ping messages by calling the handler function
+// set with the SetPingHandler method. The default ping handler sends a pong
+// message to the peer.
+//
+// Connections handle received pong messages by calling the handler function
+// set with the SetPongHandler method. The default pong handler does nothing.
+// If an application sends ping messages, then the application should set a
+// pong handler to receive the corresponding pong.
+//
+// The control message handler functions are called from the NextReader,
+// ReadMessage and message reader Read methods. The default close and ping
+// handlers can block these methods for a short time when the handler writes to
+// the connection.
+//
+// The application must read the connection to process close, ping and pong
+// messages sent from the peer. If the application is not otherwise interested
+// in messages from the peer, then the application should start a goroutine to
+// read and discard messages from the peer. A simple example is:
+//
+// func readLoop(c *websocket.Conn) {
+// for {
+// if _, _, err := c.NextReader(); err != nil {
+// c.Close()
+// break
+// }
+// }
+// }
+//
+// Concurrency
+//
+// Connections support one concurrent reader and one concurrent writer.
+//
+// Applications are responsible for ensuring that no more than one goroutine
+// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,
+// WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and
+// that no more than one goroutine calls the read methods (NextReader,
+// SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)
+// concurrently.
+//
+// The Close and WriteControl methods can be called concurrently with all other
+// methods.
+//
+// Origin Considerations
+//
+// Web browsers allow Javascript applications to open a WebSocket connection to
+// any host. It's up to the server to enforce an origin policy using the Origin
+// request header sent by the browser.
+//
+// The Upgrader calls the function specified in the CheckOrigin field to check
+// the origin. If the CheckOrigin function returns false, then the Upgrade
+// method fails the WebSocket handshake with HTTP status 403.
+//
+// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail
+// the handshake if the Origin request header is present and the Origin host is
+// not equal to the Host request header.
+//
+// The deprecated package-level Upgrade function does not perform origin
+// checking. The application is responsible for checking the Origin header
+// before calling the Upgrade function.
+//
+// Buffers
+//
+// Connections buffer network input and output to reduce the number
+// of system calls when reading or writing messages.
+//
+// Write buffers are also used for constructing WebSocket frames. See RFC 6455,
+// Section 5 for a discussion of message framing. A WebSocket frame header is
+// written to the network each time a write buffer is flushed to the network.
+// Decreasing the size of the write buffer can increase the amount of framing
+// overhead on the connection.
+//
+// The buffer sizes in bytes are specified by the ReadBufferSize and
+// WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default
+// size of 4096 when a buffer size field is set to zero. The Upgrader reuses
+// buffers created by the HTTP server when a buffer size field is set to zero.
+// The HTTP server buffers have a size of 4096 at the time of this writing.
+//
+// The buffer sizes do not limit the size of a message that can be read or
+// written by a connection.
+//
+// Buffers are held for the lifetime of the connection by default. If the
+// Dialer or Upgrader WriteBufferPool field is set, then a connection holds the
+// write buffer only when writing a message.
+//
+// Applications should tune the buffer sizes to balance memory use and
+// performance. Increasing the buffer size uses more memory, but can reduce the
+// number of system calls to read or write the network. In the case of writing,
+// increasing the buffer size can reduce the number of frame headers written to
+// the network.
+//
+// Some guidelines for setting buffer parameters are:
+//
+// Limit the buffer sizes to the maximum expected message size. Buffers larger
+// than the largest message do not provide any benefit.
+//
+// Depending on the distribution of message sizes, setting the buffer size to
+// a value less than the maximum expected message size can greatly reduce memory
+// use with a small impact on performance. Here's an example: If 99% of the
+// messages are smaller than 256 bytes and the maximum message size is 512
+// bytes, then a buffer size of 256 bytes will result in 1.01 more system calls
+// than a buffer size of 512 bytes. The memory savings is 50%.
+//
+// A write buffer pool is useful when the application has a modest number
+// writes over a large number of connections. when buffers are pooled, a larger
+// buffer size has a reduced impact on total memory use and has the benefit of
+// reducing system calls and frame overhead.
+//
+// Compression EXPERIMENTAL
+//
+// Per message compression extensions (RFC 7692) are experimentally supported
+// by this package in a limited capacity. Setting the EnableCompression option
+// to true in Dialer or Upgrader will attempt to negotiate per message deflate
+// support.
+//
+// var upgrader = websocket.Upgrader{
+// EnableCompression: true,
+// }
+//
+// If compression was successfully negotiated with the connection's peer, any
+// message received in compressed form will be automatically decompressed.
+// All Read methods will return uncompressed bytes.
+//
+// Per message compression of messages written to a connection can be enabled
+// or disabled by calling the corresponding Conn method:
+//
+// conn.EnableWriteCompression(false)
+//
+// Currently this package does not support compression with "context takeover".
+// This means that messages must be compressed and decompressed in isolation,
+// without retaining sliding window or dictionary state across messages. For
+// more details refer to RFC 7692.
+//
+// Use of compression is experimental and may result in decreased performance.
+package websocket