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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__b64encode = 0
)
const (
_stack__b64encode = 32
)
const (
_size__b64encode = 448
)
var (
_pcsp__b64encode = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x8, 16},
{0x9, 24},
{0x1ab, 32},
{0x1ad, 24},
{0x1af, 16},
{0x1b0, 8},
{0x1c0, 0},
}
)
var _cfunc_b64encode = []loader.CFunc{
{"_b64encode_entry", 0, _entry__b64encode, 0, nil},
{"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode},
}
|