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diff --git a/vendor/github.com/golang/geo/s1/chordangle.go b/vendor/github.com/golang/geo/s1/chordangle.go
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-// Copyright 2015 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-package s1
-
-import (
- "math"
-)
-
-// ChordAngle represents the angle subtended by a chord (i.e., the straight
-// line segment connecting two points on the sphere). Its representation
-// makes it very efficient for computing and comparing distances, but unlike
-// Angle it is only capable of representing angles between 0 and π radians.
-// Generally, ChordAngle should only be used in loops where many angles need
-// to be calculated and compared. Otherwise it is simpler to use Angle.
-//
-// ChordAngle loses some accuracy as the angle approaches π radians.
-// Specifically, the representation of (π - x) radians has an error of about
-// (1e-15 / x), with a maximum error of about 2e-8 radians (about 13cm on the
-// Earth's surface). For comparison, for angles up to π/2 radians (10000km)
-// the worst-case representation error is about 2e-16 radians (1 nanonmeter),
-// which is about the same as Angle.
-//
-// ChordAngles are represented by the squared chord length, which can
-// range from 0 to 4. Positive infinity represents an infinite squared length.
-type ChordAngle float64
-
-const (
- // NegativeChordAngle represents a chord angle smaller than the zero angle.
- // The only valid operations on a NegativeChordAngle are comparisons,
- // Angle conversions, and Successor/Predecessor.
- NegativeChordAngle = ChordAngle(-1)
-
- // RightChordAngle represents a chord angle of 90 degrees (a "right angle").
- RightChordAngle = ChordAngle(2)
-
- // StraightChordAngle represents a chord angle of 180 degrees (a "straight angle").
- // This is the maximum finite chord angle.
- StraightChordAngle = ChordAngle(4)
-
- // maxLength2 is the square of the maximum length allowed in a ChordAngle.
- maxLength2 = 4.0
-)
-
-// ChordAngleFromAngle returns a ChordAngle from the given Angle.
-func ChordAngleFromAngle(a Angle) ChordAngle {
- if a < 0 {
- return NegativeChordAngle
- }
- if a.isInf() {
- return InfChordAngle()
- }
- l := 2 * math.Sin(0.5*math.Min(math.Pi, a.Radians()))
- return ChordAngle(l * l)
-}
-
-// ChordAngleFromSquaredLength returns a ChordAngle from the squared chord length.
-// Note that the argument is automatically clamped to a maximum of 4 to
-// handle possible roundoff errors. The argument must be non-negative.
-func ChordAngleFromSquaredLength(length2 float64) ChordAngle {
- if length2 > maxLength2 {
- return StraightChordAngle
- }
- return ChordAngle(length2)
-}
-
-// Expanded returns a new ChordAngle that has been adjusted by the given error
-// bound (which can be positive or negative). Error should be the value
-// returned by either MaxPointError or MaxAngleError. For example:
-// a := ChordAngleFromPoints(x, y)
-// a1 := a.Expanded(a.MaxPointError())
-func (c ChordAngle) Expanded(e float64) ChordAngle {
- // If the angle is special, don't change it. Otherwise clamp it to the valid range.
- if c.isSpecial() {
- return c
- }
- return ChordAngle(math.Max(0.0, math.Min(maxLength2, float64(c)+e)))
-}
-
-// Angle converts this ChordAngle to an Angle.
-func (c ChordAngle) Angle() Angle {
- if c < 0 {
- return -1 * Radian
- }
- if c.isInf() {
- return InfAngle()
- }
- return Angle(2 * math.Asin(0.5*math.Sqrt(float64(c))))
-}
-
-// InfChordAngle returns a chord angle larger than any finite chord angle.
-// The only valid operations on an InfChordAngle are comparisons, Angle
-// conversions, and Successor/Predecessor.
-func InfChordAngle() ChordAngle {
- return ChordAngle(math.Inf(1))
-}
-
-// isInf reports whether this ChordAngle is infinite.
-func (c ChordAngle) isInf() bool {
- return math.IsInf(float64(c), 1)
-}
-
-// isSpecial reports whether this ChordAngle is one of the special cases.
-func (c ChordAngle) isSpecial() bool {
- return c < 0 || c.isInf()
-}
-
-// isValid reports whether this ChordAngle is valid or not.
-func (c ChordAngle) isValid() bool {
- return (c >= 0 && c <= maxLength2) || c.isSpecial()
-}
-
-// Successor returns the smallest representable ChordAngle larger than this one.
-// This can be used to convert a "<" comparison to a "<=" comparison.
-//
-// Note the following special cases:
-// NegativeChordAngle.Successor == 0
-// StraightChordAngle.Successor == InfChordAngle
-// InfChordAngle.Successor == InfChordAngle
-func (c ChordAngle) Successor() ChordAngle {
- if c >= maxLength2 {
- return InfChordAngle()
- }
- if c < 0 {
- return 0
- }
- return ChordAngle(math.Nextafter(float64(c), 10.0))
-}
-
-// Predecessor returns the largest representable ChordAngle less than this one.
-//
-// Note the following special cases:
-// InfChordAngle.Predecessor == StraightChordAngle
-// ChordAngle(0).Predecessor == NegativeChordAngle
-// NegativeChordAngle.Predecessor == NegativeChordAngle
-func (c ChordAngle) Predecessor() ChordAngle {
- if c <= 0 {
- return NegativeChordAngle
- }
- if c > maxLength2 {
- return StraightChordAngle
- }
-
- return ChordAngle(math.Nextafter(float64(c), -10.0))
-}
-
-// MaxPointError returns the maximum error size for a ChordAngle constructed
-// from 2 Points x and y, assuming that x and y are normalized to within the
-// bounds guaranteed by s2.Point.Normalize. The error is defined with respect to
-// the true distance after the points are projected to lie exactly on the sphere.
-func (c ChordAngle) MaxPointError() float64 {
- // There is a relative error of (2.5*dblEpsilon) when computing the squared
- // distance, plus a relative error of 2 * dblEpsilon, plus an absolute error
- // of (16 * dblEpsilon**2) because the lengths of the input points may differ
- // from 1 by up to (2*dblEpsilon) each. (This is the maximum error in Normalize).
- return 4.5*dblEpsilon*float64(c) + 16*dblEpsilon*dblEpsilon
-}
-
-// MaxAngleError returns the maximum error for a ChordAngle constructed
-// as an Angle distance.
-func (c ChordAngle) MaxAngleError() float64 {
- return dblEpsilon * float64(c)
-}
-
-// Add adds the other ChordAngle to this one and returns the resulting value.
-// This method assumes the ChordAngles are not special.
-func (c ChordAngle) Add(other ChordAngle) ChordAngle {
- // Note that this method (and Sub) is much more efficient than converting
- // the ChordAngle to an Angle and adding those and converting back. It
- // requires only one square root plus a few additions and multiplications.
-
- // Optimization for the common case where b is an error tolerance
- // parameter that happens to be set to zero.
- if other == 0 {
- return c
- }
-
- // Clamp the angle sum to at most 180 degrees.
- if c+other >= maxLength2 {
- return StraightChordAngle
- }
-
- // Let a and b be the (non-squared) chord lengths, and let c = a+b.
- // Let A, B, and C be the corresponding half-angles (a = 2*sin(A), etc).
- // Then the formula below can be derived from c = 2 * sin(A+B) and the
- // relationships sin(A+B) = sin(A)*cos(B) + sin(B)*cos(A)
- // cos(X) = sqrt(1 - sin^2(X))
- x := float64(c * (1 - 0.25*other))
- y := float64(other * (1 - 0.25*c))
- return ChordAngle(math.Min(maxLength2, x+y+2*math.Sqrt(x*y)))
-}
-
-// Sub subtracts the other ChordAngle from this one and returns the resulting
-// value. This method assumes the ChordAngles are not special.
-func (c ChordAngle) Sub(other ChordAngle) ChordAngle {
- if other == 0 {
- return c
- }
- if c <= other {
- return 0
- }
- x := float64(c * (1 - 0.25*other))
- y := float64(other * (1 - 0.25*c))
- return ChordAngle(math.Max(0.0, x+y-2*math.Sqrt(x*y)))
-}
-
-// Sin returns the sine of this chord angle. This method is more efficient
-// than converting to Angle and performing the computation.
-func (c ChordAngle) Sin() float64 {
- return math.Sqrt(c.Sin2())
-}
-
-// Sin2 returns the square of the sine of this chord angle.
-// It is more efficient than Sin.
-func (c ChordAngle) Sin2() float64 {
- // Let a be the (non-squared) chord length, and let A be the corresponding
- // half-angle (a = 2*sin(A)). The formula below can be derived from:
- // sin(2*A) = 2 * sin(A) * cos(A)
- // cos^2(A) = 1 - sin^2(A)
- // This is much faster than converting to an angle and computing its sine.
- return float64(c * (1 - 0.25*c))
-}
-
-// Cos returns the cosine of this chord angle. This method is more efficient
-// than converting to Angle and performing the computation.
-func (c ChordAngle) Cos() float64 {
- // cos(2*A) = cos^2(A) - sin^2(A) = 1 - 2*sin^2(A)
- return float64(1 - 0.5*c)
-}
-
-// Tan returns the tangent of this chord angle.
-func (c ChordAngle) Tan() float64 {
- return c.Sin() / c.Cos()
-}
-
-// TODO(roberts): Differences from C++:
-// Helpers to/from E5/E6/E7
-// Helpers to/from degrees and radians directly.
-// FastUpperBoundFrom(angle Angle)