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#include "cache.h"
#include "blob.h"
const char *blob_type = "blob";
struct blob *lookup_blob(const struct object_id *oid)
{
struct object *obj = lookup_object(oid->hash);
if (!obj)
return create_object(oid->hash, alloc_blob_node());
return object_as_type(obj, OBJ_BLOB, 0);
}
int parse_blob_buffer(struct blob *item, void *buffer, unsigned long size)
{
item->object.parsed = 1;
return 0;
}
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