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author | 2021-09-10 14:42:14 +0200 | |
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committer | 2021-09-10 14:42:14 +0200 | |
commit | f2e5bedea6fb93fbbf68ed8f7153c353cc57a9f0 (patch) | |
tree | 475ae9e7470d0df670ab2a59dce351cd1d07498a /vendor/github.com/go-playground/validator/v10/validator_instance.go | |
parent | fixes + db changes (#204) (diff) | |
download | gotosocial-f2e5bedea6fb93fbbf68ed8f7153c353cc57a9f0.tar.xz |
migrate go version to 1.17 (#203)
* migrate go version to 1.17
* update contributing
Diffstat (limited to 'vendor/github.com/go-playground/validator/v10/validator_instance.go')
-rw-r--r-- | vendor/github.com/go-playground/validator/v10/validator_instance.go | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/vendor/github.com/go-playground/validator/v10/validator_instance.go b/vendor/github.com/go-playground/validator/v10/validator_instance.go index 8e27707ea..973964fc2 100644 --- a/vendor/github.com/go-playground/validator/v10/validator_instance.go +++ b/vendor/github.com/go-playground/validator/v10/validator_instance.go @@ -89,6 +89,10 @@ type Validate struct { } // New returns a new instance of 'validate' with sane defaults. +// Validate is designed to be thread-safe and used as a singleton instance. +// It caches information about your struct and validations, +// in essence only parsing your validation tags once per struct type. +// Using multiple instances neglects the benefit of caching. func New() *Validate { tc := new(tagCache) @@ -207,11 +211,11 @@ func (v *Validate) RegisterValidationCtx(tag string, fn FuncCtx, callValidationE func (v *Validate) registerValidation(tag string, fn FuncCtx, bakedIn bool, nilCheckable bool) error { if len(tag) == 0 { - return errors.New("Function Key cannot be empty") + return errors.New("function Key cannot be empty") } if fn == nil { - return errors.New("Function cannot be empty") + return errors.New("function cannot be empty") } _, ok := restrictedTags[tag] |