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We only cache deltas when it's smaller than a certain limit. This limit
defaults to 1000 but save its compressed length in a 64-bit field.
Shrink that field down to 20 bits, so you can only cache 1MB deltas.
Larger deltas must be recomputed at when the pack is written down.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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These delta pointers always point to elements in the objects[] array
in packing_data struct. We can only hold maximum 4G of those objects
because the array size in nr_objects is uint32_t. We could use
uint32_t indexes to address these elements instead of pointers. On
64-bit architecture (8 bytes per pointer) this would save 4 bytes per
pointer.
Convert these delta pointers to indexes. Since we need to handle NULL
pointers as well, the index is shifted by one [1].
[1] This means we can only index 2^32-2 objects even though nr_objects
could contain 2^32-1 objects. It should not be a problem in
practice because when we grow objects[], nr_alloc would probably
blow up long before nr_objects hits the wall.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Instead of using 8 bytes (on 64 bit arch) to store a pointer to a
pack. Use an index instead since the number of packs should be
relatively small.
This limits the number of packs we can handle to 1k. Since we can't be
sure people can never run into the situation where they have more than
1k pack files. Provide a fall back route for it.
If we find out they have too many packs, the new in_pack_by_idx[]
array (which has at most 1k elements) will not be used. Instead we
allocate in_pack[] array that holds nr_objects elements. This is
similar to how the optional in_pack_pos field is handled.
The new simple test is just to make sure the too-many-packs code path
is at least executed. The true test is running
make test GIT_TEST_FULL_IN_PACK_ARRAY=1
to take advantage of other special case tests.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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This field is only need for pack-bitmap, which is an optional
feature. Move it to a separate array that is only allocated when
pack-bitmap is used (like objects[], it is not freed, since we need it
until the end of the process)
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Because of struct packing from now on we can only handle max depth
4095 (or even lower when new booleans are added in this struct). This
should be ok since long delta chain will cause significant slow down
anyway.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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An extra field type_valid is added to carry the equivalent of OBJ_BAD
in the original "type" field. in_pack_type always contains a valid
type so we only need 3 bits for it.
A note about accepting OBJ_NONE as "valid" type. The function
read_object_list_from_stdin() can pass this value [1] and it
eventually calls create_object_entry() where current code skip setting
"type" field if the incoming type is zero. This does not have any bad
side effects because "type" field should be memset()'d anyway.
But since we also need to set type_valid now, skipping oe_set_type()
leaves type_valid zero/false, which will make oe_type() return
OBJ_BAD, not OBJ_NONE anymore. Apparently we do care about OBJ_NONE in
prepare_pack(). This switch from OBJ_NONE to OBJ_BAD may trigger
fatal: unable to get type of object ...
Accepting OBJ_NONE [2] does sound wrong, but this is how it is has
been for a very long time and I haven't time to dig in further.
[1] See 5c49c11686 (pack-objects: better check_object() performances -
2007-04-16)
[2] 21666f1aae (convert object type handling from a string to a number
- 2007-02-26)
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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The role of this comment block becomes more important after we shuffle
fields around to shrink this struct. It will be much harder to see what
field is related to what.
Signed-off-by: Nguyễn Thái Ngọc Duy <pclouds@gmail.com>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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Since 898b14c (pack-objects: rework check_delta_limit usage,
2007-04-16), we check the delta depth limit only when
figuring out whether we should make a new delta. We don't
consider it at all when reusing deltas, which means that
packing once with --depth=250, and then again with
--depth=50, the second pack may still contain chains larger
than 50.
This is generally considered a feature, as the results of
earlier high-depth repacks are carried forward, used for
serving fetches, etc. However, since we started using
cross-pack deltas in c9af708b1 (pack-objects: use mru list
when iterating over packs, 2016-08-11), we are no longer
bounded by the length of an existing delta chain in a single
pack.
Here's one particular pathological case: a sequence of N
packs, each with 2 objects, the base of which is stored as a
delta in a previous pack. If we chain all the deltas
together, we have a cycle of length N. We break the cycle,
but the tip delta is still at depth N-1.
This is less unlikely than it might sound. See the included
test for a reconstruction based on real-world actions. I
ran into such a case in the wild, where a client was rapidly
sending packs, and we had accumulated 10,000 before doing a
server-side repack. The pack that "git repack" tried to
generate had a very deep chain, which caused pack-objects to
run out of stack space in the recursive write_one().
This patch bounds the length of delta chains in the output
pack based on --depth, regardless of whether they are caused
by cross-pack deltas or existed in the input packs. This
fixes the problem, but does have two possible downsides:
1. High-depth aggressive repacks followed by "normal"
repacks will throw away the high-depth chains.
In the long run this is probably OK; investigation
showed that high-depth repacks aren't actually
beneficial, and we dropped the aggressive depth default
to match the normal case in 07e7dbf0d (gc: default
aggressive depth to 50, 2016-08-11).
2. If you really do want to store high-depth deltas on
disk, they may be discarded and new delta computed when
serving a fetch, unless you set pack.depth to match
your high-depth size.
The implementation uses the existing search for delta
cycles. That lets us compute the depth of any node based on
the depth of its base, because we know the base is DFS_DONE
by the time we look at it (modulo any cycles in the graph,
but we know there cannot be any because we break them as we
see them).
There is some subtlety worth mentioning, though. We record
the depth of each object as we compute it. It might seem
like we could save the per-object storage space by just
keeping track of the depth of our traversal (i.e., have
break_delta_chains() report how deep it went). But we may
visit an object through multiple delta paths, and on
subsequent paths we want to know its depth immediately,
without having to walk back down to its final base (doing so
would make our graph walk quadratic rather than linear).
Likewise, one could try to record the depth not from the
base, but from our starting point (i.e., start
recursion_depth at 0, and pass "recursion_depth + 1" to each
invocation of break_delta_chains()). And then when
recursion_depth gets too big, we know that we must cut the
delta chain. But that technique is wrong if we do not visit
the nodes in topological order. In a chain A->B->C, it
if we visit "C", then "B", then "A", we will never recurse
deeper than 1 link (because we see at each node that we have
already visited it).
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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We do not allow cycles in the delta graph of a pack (i.e., A
is a delta of B which is a delta of A) for the obvious
reason that you cannot actually access any of the objects in
such a case.
There's a last-ditch attempt to notice cycles during the
write phase, during which we issue a warning to the user and
write one of the objects out in full. However, this is
"last-ditch" for two reasons:
1. By this time, it's too late to find another delta for
the object, so the resulting pack is larger than it
otherwise could be.
2. The warning is there because this is something that
_shouldn't_ ever happen. If it does, then either:
a. a pack we are reusing deltas from had its own
cycle
b. we are reusing deltas from multiple packs, and
we found a cycle among them (i.e., A is a delta of
B in one pack, but B is a delta of A in another,
and we choose to use both deltas).
c. there is a bug in the delta-search code
So this code serves as a final check that none of these
things has happened, warns the user, and prevents us
from writing a bogus pack.
Right now, (2b) should never happen because of the static
ordering of packs in want_object_in_pack(). If two objects
have a delta relationship, then they must be in the same
pack, and therefore we will find them from that same pack.
However, a future patch would like to change that static
ordering, which will make (2b) a common occurrence. In
preparation, we should be able to handle those kinds of
cycles better. This patch does by introducing a
cycle-breaking step during the get_object_details() phase,
when we are deciding which deltas can be reused. That gives
us the chance to feed the objects into the delta search as
if the cycle did not exist.
We'll leave the detection and warning in the write_object()
phase in place, as it still serves as a check for case (2c).
This does mean we will stop warning for (2a). That case is
caused by bogus input packs, and we ideally would warn the
user about it. However, since those cycles show up after
picking reusable deltas, they look the same as (2b) to us;
our new code will break the cycles early and the last-ditch
check will never see them.
We could do analysis on any cycles that we find to
distinguish the two cases (i.e., it is a bogus pack if and
only if every delta in the cycle is in the same pack), but
we don't need to. If there is a cycle inside a pack, we'll
run into problems not only reusing the delta, but accessing
the object data at all. So when we try to dig up the actual
size of the object, we'll hit that same cycle and kick in
our usual complain-and-try-another-source code.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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This commit extends more the functionality of `pack-objects` by allowing
it to write out a `.bitmap` index next to any written packs, together
with the `.idx` index that currently gets written.
If bitmap writing is enabled for a given repository (either by calling
`pack-objects` with the `--write-bitmap-index` flag or by having
`pack.writebitmaps` set to `true` in the config) and pack-objects is
writing a packfile that would normally be indexed (i.e. not piping to
stdout), we will attempt to write the corresponding bitmap index for the
packfile.
Bitmap index writing happens after the packfile and its index has been
successfully written to disk (`finish_tmp_packfile`). The process is
performed in several steps:
1. `bitmap_writer_set_checksum`: this call stores the partial
checksum for the packfile being written; the checksum will be
written in the resulting bitmap index to verify its integrity
2. `bitmap_writer_build_type_index`: this call uses the array of
`struct object_entry` that has just been sorted when writing out
the actual packfile index to disk to generate 4 type-index bitmaps
(one for each object type).
These bitmaps have their nth bit set if the given object is of
the bitmap's type. E.g. the nth bit of the Commits bitmap will be
1 if the nth object in the packfile index is a commit.
This is a very cheap operation because the bitmap writing code has
access to the metadata stored in the `struct object_entry` array,
and hence the real type for each object in the packfile.
3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap
index for one of the packfiles we're trying to repack, this call
will efficiently rebuild the existing bitmaps so they can be
reused on the new index. All the existing bitmaps will be stored
in a `reuse` hash table, and the commit selection phase will
prioritize these when selecting, as they can be written directly
to the new index without having to perform a revision walk to
fill the bitmap. This can greatly speed up the repack of a
repository that already has bitmaps.
4. `bitmap_writer_select_commits`: if bitmap writing is enabled for
a given `pack-objects` run, the sequence of commits generated
during the Counting Objects phase will be stored in an array.
We then use that array to build up the list of selected commits.
Writing a bitmap in the index for each object in the repository
would be cost-prohibitive, so we use a simple heuristic to pick
the commits that will be indexed with bitmaps.
The current heuristics are a simplified version of JGit's
original implementation. We select a higher density of commits
depending on their age: the 100 most recent commits are always
selected, after that we pick 1 commit of each 100, and the gap
increases as the commits grow older. On top of that, we make sure
that every single branch that has not been merged (all the tips
that would be required from a clone) gets their own bitmap, and
when selecting commits between a gap, we tend to prioritize the
commit with the most parents.
Do note that there is no right/wrong way to perform commit
selection; different selection algorithms will result in
different commits being selected, but there's no such thing as
"missing a commit". The bitmap walker algorithm implemented in
`prepare_bitmap_walk` is able to adapt to missing bitmaps by
performing manual walks that complete the bitmap: the ideal
selection algorithm, however, would select the commits that are
more likely to be used as roots for a walk in the future (e.g.
the tips of each branch, and so on) to ensure a bitmap for them
is always available.
5. `bitmap_writer_build`: this is the computationally expensive part
of bitmap generation. Based on the list of commits that were
selected in the previous step, we perform several incremental
walks to generate the bitmap for each commit.
The walks begin from the oldest commit, and are built up
incrementally for each branch. E.g. consider this dag where A, B,
C, D, E, F are the selected commits, and a, b, c, e are a chunk
of simplified history that will not receive bitmaps.
A---a---B--b--C--c--D
\
E--e--F
We start by building the bitmap for A, using A as the root for a
revision walk and marking all the objects that are reachable
until the walk is over. Once this bitmap is stored, we reuse the
bitmap walker to perform the walk for B, assuming that once we
reach A again, the walk will be terminated because A has already
been SEEN on the previous walk.
This process is repeated for C, and D, but when we try to
generate the bitmaps for E, we can reuse neither the current walk
nor the bitmap we have generated so far.
What we do now is resetting both the walk and clearing the
bitmap, and performing the walk from scratch using E as the
origin. This new walk, however, does not need to be completed.
Once we hit B, we can lookup the bitmap we have already stored
for that commit and OR it with the existing bitmap we've composed
so far, allowing us to limit the walk early.
After all the bitmaps have been generated, another iteration
through the list of commits is performed to find the best XOR
offsets for compression before writing them to disk. Because of
the incremental nature of these bitmaps, XORing one of them with
its predecesor results in a minimal "bitmap delta" most of the
time. We can write this delta to the on-disk bitmap index, and
then re-compose the original bitmaps by XORing them again when
loaded.
This is a phase very similar to pack-object's `find_delta` (using
bitmaps instead of objects, of course), except the heuristics
have been greatly simplified: we only check the 10 bitmaps before
any given one to find best compressing one. This gives good
results in practice, because there is locality in the ordering of
the objects (and therefore bitmaps) in the packfile.
6. `bitmap_writer_finish`: the last step in the process is
serializing to disk all the bitmap data that has been generated
in the two previous steps.
The bitmap is written to a tmp file and then moved atomically to
its final destination, using the same process as
`pack-write.c:write_idx_file`.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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As the pack-objects system grows beyond the single
pack-objects.c file, more parts (like the soon-to-exist
bitmap code) will need to compute hashes for matching
deltas. Factor out name_hash to make it available to other
files.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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The hash table that stores the packing list for a given `pack-objects`
run was tightly coupled to the pack-objects code.
In this commit, we refactor the hash table and the underlying storage
array into a `packing_data` struct. The functionality for accessing and
adding entries to the packing list is hence accessible from other parts
of Git besides the `pack-objects` builtin.
This refactoring is a requirement for further patches in this series
that will require accessing the commit packing list from outside of
`pack-objects`.
The hash table implementation has been minimally altered: we now
use table sizes which are always a power of two, to ensure a uniform
index distribution in the array.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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