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#include "cache.h"
#include "pack-revindex.h"
#include "object-store.h"
/*
* Pack index for existing packs give us easy access to the offsets into
* corresponding pack file where each object's data starts, but the entries
* do not store the size of the compressed representation (uncompressed
* size is easily available by examining the pack entry header). It is
* also rather expensive to find the sha1 for an object given its offset.
*
* The pack index file is sorted by object name mapping to offset;
* this revindex array is a list of offset/index_nr pairs
* ordered by offset, so if you know the offset of an object, next offset
* is where its packed representation ends and the index_nr can be used to
* get the object sha1 from the main index.
*/
/*
* This is a least-significant-digit radix sort.
*
* It sorts each of the "n" items in "entries" by its offset field. The "max"
* parameter must be at least as large as the largest offset in the array,
* and lets us quit the sort early.
*/
static void sort_revindex(struct revindex_entry *entries, unsigned n, off_t max)
{
/*
* We use a "digit" size of 16 bits. That keeps our memory
* usage reasonable, and we can generally (for a 4G or smaller
* packfile) quit after two rounds of radix-sorting.
*/
#define DIGIT_SIZE (16)
#define BUCKETS (1 << DIGIT_SIZE)
/*
* We want to know the bucket that a[i] will go into when we are using
* the digit that is N bits from the (least significant) end.
*/
#define BUCKET_FOR(a, i, bits) (((a)[(i)].offset >> (bits)) & (BUCKETS-1))
/*
* We need O(n) temporary storage. Rather than do an extra copy of the
* partial results into "entries", we sort back and forth between the
* real array and temporary storage. In each iteration of the loop, we
* keep track of them with alias pointers, always sorting from "from"
* to "to".
*/
struct revindex_entry *tmp, *from, *to;
int bits;
unsigned *pos;
ALLOC_ARRAY(pos, BUCKETS);
ALLOC_ARRAY(tmp, n);
from = entries;
to = tmp;
/*
* If (max >> bits) is zero, then we know that the radix digit we are
* on (and any higher) will be zero for all entries, and our loop will
* be a no-op, as everybody lands in the same zero-th bucket.
*/
for (bits = 0; max >> bits; bits += DIGIT_SIZE) {
unsigned i;
memset(pos, 0, BUCKETS * sizeof(*pos));
/*
* We want pos[i] to store the index of the last element that
* will go in bucket "i" (actually one past the last element).
* To do this, we first count the items that will go in each
* bucket, which gives us a relative offset from the last
* bucket. We can then cumulatively add the index from the
* previous bucket to get the true index.
*/
for (i = 0; i < n; i++)
pos[BUCKET_FOR(from, i, bits)]++;
for (i = 1; i < BUCKETS; i++)
pos[i] += pos[i-1];
/*
* Now we can drop the elements into their correct buckets (in
* our temporary array). We iterate the pos counter backwards
* to avoid using an extra index to count up. And since we are
* going backwards there, we must also go backwards through the
* array itself, to keep the sort stable.
*
* Note that we use an unsigned iterator to make sure we can
* handle 2^32-1 objects, even on a 32-bit system. But this
* means we cannot use the more obvious "i >= 0" loop condition
* for counting backwards, and must instead check for
* wrap-around with UINT_MAX.
*/
for (i = n - 1; i != UINT_MAX; i--)
to[--pos[BUCKET_FOR(from, i, bits)]] = from[i];
/*
* Now "to" contains the most sorted list, so we swap "from" and
* "to" for the next iteration.
*/
SWAP(from, to);
}
/*
* If we ended with our data in the original array, great. If not,
* we have to move it back from the temporary storage.
*/
if (from != entries)
COPY_ARRAY(entries, tmp, n);
free(tmp);
free(pos);
#undef BUCKET_FOR
#undef BUCKETS
#undef DIGIT_SIZE
}
/*
* Ordered list of offsets of objects in the pack.
*/
static void create_pack_revindex(struct packed_git *p)
{
unsigned num_ent = p->num_objects;
unsigned i;
const char *index = p->index_data;
ALLOC_ARRAY(p->revindex, num_ent + 1);
index += 4 * 256;
if (p->index_version > 1) {
const uint32_t *off_32 =
(uint32_t *)(index + 8 + p->num_objects * (20 + 4));
const uint32_t *off_64 = off_32 + p->num_objects;
for (i = 0; i < num_ent; i++) {
uint32_t off = ntohl(*off_32++);
if (!(off & 0x80000000)) {
p->revindex[i].offset = off;
} else {
p->revindex[i].offset = get_be64(off_64);
off_64 += 2;
}
p->revindex[i].nr = i;
}
} else {
for (i = 0; i < num_ent; i++) {
uint32_t hl = *((uint32_t *)(index + 24 * i));
p->revindex[i].offset = ntohl(hl);
p->revindex[i].nr = i;
}
}
/* This knows the pack format -- the 20-byte trailer
* follows immediately after the last object data.
*/
p->revindex[num_ent].offset = p->pack_size - 20;
p->revindex[num_ent].nr = -1;
sort_revindex(p->revindex, num_ent, p->pack_size);
}
void load_pack_revindex(struct packed_git *p)
{
if (!p->revindex)
create_pack_revindex(p);
}
int find_revindex_position(struct packed_git *p, off_t ofs)
{
int lo = 0;
int hi = p->num_objects + 1;
struct revindex_entry *revindex = p->revindex;
do {
unsigned mi = lo + (hi - lo) / 2;
if (revindex[mi].offset == ofs) {
return mi;
} else if (ofs < revindex[mi].offset)
hi = mi;
else
lo = mi + 1;
} while (lo < hi);
error("bad offset for revindex");
return -1;
}
struct revindex_entry *find_pack_revindex(struct packed_git *p, off_t ofs)
{
int pos;
load_pack_revindex(p);
pos = find_revindex_position(p, ofs);
if (pos < 0)
return NULL;
return p->revindex + pos;
}
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