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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__b64decode = 0
)
const (
_stack__b64decode = 144
)
const (
_size__b64decode = 9968
)
var (
_pcsp__b64decode = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x8, 16},
{0xa, 24},
{0xc, 32},
{0xd, 40},
{0x11, 48},
{0x26e1, 144},
{0x26e2, 48},
{0x26e4, 40},
{0x26e6, 32},
{0x26e8, 24},
{0x26ea, 16},
{0x26eb, 8},
{0x26f0, 0},
}
)
var _cfunc_b64decode = []loader.CFunc{
{"_b64decode_entry", 0, _entry__b64decode, 0, nil},
{"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode},
}
|