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// +build !noasm !appengine
// Code generated by asm2asm, DO NOT EDIT.
package sse
import (
`github.com/bytedance/sonic/loader`
)
const (
_entry__vstring = 48
)
const (
_stack__vstring = 104
)
const (
_size__vstring = 2392
)
var (
_pcsp__vstring = [][2]uint32{
{0x1, 0},
{0x6, 8},
{0x8, 16},
{0xa, 24},
{0xc, 32},
{0xd, 40},
{0x11, 48},
{0x893, 104},
{0x894, 48},
{0x896, 40},
{0x898, 32},
{0x89a, 24},
{0x89c, 16},
{0x89d, 8},
{0x89e, 0},
{0x958, 104},
}
)
var _cfunc_vstring = []loader.CFunc{
{"_vstring_entry", 0, _entry__vstring, 0, nil},
{"_vstring", _entry__vstring, _size__vstring, _stack__vstring, _pcsp__vstring},
}
|