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-rw-r--r--object.h21
1 files changed, 19 insertions, 2 deletions
diff --git a/object.h b/object.h
index 8bca310713..549f2d256b 100644
--- a/object.h
+++ b/object.h
@@ -75,7 +75,6 @@ struct object_array {
* builtin/fsck.c: 0--3
* builtin/gc.c: 0
* builtin/index-pack.c: 2021
- * builtin/pack-objects.c: 20
* builtin/reflog.c: 10--12
* builtin/show-branch.c: 0-------------------------------------------26
* builtin/unpack-objects.c: 2021
@@ -144,9 +143,27 @@ struct object *parse_object_or_die(const struct object_id *oid, const char *name
*/
struct object *parse_object_buffer(struct repository *r, const struct object_id *oid, enum object_type type, unsigned long size, void *buffer, int *eaten_p);
-/** Returns the object, with potentially excess memory allocated. **/
+/*
+ * Allocate and return an object struct, even if you do not know the type of
+ * the object. The returned object may have its "type" field set to a real type
+ * (if somebody previously called lookup_blob(), etc), or it may be set to
+ * OBJ_NONE. In the latter case, subsequent calls to lookup_blob(), etc, will
+ * set the type field as appropriate.
+ *
+ * Use this when you do not know the expected type of an object and want to
+ * avoid parsing it for efficiency reasons. Try to avoid it otherwise; it
+ * may allocate excess memory, since the returned object must be as large as
+ * the maximum struct of any type.
+ */
struct object *lookup_unknown_object(struct repository *r, const struct object_id *oid);
+/*
+ * Dispatch to the appropriate lookup_blob(), lookup_commit(), etc, based on
+ * "type".
+ */
+struct object *lookup_object_by_type(struct repository *r, const struct object_id *oid,
+ enum object_type type);
+
struct object_list *object_list_insert(struct object *item,
struct object_list **list_p);