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+allocation growing API
+======================
+
+Dynamically growing an array using realloc() is error prone and boring.
+
+Define your array with:
+
+* a pointer (`item`) that points at the array, initialized to `NULL`
+ (although please name the variable based on its contents, not on its
+ type);
+
+* an integer variable (`alloc`) that keeps track of how big the current
+ allocation is, initialized to `0`;
+
+* another integer variable (`nr`) to keep track of how many elements the
+ array currently has, initialized to `0`.
+
+Then before adding `n`th element to the item, call `ALLOC_GROW(item, n,
+alloc)`. This ensures that the array can hold at least `n` elements by
+calling `realloc(3)` and adjusting `alloc` variable.
+
+------------
+sometype *item;
+size_t nr;
+size_t alloc
+
+for (i = 0; i < nr; i++)
+ if (we like item[i] already)
+ return;
+
+/* we did not like any existing one, so add one */
+ALLOC_GROW(item, nr + 1, alloc);
+item[nr++] = value you like;
+------------
+
+You are responsible for updating the `nr` variable.
+
+If you need to specify the number of elements to allocate explicitly
+then use the macro `REALLOC_ARRAY(item, alloc)` instead of `ALLOC_GROW`.