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-rw-r--r--vendor/google.golang.org/grpc/balancer/endpointsharding/endpointsharding.go57
1 files changed, 45 insertions, 12 deletions
diff --git a/vendor/google.golang.org/grpc/balancer/endpointsharding/endpointsharding.go b/vendor/google.golang.org/grpc/balancer/endpointsharding/endpointsharding.go
index cc606f4da..360db08eb 100644
--- a/vendor/google.golang.org/grpc/balancer/endpointsharding/endpointsharding.go
+++ b/vendor/google.golang.org/grpc/balancer/endpointsharding/endpointsharding.go
@@ -37,6 +37,8 @@ import (
"google.golang.org/grpc/resolver"
)
+var randIntN = rand.IntN
+
// ChildState is the balancer state of a child along with the endpoint which
// identifies the child balancer.
type ChildState struct {
@@ -45,7 +47,15 @@ type ChildState struct {
// Balancer exposes only the ExitIdler interface of the child LB policy.
// Other methods of the child policy are called only by endpointsharding.
- Balancer balancer.ExitIdler
+ Balancer ExitIdler
+}
+
+// ExitIdler provides access to only the ExitIdle method of the child balancer.
+type ExitIdler interface {
+ // ExitIdle instructs the LB policy to reconnect to backends / exit the
+ // IDLE state, if appropriate and possible. Note that SubConns that enter
+ // the IDLE state will not reconnect until SubConn.Connect is called.
+ ExitIdle()
}
// Options are the options to configure the behaviour of the
@@ -104,6 +114,21 @@ type endpointSharding struct {
mu sync.Mutex
}
+// rotateEndpoints returns a slice of all the input endpoints rotated a random
+// amount.
+func rotateEndpoints(es []resolver.Endpoint) []resolver.Endpoint {
+ les := len(es)
+ if les == 0 {
+ return es
+ }
+ r := randIntN(les)
+ // Make a copy to avoid mutating data beyond the end of es.
+ ret := make([]resolver.Endpoint, les)
+ copy(ret, es[r:])
+ copy(ret[les-r:], es[:r])
+ return ret
+}
+
// UpdateClientConnState creates a child for new endpoints and deletes children
// for endpoints that are no longer present. It also updates all the children,
// and sends a single synchronous update of the childrens' aggregated state at
@@ -125,7 +150,7 @@ func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState
newChildren := resolver.NewEndpointMap[*balancerWrapper]()
// Update/Create new children.
- for _, endpoint := range state.ResolverState.Endpoints {
+ for _, endpoint := range rotateEndpoints(state.ResolverState.Endpoints) {
if _, ok := newChildren.Get(endpoint); ok {
// Endpoint child was already created, continue to avoid duplicate
// update.
@@ -205,6 +230,16 @@ func (es *endpointSharding) Close() {
}
}
+func (es *endpointSharding) ExitIdle() {
+ es.childMu.Lock()
+ defer es.childMu.Unlock()
+ for _, bw := range es.children.Load().Values() {
+ if !bw.isClosed {
+ bw.child.ExitIdle()
+ }
+ }
+}
+
// updateState updates this component's state. It sends the aggregated state,
// and a picker with round robin behavior with all the child states present if
// needed.
@@ -261,7 +296,7 @@ func (es *endpointSharding) updateState() {
p := &pickerWithChildStates{
pickers: pickers,
childStates: childStates,
- next: uint32(rand.IntN(len(pickers))),
+ next: uint32(randIntN(len(pickers))),
}
es.cc.UpdateState(balancer.State{
ConnectivityState: aggState,
@@ -326,15 +361,13 @@ func (bw *balancerWrapper) UpdateState(state balancer.State) {
// ExitIdle pings an IDLE child balancer to exit idle in a new goroutine to
// avoid deadlocks due to synchronous balancer state updates.
func (bw *balancerWrapper) ExitIdle() {
- if ei, ok := bw.child.(balancer.ExitIdler); ok {
- go func() {
- bw.es.childMu.Lock()
- if !bw.isClosed {
- ei.ExitIdle()
- }
- bw.es.childMu.Unlock()
- }()
- }
+ go func() {
+ bw.es.childMu.Lock()
+ if !bw.isClosed {
+ bw.child.ExitIdle()
+ }
+ bw.es.childMu.Unlock()
+ }()
}
// updateClientConnStateLocked delivers the ClientConnState to the child