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+// GoToSocial
+// Copyright (C) GoToSocial Authors admin@gotosocial.org
+// SPDX-License-Identifier: AGPL-3.0-or-later
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package gtsmodel
+
+// A policy URI is GoToSocial's internal representation of
+// one ActivityPub URI for an Actor or a Collection of Actors,
+// specific to the domain of enforcing interaction policies.
+//
+// A PolicyValue can be stored in the database either as one
+// of the Value constants defined below (to save space), OR as
+// a full-fledged ActivityPub URI.
+//
+// A PolicyValue should be translated to the canonical string
+// value of the represented URI when federating an item, or
+// from the canonical string value of the URI when receiving
+// or retrieving an item.
+//
+// For example, if the PolicyValue `followers` was being
+// federated outwards in an interaction policy attached to an
+// item created by the actor `https://example.org/users/someone`,
+// then it should be translated to their followers URI when sent,
+// eg., `https://example.org/users/someone/followers`.
+//
+// Likewise, if GoToSocial receives an item with an interaction
+// policy containing `https://example.org/users/someone/followers`,
+// and the item was created by `https://example.org/users/someone`,
+// then the followers URI would be converted to `followers`
+// for internal storage.
+type PolicyValue string
+
+const (
+ // Stand-in for ActivityPub magic public URI,
+ // which encompasses every possible Actor URI.
+ PolicyValuePublic PolicyValue = "public"
+ // Stand-in for the Followers Collection of
+ // the item owner's Actor.
+ PolicyValueFollowers PolicyValue = "followers"
+ // Stand-in for the Following Collection of
+ // the item owner's Actor.
+ PolicyValueFollowing PolicyValue = "following"
+ // Stand-in for the Mutuals Collection of
+ // the item owner's Actor.
+ //
+ // (TODO: Reserved, currently unused).
+ PolicyValueMutuals PolicyValue = "mutuals"
+ // Stand-in for Actor URIs tagged in the item.
+ PolicyValueMentioned PolicyValue = "mentioned"
+ // Stand-in for the Actor URI of the item owner.
+ PolicyValueAuthor PolicyValue = "author"
+)
+
+// FeasibleForVisibility returns true if the PolicyValue could feasibly
+// be set in a policy for an item with the given visibility, otherwise
+// returns false.
+//
+// For example, PolicyValuePublic could not be set in a policy for an
+// item with visibility FollowersOnly, but could be set in a policy
+// for an item with visibility Public or Unlocked.
+//
+// This is not prescriptive, and should be used only to guide policy
+// choices. Eg., if a remote instance wants to do something wacky like
+// set "anyone can interact with this status" for a Direct visibility
+// status, that's their business; our normal visibility filtering will
+// prevent users on our instance from actually being able to interact
+// unless they can see the status anyway.
+func (p PolicyValue) FeasibleForVisibility(v Visibility) bool {
+ switch p {
+
+ // Mentioned and self Values are
+ // feasible for any visibility.
+ case PolicyValueAuthor,
+ PolicyValueMentioned:
+ return true
+
+ // Followers/following/mutual Values
+ // are only feasible for items with
+ // followers visibility and higher.
+ case PolicyValueFollowers,
+ PolicyValueFollowing:
+ return v == VisibilityFollowersOnly ||
+ v == VisibilityPublic ||
+ v == VisibilityUnlocked
+
+ // Public policy Value only feasible
+ // for items that are To or CC public.
+ case PolicyValuePublic:
+ return v == VisibilityUnlocked ||
+ v == VisibilityPublic
+
+ // Any other combo
+ // is probably fine.
+ default:
+ return true
+ }
+}
+
+type PolicyValues []PolicyValue
+
+// PolicyResult represents the result of
+// checking an Actor URI and interaction
+// type against the conditions of an
+// InteractionPolicy to determine if that
+// interaction is permitted.
+type PolicyResult int
+
+const (
+ // Interaction is forbidden for this
+ // PolicyValue + interaction combination.
+ PolicyResultForbidden PolicyResult = iota
+ // Interaction is conditionally permitted
+ // for this PolicyValue + interaction combo,
+ // pending approval by the item owner.
+ PolicyResultWithApproval
+ // Interaction is permitted for this
+ // PolicyValue + interaction combination.
+ PolicyResultPermitted
+)
+
+// An InteractionPolicy determines which
+// interactions will be accepted for an
+// item, and according to what rules.
+type InteractionPolicy struct {
+ // Conditions in which a Like
+ // interaction will be accepted
+ // for an item with this policy.
+ CanLike PolicyRules
+ // Conditions in which a Reply
+ // interaction will be accepted
+ // for an item with this policy.
+ CanReply PolicyRules
+ // Conditions in which an Announce
+ // interaction will be accepted
+ // for an item with this policy.
+ CanAnnounce PolicyRules
+}
+
+// PolicyRules represents the rules according
+// to which a certain interaction is permitted
+// to various Actor and Actor Collection URIs.
+type PolicyRules struct {
+ // Always is for PolicyValues who are
+ // permitted to do an interaction
+ // without requiring approval.
+ Always PolicyValues
+ // WithApproval is for PolicyValues who
+ // are conditionally permitted to do
+ // an interaction, pending approval.
+ WithApproval PolicyValues
+}
+
+// Returns the default interaction policy
+// for the given visibility level.
+func DefaultInteractionPolicyFor(v Visibility) *InteractionPolicy {
+ switch v {
+ case VisibilityPublic:
+ return DefaultInteractionPolicyPublic()
+ case VisibilityUnlocked:
+ return DefaultInteractionPolicyUnlocked()
+ case VisibilityFollowersOnly, VisibilityMutualsOnly:
+ return DefaultInteractionPolicyFollowersOnly()
+ case VisibilityDirect:
+ return DefaultInteractionPolicyDirect()
+ default:
+ panic("visibility " + v + " not recognized")
+ }
+}
+
+// Returns the default interaction policy
+// for a post with visibility of public.
+func DefaultInteractionPolicyPublic() *InteractionPolicy {
+ // Anyone can like.
+ canLikeAlways := make(PolicyValues, 1)
+ canLikeAlways[0] = PolicyValuePublic
+
+ // Unused, set empty.
+ canLikeWithApproval := make(PolicyValues, 0)
+
+ // Anyone can reply.
+ canReplyAlways := make(PolicyValues, 1)
+ canReplyAlways[0] = PolicyValuePublic
+
+ // Unused, set empty.
+ canReplyWithApproval := make(PolicyValues, 0)
+
+ // Anyone can announce.
+ canAnnounceAlways := make(PolicyValues, 1)
+ canAnnounceAlways[0] = PolicyValuePublic
+
+ // Unused, set empty.
+ canAnnounceWithApproval := make(PolicyValues, 0)
+
+ return &InteractionPolicy{
+ CanLike: PolicyRules{
+ Always: canLikeAlways,
+ WithApproval: canLikeWithApproval,
+ },
+ CanReply: PolicyRules{
+ Always: canReplyAlways,
+ WithApproval: canReplyWithApproval,
+ },
+ CanAnnounce: PolicyRules{
+ Always: canAnnounceAlways,
+ WithApproval: canAnnounceWithApproval,
+ },
+ }
+}
+
+// Returns the default interaction policy
+// for a post with visibility of unlocked.
+func DefaultInteractionPolicyUnlocked() *InteractionPolicy {
+ // Same as public (for now).
+ return DefaultInteractionPolicyPublic()
+}
+
+// Returns the default interaction policy for
+// a post with visibility of followers only.
+func DefaultInteractionPolicyFollowersOnly() *InteractionPolicy {
+ // Self, followers and mentioned can like.
+ canLikeAlways := make(PolicyValues, 3)
+ canLikeAlways[0] = PolicyValueAuthor
+ canLikeAlways[1] = PolicyValueFollowers
+ canLikeAlways[2] = PolicyValueMentioned
+
+ // Unused, set empty.
+ canLikeWithApproval := make(PolicyValues, 0)
+
+ // Self, followers and mentioned can reply.
+ canReplyAlways := make(PolicyValues, 3)
+ canReplyAlways[0] = PolicyValueAuthor
+ canReplyAlways[1] = PolicyValueFollowers
+ canReplyAlways[2] = PolicyValueMentioned
+
+ // Unused, set empty.
+ canReplyWithApproval := make(PolicyValues, 0)
+
+ // Only self can announce.
+ canAnnounceAlways := make(PolicyValues, 1)
+ canAnnounceAlways[0] = PolicyValueAuthor
+
+ // Unused, set empty.
+ canAnnounceWithApproval := make(PolicyValues, 0)
+
+ return &InteractionPolicy{
+ CanLike: PolicyRules{
+ Always: canLikeAlways,
+ WithApproval: canLikeWithApproval,
+ },
+ CanReply: PolicyRules{
+ Always: canReplyAlways,
+ WithApproval: canReplyWithApproval,
+ },
+ CanAnnounce: PolicyRules{
+ Always: canAnnounceAlways,
+ WithApproval: canAnnounceWithApproval,
+ },
+ }
+}
+
+// Returns the default interaction policy
+// for a post with visibility of direct.
+func DefaultInteractionPolicyDirect() *InteractionPolicy {
+ // Mentioned and self can always like.
+ canLikeAlways := make(PolicyValues, 2)
+ canLikeAlways[0] = PolicyValueAuthor
+ canLikeAlways[1] = PolicyValueMentioned
+
+ // Unused, set empty.
+ canLikeWithApproval := make(PolicyValues, 0)
+
+ // Mentioned and self can always reply.
+ canReplyAlways := make(PolicyValues, 2)
+ canReplyAlways[0] = PolicyValueAuthor
+ canReplyAlways[1] = PolicyValueMentioned
+
+ // Unused, set empty.
+ canReplyWithApproval := make(PolicyValues, 0)
+
+ // Only self can announce.
+ canAnnounceAlways := make(PolicyValues, 1)
+ canAnnounceAlways[0] = PolicyValueAuthor
+
+ // Unused, set empty.
+ canAnnounceWithApproval := make(PolicyValues, 0)
+
+ return &InteractionPolicy{
+ CanLike: PolicyRules{
+ Always: canLikeAlways,
+ WithApproval: canLikeWithApproval,
+ },
+ CanReply: PolicyRules{
+ Always: canReplyAlways,
+ WithApproval: canReplyWithApproval,
+ },
+ CanAnnounce: PolicyRules{
+ Always: canAnnounceAlways,
+ WithApproval: canAnnounceWithApproval,
+ },
+ }
+}