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Diffstat (limited to 'web/source/settings/components/blurhash.tsx')
| -rw-r--r-- | web/source/settings/components/blurhash.tsx | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/web/source/settings/components/blurhash.tsx b/web/source/settings/components/blurhash.tsx new file mode 100644 index 000000000..25d973d03 --- /dev/null +++ b/web/source/settings/components/blurhash.tsx @@ -0,0 +1,75 @@ +/* + GoToSocial + Copyright (C) GoToSocial Authors admin@gotosocial.org + SPDX-License-Identifier: AGPL-3.0-or-later + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +import React, { useEffect, useRef } from "react"; +import { MediaAttachment } from "../lib/types/status"; +import { decode } from "blurhash"; + +export default function BlurhashCanvas({ media }: { media: MediaAttachment }) { + const hash = media.blurhash; + const thumbHeight = media.meta.small.height; + const thumbWidth = media.meta.small.width; + const thumbAspect = media.meta.small.aspect; + + /* + It's very expensive to draw big canvases + with blurhashes, so use tiny ones, keeping + aspect ratio of the original thumbnail. + */ + var useWidth = 32; + var useHeight = 32; + switch (true) { + case thumbWidth > thumbHeight: + useHeight = Math.round(useWidth / thumbAspect); + break; + case thumbHeight > thumbWidth: + useWidth = Math.round(useHeight * thumbAspect); + break; + } + + const pixels = decode( + hash, + useWidth, + useHeight, + ); + + const canvasRef = useRef<HTMLCanvasElement>(null); + + useEffect(() => { + const ctx = canvasRef.current?.getContext("2d"); + if (!ctx) { + return; + } + + const imageData = ctx.createImageData( + useWidth, + useHeight, + ); + imageData.data.set(pixels); + ctx.putImageData(imageData, 0, 0); + }, [pixels, useHeight, useWidth]); + + return ( + <canvas + width={useWidth} + height={useHeight} + ref={canvasRef} + ></canvas> + ); +} |
