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/*
GoToSocial
Copyright (C) GoToSocial Authors admin@gotosocial.org
SPDX-License-Identifier: AGPL-3.0-or-later
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import { decode } from "blurhash";
// Generate a blurhash canvas for each image for
// each blurhash container and put it in the summary.
Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => {
const hash = blurhashContainer.dataset.blurhashHash;
const thumbHeight = blurhashContainer.dataset.blurhashHeight;
const thumbWidth = blurhashContainer.dataset.blurhashWidth;
const thumbAspect = blurhashContainer.dataset.blurhashAspect;
/*
It's very expensive to draw big canvases
with blurhashes, so use tiny ones, keeping
aspect ratio of the original thumbnail.
*/
var useWidth = 32;
var useHeight = 32;
switch (true) {
case thumbWidth > thumbHeight:
useHeight = Math.round(useWidth / thumbAspect);
break;
case thumbHeight > thumbWidth:
useWidth = Math.round(useHeight * thumbAspect);
break;
}
const pixels = decode(
hash,
useWidth,
useHeight,
);
// Create canvas of appropriate size.
const canvas = document.createElement("canvas");
canvas.width = useWidth;
canvas.height = useHeight;
// Draw the image data into the canvas.
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(
useWidth,
useHeight,
);
imageData.data.set(pixels);
ctx.putImageData(imageData, 0, 0);
// Put the canvas inside the container.
blurhashContainer.appendChild(canvas);
});
// Add a smooth transition from blurhash
// to image for each sensitive image.
Array.from(document.getElementsByTagName('img')).forEach(img => {
if (!img.dataset.blurhashHash) {
// Has no blurhash,
// can't transition smoothly.
return;
}
if (img.dataset.sensitive !== "true") {
// Not sensitive, smooth
// transition doesn't matter.
return;
}
if (img.complete) {
// Image already loaded,
// don't stub it with anything.
return;
}
const parentSlide = img.closest(".photoswipe-slide");
if (!parentSlide) {
// Parent slide was nil,
// can't do anything.
return;
}
const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]");
if (!blurhashContainer) {
// Blurhash div was nil,
// can't do anything.
return;
}
const canvas = blurhashContainer.children[0];
if (!canvas) {
// Canvas was nil,
// can't do anything.
return;
}
// "Replace" the hidden img with a canvas
// that will show initially when it's clicked.
const clone = canvas.cloneNode(true);
clone.getContext("2d").drawImage(canvas, 0, 0);
parentSlide.prepend(clone);
img.className = img.className + " hidden";
// Add a listener so that when the spoiler
// is opened, loading of the image begins.
const parentSummary = img.closest(".media-spoiler");
parentSummary.addEventListener("toggle", (_) => {
if (parentSummary.hasAttribute("open") && !img.complete) {
img.loading = "eager";
}
});
// Add a callback that triggers
// when image loading is complete.
img.addEventListener("load", () => {
// Show the image now that it's loaded.
img.className = img.className.replace(" hidden", "");
// Reset the lazy loading tag to its initial
// value. This doesn't matter too much since
// it's already loaded but it feels neater.
img.loading = "lazy";
// Remove the temporary blurhash
// canvas so only the image shows.
const canvas = parentSlide.getElementsByTagName("canvas")[0];
if (canvas) {
canvas.remove();
}
});
});
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