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Diffstat (limited to 'internal/cache/timeline/preload.go')
-rw-r--r--internal/cache/timeline/preload.go152
1 files changed, 152 insertions, 0 deletions
diff --git a/internal/cache/timeline/preload.go b/internal/cache/timeline/preload.go
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index 000000000..b941a8b0c
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+++ b/internal/cache/timeline/preload.go
@@ -0,0 +1,152 @@
+// GoToSocial
+// Copyright (C) GoToSocial Authors admin@gotosocial.org
+// SPDX-License-Identifier: AGPL-3.0-or-later
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package timeline
+
+import (
+ "sync"
+ "sync/atomic"
+
+ "github.com/superseriousbusiness/gotosocial/internal/log"
+)
+
+// preloader provides a means of synchronising the
+// initial fill, or "preload", of a timeline cache.
+// it has 4 possible states in the atomic pointer:
+// - preloading = &(interface{}(*sync.WaitGroup))
+// - preloaded = &(interface{}(nil))
+// - needs preload = &(interface{}(false))
+// - brand-new = nil (functionally same as 'needs preload')
+type preloader struct{ p atomic.Pointer[any] }
+
+// Check will return the current preload state,
+// waiting if a preload is currently in progress.
+func (p *preloader) Check() bool {
+ for {
+ // Get state ptr.
+ ptr := p.p.Load()
+
+ // Check if requires preloading.
+ if ptr == nil || *ptr == false {
+ return false
+ }
+
+ // Check for a preload currently in progress.
+ if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
+ wg.Wait()
+ continue
+ }
+
+ // Anything else
+ // means success.
+ return true
+ }
+}
+
+// CheckPreload will safely check the preload state,
+// and if needed call the provided function. if a
+// preload is in progress, it will wait until complete.
+func (p *preloader) CheckPreload(preload func(*any)) {
+ for {
+ // Get state ptr.
+ ptr := p.p.Load()
+
+ if ptr == nil || *ptr == false {
+ // Needs preloading, start it.
+ ok := p.start(ptr, preload)
+
+ if !ok {
+ // Failed to acquire start,
+ // other thread beat us to it.
+ continue
+ }
+
+ // Success!
+ return
+ }
+
+ // Check for a preload currently in progress.
+ if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
+ wg.Wait()
+ continue
+ }
+
+ // Anything else
+ // means success.
+ return
+ }
+}
+
+// start attempts to start the given preload function, by performing
+// a compare and swap operation with 'old'. return is success.
+func (p *preloader) start(old *any, preload func(*any)) bool {
+
+ // Optimistically setup a
+ // new waitgroup to set as
+ // the preload waiter.
+ var wg sync.WaitGroup
+ wg.Add(1)
+ defer wg.Done()
+
+ // Wrap waitgroup in
+ // 'any' for pointer.
+ new := any(&wg)
+ ptr := &new
+
+ // Attempt CAS operation to claim start.
+ started := p.p.CompareAndSwap(old, ptr)
+ if !started {
+ return false
+ }
+
+ // Start.
+ preload(ptr)
+ return true
+}
+
+// done marks state as preloaded,
+// i.e. no more preload required.
+func (p *preloader) Done(ptr *any) {
+ if !p.p.CompareAndSwap(ptr, new(any)) {
+ log.Errorf(nil, "BUG: invalid preloader state: %#v", (*p.p.Load()))
+ }
+}
+
+// clear will clear the state, marking a "preload" as required.
+// i.e. next call to Check() will call provided preload func.
+func (p *preloader) Clear() {
+ b := false
+ a := any(b)
+ for {
+ // Load current ptr.
+ ptr := p.p.Load()
+ if ptr == nil {
+ return // was brand-new
+ }
+
+ // Check for a preload currently in progress.
+ if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil {
+ wg.Wait()
+ continue
+ }
+
+ // Try mark as needing preload.
+ if p.p.CompareAndSwap(ptr, &a) {
+ return
+ }
+ }
+}