1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
#include "test-tool.h"
#include "cache.h"
#include "object.h"
#include "decorate.h"
int cmd__example_decorate(int argc, const char **argv)
{
struct decoration n;
struct object_id one_oid = { {1} };
struct object_id two_oid = { {2} };
struct object_id three_oid = { {3} };
struct object *one, *two, *three;
int decoration_a, decoration_b;
void *ret;
int i, objects_noticed = 0;
/*
* The struct must be zero-initialized.
*/
memset(&n, 0, sizeof(n));
/*
* Add 2 objects, one with a non-NULL decoration and one with a NULL
* decoration.
*/
one = lookup_unknown_object(the_repository, &one_oid);
two = lookup_unknown_object(the_repository, &two_oid);
ret = add_decoration(&n, one, &decoration_a);
if (ret)
BUG("when adding a brand-new object, NULL should be returned");
ret = add_decoration(&n, two, NULL);
if (ret)
BUG("when adding a brand-new object, NULL should be returned");
/*
* When re-adding an already existing object, the old decoration is
* returned.
*/
ret = add_decoration(&n, one, NULL);
if (ret != &decoration_a)
BUG("when readding an already existing object, existing decoration should be returned");
ret = add_decoration(&n, two, &decoration_b);
if (ret)
BUG("when readding an already existing object, existing decoration should be returned");
/*
* Lookup returns the added declarations, or NULL if the object was
* never added.
*/
ret = lookup_decoration(&n, one);
if (ret)
BUG("lookup should return added declaration");
ret = lookup_decoration(&n, two);
if (ret != &decoration_b)
BUG("lookup should return added declaration");
three = lookup_unknown_object(the_repository, &three_oid);
ret = lookup_decoration(&n, three);
if (ret)
BUG("lookup for unknown object should return NULL");
/*
* The user can also loop through all entries.
*/
for (i = 0; i < n.size; i++) {
if (n.entries[i].base)
objects_noticed++;
}
if (objects_noticed != 2)
BUG("should have 2 objects");
return 0;
}
|