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The "__attribute__" flag may be a noop on some compilers.
That's OK as long as the code is correct without the
attribute, but in this case it is not. We would typically
end up with a struct that is 2 bytes too long due to struct
padding, breaking both reading and writing of bitmaps.
Instead of marshalling the data in a struct, let's just
provide helpers for reading and writing the appropriate
types. Besides being correct on all platforms, the result is
more efficient and simpler to read.
Signed-off-by: Karsten Blees <blees@dcon.de>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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When we use pack bitmaps rather than walking the object
graph, we end up with the list of objects to include in the
packfile, but we do not know the path at which any tree or
blob objects would be found.
In a recently packed repository, this is fine. A fetch would
use the paths only as a heuristic in the delta compression
phase, and a fully packed repository should not need to do
much delta compression.
As time passes, though, we may acquire more objects on top
of our large bitmapped pack. If clients fetch frequently,
then they never even look at the bitmapped history, and all
works as usual. However, a client who has not fetched since
the last bitmap repack will have "have" tips in the
bitmapped history, but "want" newer objects.
The bitmaps themselves degrade gracefully in this
circumstance. We manually walk the more recent bits of
history, and then use bitmaps when we hit them.
But we would also like to perform delta compression between
the newer objects and the bitmapped objects (both to delta
against what we know the user already has, but also between
"new" and "old" objects that the user is fetching). The lack
of pathnames makes our delta heuristics much less effective.
This patch adds an optional cache of the 32-bit name_hash
values to the end of the bitmap file. If present, a reader
can use it to match bitmapped and non-bitmapped names during
delta compression.
Here are perf results for p5310:
Test origin/master HEAD^ HEAD
-------------------------------------------------------------------------------------------------
5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7%
5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5%
5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2%
5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9%
You can see that the time spent on an incremental fetch goes
down, as our delta heuristics are able to do their work.
And we save time on the partial bitmap clone for the same
reason.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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This commit extends more the functionality of `pack-objects` by allowing
it to write out a `.bitmap` index next to any written packs, together
with the `.idx` index that currently gets written.
If bitmap writing is enabled for a given repository (either by calling
`pack-objects` with the `--write-bitmap-index` flag or by having
`pack.writebitmaps` set to `true` in the config) and pack-objects is
writing a packfile that would normally be indexed (i.e. not piping to
stdout), we will attempt to write the corresponding bitmap index for the
packfile.
Bitmap index writing happens after the packfile and its index has been
successfully written to disk (`finish_tmp_packfile`). The process is
performed in several steps:
1. `bitmap_writer_set_checksum`: this call stores the partial
checksum for the packfile being written; the checksum will be
written in the resulting bitmap index to verify its integrity
2. `bitmap_writer_build_type_index`: this call uses the array of
`struct object_entry` that has just been sorted when writing out
the actual packfile index to disk to generate 4 type-index bitmaps
(one for each object type).
These bitmaps have their nth bit set if the given object is of
the bitmap's type. E.g. the nth bit of the Commits bitmap will be
1 if the nth object in the packfile index is a commit.
This is a very cheap operation because the bitmap writing code has
access to the metadata stored in the `struct object_entry` array,
and hence the real type for each object in the packfile.
3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap
index for one of the packfiles we're trying to repack, this call
will efficiently rebuild the existing bitmaps so they can be
reused on the new index. All the existing bitmaps will be stored
in a `reuse` hash table, and the commit selection phase will
prioritize these when selecting, as they can be written directly
to the new index without having to perform a revision walk to
fill the bitmap. This can greatly speed up the repack of a
repository that already has bitmaps.
4. `bitmap_writer_select_commits`: if bitmap writing is enabled for
a given `pack-objects` run, the sequence of commits generated
during the Counting Objects phase will be stored in an array.
We then use that array to build up the list of selected commits.
Writing a bitmap in the index for each object in the repository
would be cost-prohibitive, so we use a simple heuristic to pick
the commits that will be indexed with bitmaps.
The current heuristics are a simplified version of JGit's
original implementation. We select a higher density of commits
depending on their age: the 100 most recent commits are always
selected, after that we pick 1 commit of each 100, and the gap
increases as the commits grow older. On top of that, we make sure
that every single branch that has not been merged (all the tips
that would be required from a clone) gets their own bitmap, and
when selecting commits between a gap, we tend to prioritize the
commit with the most parents.
Do note that there is no right/wrong way to perform commit
selection; different selection algorithms will result in
different commits being selected, but there's no such thing as
"missing a commit". The bitmap walker algorithm implemented in
`prepare_bitmap_walk` is able to adapt to missing bitmaps by
performing manual walks that complete the bitmap: the ideal
selection algorithm, however, would select the commits that are
more likely to be used as roots for a walk in the future (e.g.
the tips of each branch, and so on) to ensure a bitmap for them
is always available.
5. `bitmap_writer_build`: this is the computationally expensive part
of bitmap generation. Based on the list of commits that were
selected in the previous step, we perform several incremental
walks to generate the bitmap for each commit.
The walks begin from the oldest commit, and are built up
incrementally for each branch. E.g. consider this dag where A, B,
C, D, E, F are the selected commits, and a, b, c, e are a chunk
of simplified history that will not receive bitmaps.
A---a---B--b--C--c--D
\
E--e--F
We start by building the bitmap for A, using A as the root for a
revision walk and marking all the objects that are reachable
until the walk is over. Once this bitmap is stored, we reuse the
bitmap walker to perform the walk for B, assuming that once we
reach A again, the walk will be terminated because A has already
been SEEN on the previous walk.
This process is repeated for C, and D, but when we try to
generate the bitmaps for E, we can reuse neither the current walk
nor the bitmap we have generated so far.
What we do now is resetting both the walk and clearing the
bitmap, and performing the walk from scratch using E as the
origin. This new walk, however, does not need to be completed.
Once we hit B, we can lookup the bitmap we have already stored
for that commit and OR it with the existing bitmap we've composed
so far, allowing us to limit the walk early.
After all the bitmaps have been generated, another iteration
through the list of commits is performed to find the best XOR
offsets for compression before writing them to disk. Because of
the incremental nature of these bitmaps, XORing one of them with
its predecesor results in a minimal "bitmap delta" most of the
time. We can write this delta to the on-disk bitmap index, and
then re-compose the original bitmaps by XORing them again when
loaded.
This is a phase very similar to pack-object's `find_delta` (using
bitmaps instead of objects, of course), except the heuristics
have been greatly simplified: we only check the 10 bitmaps before
any given one to find best compressing one. This gives good
results in practice, because there is locality in the ordering of
the objects (and therefore bitmaps) in the packfile.
6. `bitmap_writer_finish`: the last step in the process is
serializing to disk all the bitmap data that has been generated
in the two previous steps.
The bitmap is written to a tmp file and then moved atomically to
its final destination, using the same process as
`pack-write.c:write_idx_file`.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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A bitmap index is a `.bitmap` file that can be found inside
`$GIT_DIR/objects/pack/`, next to its corresponding packfile, and
contains precalculated reachability information for selected commits.
The full specification of the format for these bitmap indexes can be found
in `Documentation/technical/bitmap-format.txt`.
For a given commit SHA1, if it happens to be available in the bitmap
index, its bitmap will represent every single object that is reachable
from the commit itself. The nth bit in the bitmap is the nth object in
the packfile; if it's set to 1, the object is reachable.
By using the bitmaps available in the index, this commit implements
several new functions:
- `prepare_bitmap_git`
- `prepare_bitmap_walk`
- `traverse_bitmap_commit_list`
- `reuse_partial_packfile_from_bitmap`
The `prepare_bitmap_walk` function tries to build a bitmap of all the
objects that can be reached from the commit roots of a given `rev_info`
struct by using the following algorithm:
- If all the interesting commits for a revision walk are available in
the index, the resulting reachability bitmap is the bitwise OR of all
the individual bitmaps.
- When the full set of WANTs is not available in the index, we perform a
partial revision walk using the commits that don't have bitmaps as
roots, and limiting the revision walk as soon as we reach a commit that
has a corresponding bitmap. The earlier OR'ed bitmap with all the
indexed commits can now be completed as this walk progresses, so the end
result is the full reachability list.
- For revision walks with a HAVEs set (a set of commits that are deemed
uninteresting), first we perform the same method as for the WANTs, but
using our HAVEs as roots, in order to obtain a full reachability bitmap
of all the uninteresting commits. This bitmap then can be used to:
a) limit the subsequent walk when building the WANTs bitmap
b) finding the final set of interesting commits by performing an
AND-NOT of the WANTs and the HAVEs.
If `prepare_bitmap_walk` runs successfully, the resulting bitmap is
stored and the equivalent of a `traverse_commit_list` call can be
performed by using `traverse_bitmap_commit_list`; the bitmap version
of this call yields the objects straight from the packfile index
(without having to look them up or parse them) and hence is several
orders of magnitude faster.
As an extra optimization, when `prepare_bitmap_walk` succeeds, the
`reuse_partial_packfile_from_bitmap` call can be attempted: it will find
the amount of objects at the beginning of the on-disk packfile that can
be reused as-is, and return an offset into the packfile. The source
packfile can then be loaded and the bytes up to `offset` can be written
directly to the result without having to consider the entires inside the
packfile individually.
If the `prepare_bitmap_walk` call fails (e.g. because no bitmap files
are available), the `rev_info` struct is left untouched, and can be used
to perform a manual rev-walk using `traverse_commit_list`.
Hence, this new set of functions are a generic API that allows to
perform the equivalent of
git rev-list --objects [roots...] [^uninteresting...]
for any set of commits, even if they don't have specific bitmaps
generated for them.
In further patches, we'll use this bitmap traversal optimization to
speed up the `pack-objects` and `rev-list` commands.
Signed-off-by: Vicent Marti <tanoku@gmail.com>
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
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