summaryrefslogtreecommitdiff
path: root/Documentation/technical/pack-format.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Documentation/technical/pack-format.txt')
-rw-r--r--Documentation/technical/pack-format.txt123
1 files changed, 122 insertions, 1 deletions
diff --git a/Documentation/technical/pack-format.txt b/Documentation/technical/pack-format.txt
index f96b2e605f..8d2f42f29e 100644
--- a/Documentation/technical/pack-format.txt
+++ b/Documentation/technical/pack-format.txt
@@ -55,6 +55,18 @@ Valid object types are:
Type 5 is reserved for future expansion. Type 0 is invalid.
+=== Size encoding
+
+This document uses the following "size encoding" of non-negative
+integers: From each byte, the seven least significant bits are
+used to form the resulting integer. As long as the most significant
+bit is 1, this process continues; the byte with MSB 0 provides the
+last seven bits. The seven-bit chunks are concatenated. Later
+values are more significant.
+
+This size encoding should not be confused with the "offset encoding",
+which is also used in this document.
+
=== Deltified representation
Conceptually there are only four object types: commit, tree, tag and
@@ -73,7 +85,10 @@ Ref-delta can also refer to an object outside the pack (i.e. the
so-called "thin pack"). When stored on disk however, the pack should
be self contained to avoid cyclic dependency.
-The delta data is a sequence of instructions to reconstruct an object
+The delta data starts with the size of the base object and the
+size of the object to be reconstructed. These sizes are
+encoded using the size encoding from above. The remainder of
+the delta data is a sequence of instructions to reconstruct the object
from the base object. If the base object is deltified, it must be
converted to canonical form first. Each instruction appends more and
more data to the target object until it's complete. There are two
@@ -259,6 +274,26 @@ Pack file entry: <+
Index checksum of all of the above.
+== pack-*.rev files have the format:
+
+ - A 4-byte magic number '0x52494458' ('RIDX').
+
+ - A 4-byte version identifier (= 1).
+
+ - A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
+
+ - A table of index positions (one per packed object, num_objects in
+ total, each a 4-byte unsigned integer in network order), sorted by
+ their corresponding offsets in the packfile.
+
+ - A trailer, containing a:
+
+ checksum of the corresponding packfile, and
+
+ a checksum of all of the above.
+
+All 4-byte numbers are in network order.
+
== multi-pack-index (MIDX) files have the following format:
The multi-pack-index files refer to multiple pack-files and loose objects.
@@ -301,6 +336,9 @@ CHUNK LOOKUP:
(Chunks are provided in file-order, so you can infer the length
using the next chunk position if necessary.)
+ The CHUNK LOOKUP matches the table of contents from
+ link:technical/chunk-format.html[the chunk-based file format].
+
The remaining data in the body is described one chunk at a time, and
these chunks may be given in any order. Chunks are required unless
otherwise specified.
@@ -341,3 +379,86 @@ CHUNK DATA:
TRAILER:
Index checksum of the above contents.
+
+== multi-pack-index reverse indexes
+
+Similar to the pack-based reverse index, the multi-pack index can also
+be used to generate a reverse index.
+
+Instead of mapping between offset, pack-, and index position, this
+reverse index maps between an object's position within the MIDX, and
+that object's position within a pseudo-pack that the MIDX describes
+(i.e., the ith entry of the multi-pack reverse index holds the MIDX
+position of ith object in pseudo-pack order).
+
+To clarify the difference between these orderings, consider a multi-pack
+reachability bitmap (which does not yet exist, but is what we are
+building towards here). Each bit needs to correspond to an object in the
+MIDX, and so we need an efficient mapping from bit position to MIDX
+position.
+
+One solution is to let bits occupy the same position in the oid-sorted
+index stored by the MIDX. But because oids are effectively random, their
+resulting reachability bitmaps would have no locality, and thus compress
+poorly. (This is the reason that single-pack bitmaps use the pack
+ordering, and not the .idx ordering, for the same purpose.)
+
+So we'd like to define an ordering for the whole MIDX based around
+pack ordering, which has far better locality (and thus compresses more
+efficiently). We can think of a pseudo-pack created by the concatenation
+of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
+(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
+ordering of the objects like:
+
+ |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
+
+where the ordering of the packs is defined by the MIDX's pack list,
+and then the ordering of objects within each pack is the same as the
+order in the actual packfile.
+
+Given the list of packs and their counts of objects, you can
+naïvely reconstruct that pseudo-pack ordering (e.g., the object at
+position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
+slots). But there's a catch. Objects may be duplicated between packs, in
+which case the MIDX only stores one pointer to the object (and thus we'd
+want only one slot in the bitmap).
+
+Callers could handle duplicates themselves by reading objects in order
+of their bit-position, but that's linear in the number of objects, and
+much too expensive for ordinary bitmap lookups. Building a reverse index
+solves this, since it is the logical inverse of the index, and that
+index has already removed duplicates. But, building a reverse index on
+the fly can be expensive. Since we already have an on-disk format for
+pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
+too.
+
+Objects from the MIDX are ordered as follows to string together the
+pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
+by the MIDX, and define an ordering of packs based on their numeric ID
+(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
+within `pack(o)`. Then, compare `o1` and `o2` as follows:
+
+ - If one of `pack(o1)` and `pack(o2)` is preferred and the other
+ is not, then the preferred one sorts first.
++
+(This is a detail that allows the MIDX bitmap to determine which
+pack should be used by the pack-reuse mechanism, since it can ask
+the MIDX for the pack containing the object at bit position 0).
+
+ - If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
+ order based on the pack ID.
+
+ - Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
+ pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
+ < offset(o2)`).
+
+In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
+objects in packs stored by the MIDX, laid out in pack order, and the
+packs arranged in MIDX order (with the preferred pack coming first).
+
+Finally, note that the MIDX's reverse index is not stored as a chunk in
+the multi-pack-index itself. This is done because the reverse index
+includes the checksum of the pack or MIDX to which it belongs, which
+makes it impossible to write in the MIDX. To avoid races when rewriting
+the MIDX, a MIDX reverse index includes the MIDX's checksum in its
+filename (e.g., `multi-pack-index-xyz.rev`).