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-rw-r--r--vendor/github.com/jackc/puddle/v2/pool.go710
1 files changed, 0 insertions, 710 deletions
diff --git a/vendor/github.com/jackc/puddle/v2/pool.go b/vendor/github.com/jackc/puddle/v2/pool.go
deleted file mode 100644
index c411d2f6e..000000000
--- a/vendor/github.com/jackc/puddle/v2/pool.go
+++ /dev/null
@@ -1,710 +0,0 @@
-package puddle
-
-import (
- "context"
- "errors"
- "sync"
- "sync/atomic"
- "time"
-
- "github.com/jackc/puddle/v2/internal/genstack"
- "golang.org/x/sync/semaphore"
-)
-
-const (
- resourceStatusConstructing = 0
- resourceStatusIdle = iota
- resourceStatusAcquired = iota
- resourceStatusHijacked = iota
-)
-
-// ErrClosedPool occurs on an attempt to acquire a connection from a closed pool
-// or a pool that is closed while the acquire is waiting.
-var ErrClosedPool = errors.New("closed pool")
-
-// ErrNotAvailable occurs on an attempt to acquire a resource from a pool
-// that is at maximum capacity and has no available resources.
-var ErrNotAvailable = errors.New("resource not available")
-
-// Constructor is a function called by the pool to construct a resource.
-type Constructor[T any] func(ctx context.Context) (res T, err error)
-
-// Destructor is a function called by the pool to destroy a resource.
-type Destructor[T any] func(res T)
-
-// Resource is the resource handle returned by acquiring from the pool.
-type Resource[T any] struct {
- value T
- pool *Pool[T]
- creationTime time.Time
- lastUsedNano int64
- poolResetCount int
- status byte
-}
-
-// Value returns the resource value.
-func (res *Resource[T]) Value() T {
- if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
- panic("tried to access resource that is not acquired or hijacked")
- }
- return res.value
-}
-
-// Release returns the resource to the pool. res must not be subsequently used.
-func (res *Resource[T]) Release() {
- if res.status != resourceStatusAcquired {
- panic("tried to release resource that is not acquired")
- }
- res.pool.releaseAcquiredResource(res, nanotime())
-}
-
-// ReleaseUnused returns the resource to the pool without updating when it was last used used. i.e. LastUsedNanotime
-// will not change. res must not be subsequently used.
-func (res *Resource[T]) ReleaseUnused() {
- if res.status != resourceStatusAcquired {
- panic("tried to release resource that is not acquired")
- }
- res.pool.releaseAcquiredResource(res, res.lastUsedNano)
-}
-
-// Destroy returns the resource to the pool for destruction. res must not be
-// subsequently used.
-func (res *Resource[T]) Destroy() {
- if res.status != resourceStatusAcquired {
- panic("tried to destroy resource that is not acquired")
- }
- go res.pool.destroyAcquiredResource(res)
-}
-
-// Hijack assumes ownership of the resource from the pool. Caller is responsible
-// for cleanup of resource value.
-func (res *Resource[T]) Hijack() {
- if res.status != resourceStatusAcquired {
- panic("tried to hijack resource that is not acquired")
- }
- res.pool.hijackAcquiredResource(res)
-}
-
-// CreationTime returns when the resource was created by the pool.
-func (res *Resource[T]) CreationTime() time.Time {
- if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
- panic("tried to access resource that is not acquired or hijacked")
- }
- return res.creationTime
-}
-
-// LastUsedNanotime returns when Release was last called on the resource measured in nanoseconds from an arbitrary time
-// (a monotonic time). Returns creation time if Release has never been called. This is only useful to compare with
-// other calls to LastUsedNanotime. In almost all cases, IdleDuration should be used instead.
-func (res *Resource[T]) LastUsedNanotime() int64 {
- if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
- panic("tried to access resource that is not acquired or hijacked")
- }
-
- return res.lastUsedNano
-}
-
-// IdleDuration returns the duration since Release was last called on the resource. This is equivalent to subtracting
-// LastUsedNanotime to the current nanotime.
-func (res *Resource[T]) IdleDuration() time.Duration {
- if !(res.status == resourceStatusAcquired || res.status == resourceStatusHijacked) {
- panic("tried to access resource that is not acquired or hijacked")
- }
-
- return time.Duration(nanotime() - res.lastUsedNano)
-}
-
-// Pool is a concurrency-safe resource pool.
-type Pool[T any] struct {
- // mux is the pool internal lock. Any modification of shared state of
- // the pool (but Acquires of acquireSem) must be performed only by
- // holder of the lock. Long running operations are not allowed when mux
- // is held.
- mux sync.Mutex
- // acquireSem provides an allowance to acquire a resource.
- //
- // Releases are allowed only when caller holds mux. Acquires have to
- // happen before mux is locked (doesn't apply to semaphore.TryAcquire in
- // AcquireAllIdle).
- acquireSem *semaphore.Weighted
- destructWG sync.WaitGroup
-
- allResources resList[T]
- idleResources *genstack.GenStack[*Resource[T]]
-
- constructor Constructor[T]
- destructor Destructor[T]
- maxSize int32
-
- acquireCount int64
- acquireDuration time.Duration
- emptyAcquireCount int64
- emptyAcquireWaitTime time.Duration
- canceledAcquireCount atomic.Int64
-
- resetCount int
-
- baseAcquireCtx context.Context
- cancelBaseAcquireCtx context.CancelFunc
- closed bool
-}
-
-type Config[T any] struct {
- Constructor Constructor[T]
- Destructor Destructor[T]
- MaxSize int32
-}
-
-// NewPool creates a new pool. Returns an error iff MaxSize is less than 1.
-func NewPool[T any](config *Config[T]) (*Pool[T], error) {
- if config.MaxSize < 1 {
- return nil, errors.New("MaxSize must be >= 1")
- }
-
- baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
-
- return &Pool[T]{
- acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
- idleResources: genstack.NewGenStack[*Resource[T]](),
- maxSize: config.MaxSize,
- constructor: config.Constructor,
- destructor: config.Destructor,
- baseAcquireCtx: baseAcquireCtx,
- cancelBaseAcquireCtx: cancelBaseAcquireCtx,
- }, nil
-}
-
-// Close destroys all resources in the pool and rejects future Acquire calls.
-// Blocks until all resources are returned to pool and destroyed.
-func (p *Pool[T]) Close() {
- defer p.destructWG.Wait()
-
- p.mux.Lock()
- defer p.mux.Unlock()
-
- if p.closed {
- return
- }
- p.closed = true
- p.cancelBaseAcquireCtx()
-
- for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
- p.allResources.remove(res)
- go p.destructResourceValue(res.value)
- }
-}
-
-// Stat is a snapshot of Pool statistics.
-type Stat struct {
- constructingResources int32
- acquiredResources int32
- idleResources int32
- maxResources int32
- acquireCount int64
- acquireDuration time.Duration
- emptyAcquireCount int64
- emptyAcquireWaitTime time.Duration
- canceledAcquireCount int64
-}
-
-// TotalResources returns the total number of resources currently in the pool.
-// The value is the sum of ConstructingResources, AcquiredResources, and
-// IdleResources.
-func (s *Stat) TotalResources() int32 {
- return s.constructingResources + s.acquiredResources + s.idleResources
-}
-
-// ConstructingResources returns the number of resources with construction in progress in
-// the pool.
-func (s *Stat) ConstructingResources() int32 {
- return s.constructingResources
-}
-
-// AcquiredResources returns the number of currently acquired resources in the pool.
-func (s *Stat) AcquiredResources() int32 {
- return s.acquiredResources
-}
-
-// IdleResources returns the number of currently idle resources in the pool.
-func (s *Stat) IdleResources() int32 {
- return s.idleResources
-}
-
-// MaxResources returns the maximum size of the pool.
-func (s *Stat) MaxResources() int32 {
- return s.maxResources
-}
-
-// AcquireCount returns the cumulative count of successful acquires from the pool.
-func (s *Stat) AcquireCount() int64 {
- return s.acquireCount
-}
-
-// AcquireDuration returns the total duration of all successful acquires from
-// the pool.
-func (s *Stat) AcquireDuration() time.Duration {
- return s.acquireDuration
-}
-
-// EmptyAcquireCount returns the cumulative count of successful acquires from the pool
-// that waited for a resource to be released or constructed because the pool was
-// empty.
-func (s *Stat) EmptyAcquireCount() int64 {
- return s.emptyAcquireCount
-}
-
-// EmptyAcquireWaitTime returns the cumulative time waited for successful acquires
-// from the pool for a resource to be released or constructed because the pool was
-// empty.
-func (s *Stat) EmptyAcquireWaitTime() time.Duration {
- return s.emptyAcquireWaitTime
-}
-
-// CanceledAcquireCount returns the cumulative count of acquires from the pool
-// that were canceled by a context.
-func (s *Stat) CanceledAcquireCount() int64 {
- return s.canceledAcquireCount
-}
-
-// Stat returns the current pool statistics.
-func (p *Pool[T]) Stat() *Stat {
- p.mux.Lock()
- defer p.mux.Unlock()
-
- s := &Stat{
- maxResources: p.maxSize,
- acquireCount: p.acquireCount,
- emptyAcquireCount: p.emptyAcquireCount,
- emptyAcquireWaitTime: p.emptyAcquireWaitTime,
- canceledAcquireCount: p.canceledAcquireCount.Load(),
- acquireDuration: p.acquireDuration,
- }
-
- for _, res := range p.allResources {
- switch res.status {
- case resourceStatusConstructing:
- s.constructingResources += 1
- case resourceStatusIdle:
- s.idleResources += 1
- case resourceStatusAcquired:
- s.acquiredResources += 1
- }
- }
-
- return s
-}
-
-// tryAcquireIdleResource checks if there is any idle resource. If there is
-// some, this method removes it from idle list and returns it. If the idle pool
-// is empty, this method returns nil and doesn't modify the idleResources slice.
-//
-// WARNING: Caller of this method must hold the pool mutex!
-func (p *Pool[T]) tryAcquireIdleResource() *Resource[T] {
- res, ok := p.idleResources.Pop()
- if !ok {
- return nil
- }
-
- res.status = resourceStatusAcquired
- return res
-}
-
-// createNewResource creates a new resource and inserts it into list of pool
-// resources.
-//
-// WARNING: Caller of this method must hold the pool mutex!
-func (p *Pool[T]) createNewResource() *Resource[T] {
- res := &Resource[T]{
- pool: p,
- creationTime: time.Now(),
- lastUsedNano: nanotime(),
- poolResetCount: p.resetCount,
- status: resourceStatusConstructing,
- }
-
- p.allResources.append(res)
- p.destructWG.Add(1)
-
- return res
-}
-
-// Acquire gets a resource from the pool. If no resources are available and the pool is not at maximum capacity it will
-// create a new resource. If the pool is at maximum capacity it will block until a resource is available. ctx can be
-// used to cancel the Acquire.
-//
-// If Acquire creates a new resource the resource constructor function will receive a context that delegates Value() to
-// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
-// the problem of it being impossible to create resources when the time to create a resource is greater than any one
-// caller of Acquire is willing to wait.
-func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
- select {
- case <-ctx.Done():
- p.canceledAcquireCount.Add(1)
- return nil, ctx.Err()
- default:
- }
-
- return p.acquire(ctx)
-}
-
-// acquire is a continuation of Acquire function that doesn't check context
-// validity.
-//
-// This function exists solely only for benchmarking purposes.
-func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
- startNano := nanotime()
-
- var waitedForLock bool
- if !p.acquireSem.TryAcquire(1) {
- waitedForLock = true
- err := p.acquireSem.Acquire(ctx, 1)
- if err != nil {
- p.canceledAcquireCount.Add(1)
- return nil, err
- }
- }
-
- p.mux.Lock()
- if p.closed {
- p.acquireSem.Release(1)
- p.mux.Unlock()
- return nil, ErrClosedPool
- }
-
- // If a resource is available in the pool.
- if res := p.tryAcquireIdleResource(); res != nil {
- waitTime := time.Duration(nanotime() - startNano)
- if waitedForLock {
- p.emptyAcquireCount += 1
- p.emptyAcquireWaitTime += waitTime
- }
- p.acquireCount += 1
- p.acquireDuration += waitTime
- p.mux.Unlock()
- return res, nil
- }
-
- if len(p.allResources) >= int(p.maxSize) {
- // Unreachable code.
- panic("bug: semaphore allowed more acquires than pool allows")
- }
-
- // The resource is not idle, but there is enough space to create one.
- res := p.createNewResource()
- p.mux.Unlock()
-
- res, err := p.initResourceValue(ctx, res)
- if err != nil {
- return nil, err
- }
-
- p.mux.Lock()
- defer p.mux.Unlock()
-
- p.emptyAcquireCount += 1
- p.acquireCount += 1
- waitTime := time.Duration(nanotime() - startNano)
- p.acquireDuration += waitTime
- p.emptyAcquireWaitTime += waitTime
-
- return res, nil
-}
-
-func (p *Pool[T]) initResourceValue(ctx context.Context, res *Resource[T]) (*Resource[T], error) {
- // Create the resource in a goroutine to immediately return from Acquire
- // if ctx is canceled without also canceling the constructor.
- //
- // See:
- // - https://github.com/jackc/pgx/issues/1287
- // - https://github.com/jackc/pgx/issues/1259
- constructErrChan := make(chan error)
- go func() {
- constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
- value, err := p.constructor(constructorCtx)
- if err != nil {
- p.mux.Lock()
- p.allResources.remove(res)
- p.destructWG.Done()
-
- // The resource won't be acquired because its
- // construction failed. We have to allow someone else to
- // take that resouce.
- p.acquireSem.Release(1)
- p.mux.Unlock()
-
- select {
- case constructErrChan <- err:
- case <-ctx.Done():
- // The caller is cancelled, so no-one awaits the
- // error. This branch avoid goroutine leak.
- }
- return
- }
-
- // The resource is already in p.allResources where it might be read. So we need to acquire the lock to update its
- // status.
- p.mux.Lock()
- res.value = value
- res.status = resourceStatusAcquired
- p.mux.Unlock()
-
- // This select works because the channel is unbuffered.
- select {
- case constructErrChan <- nil:
- case <-ctx.Done():
- p.releaseAcquiredResource(res, res.lastUsedNano)
- }
- }()
-
- select {
- case <-ctx.Done():
- p.canceledAcquireCount.Add(1)
- return nil, ctx.Err()
- case err := <-constructErrChan:
- if err != nil {
- return nil, err
- }
- return res, nil
- }
-}
-
-// TryAcquire gets a resource from the pool if one is immediately available. If not, it returns ErrNotAvailable. If no
-// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
-// used to cancel the background creation.
-func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
- if !p.acquireSem.TryAcquire(1) {
- return nil, ErrNotAvailable
- }
-
- p.mux.Lock()
- defer p.mux.Unlock()
-
- if p.closed {
- p.acquireSem.Release(1)
- return nil, ErrClosedPool
- }
-
- // If a resource is available now
- if res := p.tryAcquireIdleResource(); res != nil {
- p.acquireCount += 1
- return res, nil
- }
-
- if len(p.allResources) >= int(p.maxSize) {
- // Unreachable code.
- panic("bug: semaphore allowed more acquires than pool allows")
- }
-
- res := p.createNewResource()
- go func() {
- value, err := p.constructor(ctx)
-
- p.mux.Lock()
- defer p.mux.Unlock()
- // We have to create the resource and only then release the
- // semaphore - For the time being there is no resource that
- // someone could acquire.
- defer p.acquireSem.Release(1)
-
- if err != nil {
- p.allResources.remove(res)
- p.destructWG.Done()
- return
- }
-
- res.value = value
- res.status = resourceStatusIdle
- p.idleResources.Push(res)
- }()
-
- return nil, ErrNotAvailable
-}
-
-// acquireSemAll tries to acquire num free tokens from sem. This function is
-// guaranteed to acquire at least the lowest number of tokens that has been
-// available in the semaphore during runtime of this function.
-//
-// For the time being, semaphore doesn't allow to acquire all tokens atomically
-// (see https://github.com/golang/sync/pull/19). We simulate this by trying all
-// powers of 2 that are less or equal to num.
-//
-// For example, let's immagine we have 19 free tokens in the semaphore which in
-// total has 24 tokens (i.e. the maxSize of the pool is 24 resources). Then if
-// num is 24, the log2Uint(24) is 4 and we try to acquire 16, 8, 4, 2 and 1
-// tokens. Out of those, the acquire of 16, 2 and 1 tokens will succeed.
-//
-// Naturally, Acquires and Releases of the semaphore might take place
-// concurrently. For this reason, it's not guaranteed that absolutely all free
-// tokens in the semaphore will be acquired. But it's guaranteed that at least
-// the minimal number of tokens that has been present over the whole process
-// will be acquired. This is sufficient for the use-case we have in this
-// package.
-//
-// TODO: Replace this with acquireSem.TryAcquireAll() if it gets to
-// upstream. https://github.com/golang/sync/pull/19
-func acquireSemAll(sem *semaphore.Weighted, num int) int {
- if sem.TryAcquire(int64(num)) {
- return num
- }
-
- var acquired int
- for i := int(log2Int(num)); i >= 0; i-- {
- val := 1 << i
- if sem.TryAcquire(int64(val)) {
- acquired += val
- }
- }
-
- return acquired
-}
-
-// AcquireAllIdle acquires all currently idle resources. Its intended use is for
-// health check and keep-alive functionality. It does not update pool
-// statistics.
-func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
- p.mux.Lock()
- defer p.mux.Unlock()
-
- if p.closed {
- return nil
- }
-
- numIdle := p.idleResources.Len()
- if numIdle == 0 {
- return nil
- }
-
- // In acquireSemAll we use only TryAcquire and not Acquire. Because
- // TryAcquire cannot block, the fact that we hold mutex locked and try
- // to acquire semaphore cannot result in dead-lock.
- //
- // Because the mutex is locked, no parallel Release can run. This
- // implies that the number of tokens can only decrease because some
- // Acquire/TryAcquire call can consume the semaphore token. Consequently
- // acquired is always less or equal to numIdle. Moreover if acquired <
- // numIdle, then there are some parallel Acquire/TryAcquire calls that
- // will take the remaining idle connections.
- acquired := acquireSemAll(p.acquireSem, numIdle)
-
- idle := make([]*Resource[T], acquired)
- for i := range idle {
- res, _ := p.idleResources.Pop()
- res.status = resourceStatusAcquired
- idle[i] = res
- }
-
- // We have to bump the generation to ensure that Acquire/TryAcquire
- // calls running in parallel (those which caused acquired < numIdle)
- // will consume old connections and not freshly released connections
- // instead.
- p.idleResources.NextGen()
-
- return idle
-}
-
-// CreateResource constructs a new resource without acquiring it. It goes straight in the IdlePool. If the pool is full
-// it returns an error. It can be useful to maintain warm resources under little load.
-func (p *Pool[T]) CreateResource(ctx context.Context) error {
- if !p.acquireSem.TryAcquire(1) {
- return ErrNotAvailable
- }
-
- p.mux.Lock()
- if p.closed {
- p.acquireSem.Release(1)
- p.mux.Unlock()
- return ErrClosedPool
- }
-
- if len(p.allResources) >= int(p.maxSize) {
- p.acquireSem.Release(1)
- p.mux.Unlock()
- return ErrNotAvailable
- }
-
- res := p.createNewResource()
- p.mux.Unlock()
-
- value, err := p.constructor(ctx)
- p.mux.Lock()
- defer p.mux.Unlock()
- defer p.acquireSem.Release(1)
- if err != nil {
- p.allResources.remove(res)
- p.destructWG.Done()
- return err
- }
-
- res.value = value
- res.status = resourceStatusIdle
-
- // If closed while constructing resource then destroy it and return an error
- if p.closed {
- go p.destructResourceValue(res.value)
- return ErrClosedPool
- }
-
- p.idleResources.Push(res)
-
- return nil
-}
-
-// Reset destroys all resources, but leaves the pool open. It is intended for use when an error is detected that would
-// disrupt all resources (such as a network interruption or a server state change).
-//
-// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
-// to the pool.
-func (p *Pool[T]) Reset() {
- p.mux.Lock()
- defer p.mux.Unlock()
-
- p.resetCount++
-
- for res, ok := p.idleResources.Pop(); ok; res, ok = p.idleResources.Pop() {
- p.allResources.remove(res)
- go p.destructResourceValue(res.value)
- }
-}
-
-// releaseAcquiredResource returns res to the the pool.
-func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
- p.mux.Lock()
- defer p.mux.Unlock()
- defer p.acquireSem.Release(1)
-
- if p.closed || res.poolResetCount != p.resetCount {
- p.allResources.remove(res)
- go p.destructResourceValue(res.value)
- } else {
- res.lastUsedNano = lastUsedNano
- res.status = resourceStatusIdle
- p.idleResources.Push(res)
- }
-}
-
-// Remove removes res from the pool and closes it. If res is not part of the
-// pool Remove will panic.
-func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
- p.destructResourceValue(res.value)
-
- p.mux.Lock()
- defer p.mux.Unlock()
- defer p.acquireSem.Release(1)
-
- p.allResources.remove(res)
-}
-
-func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
- p.mux.Lock()
- defer p.mux.Unlock()
- defer p.acquireSem.Release(1)
-
- p.allResources.remove(res)
- res.status = resourceStatusHijacked
- p.destructWG.Done() // not responsible for destructing hijacked resources
-}
-
-func (p *Pool[T]) destructResourceValue(value T) {
- p.destructor(value)
- p.destructWG.Done()
-}