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-rw-r--r--web/source/settings/components/blurhash.tsx75
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diff --git a/web/source/settings/components/blurhash.tsx b/web/source/settings/components/blurhash.tsx
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+/*
+ GoToSocial
+ Copyright (C) GoToSocial Authors admin@gotosocial.org
+ SPDX-License-Identifier: AGPL-3.0-or-later
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+import React, { useEffect, useRef } from "react";
+import { MediaAttachment } from "../lib/types/status";
+import { decode } from "blurhash";
+
+export default function BlurhashCanvas({ media }: { media: MediaAttachment }) {
+ const hash = media.blurhash;
+ const thumbHeight = media.meta.small.height;
+ const thumbWidth = media.meta.small.width;
+ const thumbAspect = media.meta.small.aspect;
+
+ /*
+ It's very expensive to draw big canvases
+ with blurhashes, so use tiny ones, keeping
+ aspect ratio of the original thumbnail.
+ */
+ var useWidth = 32;
+ var useHeight = 32;
+ switch (true) {
+ case thumbWidth > thumbHeight:
+ useHeight = Math.round(useWidth / thumbAspect);
+ break;
+ case thumbHeight > thumbWidth:
+ useWidth = Math.round(useHeight * thumbAspect);
+ break;
+ }
+
+ const pixels = decode(
+ hash,
+ useWidth,
+ useHeight,
+ );
+
+ const canvasRef = useRef<HTMLCanvasElement>(null);
+
+ useEffect(() => {
+ const ctx = canvasRef.current?.getContext("2d");
+ if (!ctx) {
+ return;
+ }
+
+ const imageData = ctx.createImageData(
+ useWidth,
+ useHeight,
+ );
+ imageData.data.set(pixels);
+ ctx.putImageData(imageData, 0, 0);
+ }, [pixels, useHeight, useWidth]);
+
+ return (
+ <canvas
+ width={useWidth}
+ height={useHeight}
+ ref={canvasRef}
+ ></canvas>
+ );
+}