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+GIT pack format
+===============
+
+= pack-*.pack files have the following format:
+
+ - A header appears at the beginning and consists of the following:
+
+ 4-byte signature:
+ The signature is: {'P', 'A', 'C', 'K'}
+
+ 4-byte version number (network byte order):
+ GIT currently accepts version number 2 or 3 but
+ generates version 2 only.
+
+ 4-byte number of objects contained in the pack (network byte order)
+
+ Observation: we cannot have more than 4G versions ;-) and
+ more than 4G objects in a pack.
+
+ - The header is followed by number of object entries, each of
+ which looks like this:
+
+ (undeltified representation)
+ n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+ compressed data
+
+ (deltified representation)
+ n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+ 20-byte base object name
+ compressed delta data
+
+ Observation: length of each object is encoded in a variable
+ length format and is not constrained to 32-bit or anything.
+
+ - The trailer records 20-byte SHA1 checksum of all of the above.
+
+= Original (version 1) pack-*.idx files have the following format:
+
+ - The header consists of 256 4-byte network byte order
+ integers. N-th entry of this table records the number of
+ objects in the corresponding pack, the first byte of whose
+ object name is less than or equal to N. This is called the
+ 'first-level fan-out' table.
+
+ - The header is followed by sorted 24-byte entries, one entry
+ per object in the pack. Each entry is:
+
+ 4-byte network byte order integer, recording where the
+ object is stored in the packfile as the offset from the
+ beginning.
+
+ 20-byte object name.
+
+ - The file is concluded with a trailer:
+
+ A copy of the 20-byte SHA1 checksum at the end of
+ corresponding packfile.
+
+ 20-byte SHA1-checksum of all of the above.
+
+Pack Idx file:
+
+ -- +--------------------------------+
+fanout | fanout[0] = 2 (for example) |-.
+table +--------------------------------+ |
+ | fanout[1] | |
+ +--------------------------------+ |
+ | fanout[2] | |
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | fanout[255] = total objects |---.
+ -- +--------------------------------+ | |
+main | offset | | |
+index | object name 00XXXXXXXXXXXXXXXX | | |
+table +--------------------------------+ | |
+ | offset | | |
+ | object name 00XXXXXXXXXXXXXXXX | | |
+ +--------------------------------+<+ |
+ .-| offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | +--------------------------------+ |
+ | | offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | | offset | |
+ | | object name FFXXXXXXXXXXXXXXXX | |
+ --| +--------------------------------+<--+
+trailer | | packfile checksum |
+ | +--------------------------------+
+ | | idxfile checksum |
+ | +--------------------------------+
+ .-------.
+ |
+Pack file entry: <+
+
+ packed object header:
+ 1-byte size extension bit (MSB)
+ type (next 3 bit)
+ size0 (lower 4-bit)
+ n-byte sizeN (as long as MSB is set, each 7-bit)
+ size0..sizeN form 4+7+7+..+7 bit integer, size0
+ is the least significant part, and sizeN is the
+ most significant part.
+ packed object data:
+ If it is not DELTA, then deflated bytes (the size above
+ is the size before compression).
+ If it is DELTA, then
+ 20-byte base object name SHA1 (the size above is the
+ size of the delta data that follows).
+ delta data, deflated.
+
+
+= Version 2 pack-*.idx files support packs larger than 4 GiB, and
+ have some other reorganizations. They have the format:
+
+ - A 4-byte magic number '\377tOc' which is an unreasonable
+ fanout[0] value.
+
+ - A 4-byte version number (= 2)
+
+ - A 256-entry fan-out table just like v1.
+
+ - A table of sorted 20-byte SHA1 object names. These are
+ packed together without offset values to reduce the cache
+ footprint of the binary search for a specific object name.
+
+ - A table of 4-byte CRC32 values of the packed object data.
+ This is new in v2 so compressed data can be copied directly
+ from pack to pack during repacking without undetected
+ data corruption.
+
+ - A table of 4-byte offset values (in network byte order).
+ These are usually 31-bit pack file offsets, but large
+ offsets are encoded as an index into the next table with
+ the msbit set.
+
+ - A table of 8-byte offset entries (empty for pack files less
+ than 2 GiB). Pack files are organized with heavily used
+ objects toward the front, so most object references should
+ not need to refer to this table.
+
+ - The same trailer as a v1 pack file:
+
+ A copy of the 20-byte SHA1 checksum at the end of
+ corresponding packfile.
+
+ 20-byte SHA1-checksum of all of the above.