// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package sse import ( `github.com/bytedance/sonic/loader` ) const ( _entry__unquote = 16 ) const ( _stack__unquote = 80 ) const ( _size__unquote = 1888 ) var ( _pcsp__unquote = [][2]uint32{ {0x1, 0}, {0x6, 8}, {0x8, 16}, {0xa, 24}, {0xc, 32}, {0xd, 40}, {0x11, 48}, {0x539, 80}, {0x53a, 48}, {0x53c, 40}, {0x53e, 32}, {0x540, 24}, {0x542, 16}, {0x543, 8}, {0x544, 0}, {0x760, 80}, } ) var _cfunc_unquote = []loader.CFunc{ {"_unquote_entry", 0, _entry__unquote, 0, nil}, {"_unquote", _entry__unquote, _size__unquote, _stack__unquote, _pcsp__unquote}, }