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-rw-r--r--vendor/github.com/yuin/goldmark/README.md5
-rw-r--r--vendor/github.com/yuin/goldmark/renderer/html/html.go9
2 files changed, 12 insertions, 2 deletions
diff --git a/vendor/github.com/yuin/goldmark/README.md b/vendor/github.com/yuin/goldmark/README.md
index a83644540..286ef3c16 100644
--- a/vendor/github.com/yuin/goldmark/README.md
+++ b/vendor/github.com/yuin/goldmark/README.md
@@ -10,6 +10,8 @@ goldmark
goldmark is compliant with CommonMark 0.31.2.
+- [goldmark playground](https://yuin.github.io/goldmark/playground/) : Try goldmark online. This playground is built with WASM(5-10MB).
+
Motivation
----------------------
I needed a Markdown parser for Go that satisfies the following requirements:
@@ -282,7 +284,7 @@ markdown := goldmark.New(
"https:",
}),
extension.WithLinkifyURLRegexp(
- xurls.Strict,
+ xurls.Strict(),
),
),
),
@@ -493,6 +495,7 @@ Extensions
- [goldmark-img64](https://github.com/tenkoh/goldmark-img64): Adds support for embedding images into the document as DataURL (base64 encoded).
- [goldmark-enclave](https://github.com/quail-ink/goldmark-enclave): Adds support for embedding youtube/bilibili video, X's [oembed tweet](https://publish.twitter.com/), [tradingview](https://www.tradingview.com/widget/)'s chart, [quail](https://quail.ink)'s widget into the document.
- [goldmark-wiki-table](https://github.com/movsb/goldmark-wiki-table): Adds support for embedding Wiki Tables.
+- [goldmark-tgmd](https://github.com/Mad-Pixels/goldmark-tgmd): A Telegram markdown renderer that can be passed to `goldmark.WithRenderer()`.
### Loading extensions at runtime
[goldmark-dynamic](https://github.com/yuin/goldmark-dynamic) allows you to write a goldmark extension in Lua and load it at runtime without re-compilation.
diff --git a/vendor/github.com/yuin/goldmark/renderer/html/html.go b/vendor/github.com/yuin/goldmark/renderer/html/html.go
index 8738c2a1b..75ac6dbfa 100644
--- a/vendor/github.com/yuin/goldmark/renderer/html/html.go
+++ b/vendor/github.com/yuin/goldmark/renderer/html/html.go
@@ -786,7 +786,14 @@ func RenderAttributes(w util.BufWriter, node ast.Node, filter util.BytesFilter)
_, _ = w.Write(attr.Name)
_, _ = w.WriteString(`="`)
// TODO: convert numeric values to strings
- _, _ = w.Write(util.EscapeHTML(attr.Value.([]byte)))
+ var value []byte
+ switch typed := attr.Value.(type) {
+ case []byte:
+ value = typed
+ case string:
+ value = util.StringToReadOnlyBytes(typed)
+ }
+ _, _ = w.Write(util.EscapeHTML(value))
_ = w.WriteByte('"')
}
}