diff options
Diffstat (limited to 'internal/cache/timeline/preload.go')
| -rw-r--r-- | internal/cache/timeline/preload.go | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/internal/cache/timeline/preload.go b/internal/cache/timeline/preload.go new file mode 100644 index 000000000..b941a8b0c --- /dev/null +++ b/internal/cache/timeline/preload.go @@ -0,0 +1,152 @@ +// GoToSocial +// Copyright (C) GoToSocial Authors admin@gotosocial.org +// SPDX-License-Identifier: AGPL-3.0-or-later +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. + +package timeline + +import ( + "sync" + "sync/atomic" + + "github.com/superseriousbusiness/gotosocial/internal/log" +) + +// preloader provides a means of synchronising the +// initial fill, or "preload", of a timeline cache. +// it has 4 possible states in the atomic pointer: +// - preloading = &(interface{}(*sync.WaitGroup)) +// - preloaded = &(interface{}(nil)) +// - needs preload = &(interface{}(false)) +// - brand-new = nil (functionally same as 'needs preload') +type preloader struct{ p atomic.Pointer[any] } + +// Check will return the current preload state, +// waiting if a preload is currently in progress. +func (p *preloader) Check() bool { + for { + // Get state ptr. + ptr := p.p.Load() + + // Check if requires preloading. + if ptr == nil || *ptr == false { + return false + } + + // Check for a preload currently in progress. + if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil { + wg.Wait() + continue + } + + // Anything else + // means success. + return true + } +} + +// CheckPreload will safely check the preload state, +// and if needed call the provided function. if a +// preload is in progress, it will wait until complete. +func (p *preloader) CheckPreload(preload func(*any)) { + for { + // Get state ptr. + ptr := p.p.Load() + + if ptr == nil || *ptr == false { + // Needs preloading, start it. + ok := p.start(ptr, preload) + + if !ok { + // Failed to acquire start, + // other thread beat us to it. + continue + } + + // Success! + return + } + + // Check for a preload currently in progress. + if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil { + wg.Wait() + continue + } + + // Anything else + // means success. + return + } +} + +// start attempts to start the given preload function, by performing +// a compare and swap operation with 'old'. return is success. +func (p *preloader) start(old *any, preload func(*any)) bool { + + // Optimistically setup a + // new waitgroup to set as + // the preload waiter. + var wg sync.WaitGroup + wg.Add(1) + defer wg.Done() + + // Wrap waitgroup in + // 'any' for pointer. + new := any(&wg) + ptr := &new + + // Attempt CAS operation to claim start. + started := p.p.CompareAndSwap(old, ptr) + if !started { + return false + } + + // Start. + preload(ptr) + return true +} + +// done marks state as preloaded, +// i.e. no more preload required. +func (p *preloader) Done(ptr *any) { + if !p.p.CompareAndSwap(ptr, new(any)) { + log.Errorf(nil, "BUG: invalid preloader state: %#v", (*p.p.Load())) + } +} + +// clear will clear the state, marking a "preload" as required. +// i.e. next call to Check() will call provided preload func. +func (p *preloader) Clear() { + b := false + a := any(b) + for { + // Load current ptr. + ptr := p.p.Load() + if ptr == nil { + return // was brand-new + } + + // Check for a preload currently in progress. + if wg, _ := (*ptr).(*sync.WaitGroup); wg != nil { + wg.Wait() + continue + } + + // Try mark as needing preload. + if p.p.CompareAndSwap(ptr, &a) { + return + } + } +} |
