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authorLibravatar kim <89579420+NyaaaWhatsUpDoc@users.noreply.github.com>2025-04-26 09:56:15 +0000
committerLibravatar GitHub <noreply@github.com>2025-04-26 09:56:15 +0000
commit6a6a4993338262f87df34c9be051bfaac75c1829 (patch)
treebfbda090dc4b25efdd34145c016d7cc7b9c14d6e /internal/timeline/indexeditems.go
parent[chore] Move deps to code.superseriousbusiness.org (#4054) (diff)
downloadgotosocial-6a6a4993338262f87df34c9be051bfaac75c1829.tar.xz
[performance] rewrite timelines to rely on new timeline cache type (#3941)
* start work rewriting timeline cache type * further work rewriting timeline caching * more work integration new timeline code * remove old code * add local timeline, fix up merge conflicts * remove old use of go-bytes * implement new timeline code into more areas of codebase, pull in latest go-mangler, go-mutexes, go-structr * remove old timeline package, add local timeline cache * remove references to old timeline types that needed starting up in tests * start adding page validation * fix test-identified timeline cache package issues * fix up more tests, fix missing required changes, etc * add exclusion for test.out in gitignore * clarify some things better in code comments * tweak cache size limits * fix list timeline cache fetching * further list timeline fixes * linter, ssssssssshhhhhhhhhhhh please * fix linter hints * reslice the output if it's beyond length of 'lim' * remove old timeline initialization code, bump go-structr to v0.9.4 * continued from previous commit * improved code comments * don't allow multiple entries for BoostOfID values to prevent repeated boosts of same boosts * finish writing more code comments * some variable renaming, for ease of following * change the way we update lo,hi paging values during timeline load * improved code comments for updated / returned lo , hi paging values * finish writing code comments for the StatusTimeline{} type itself * fill in more code comments * update go-structr version to latest with changed timeline unique indexing logic * have a local and public timeline *per user* * rewrite calls to public / local timeline calls * remove the zero length check, as lo, hi values might still be set * simplify timeline cache loading, fix lo/hi returns, fix timeline invalidation side-effects missing for some federated actions * swap the lo, hi values :facepalm: * add (now) missing slice reverse of tag timeline statuses when paging ASC * remove local / public caches (is out of scope for this work), share more timeline code * remove unnecessary change * again, remove more unused code * remove unused function to appease the linter * move boost checking to prepare function * fix use of timeline.lastOrder, fix incorrect range functions used * remove comments for repeat code * remove the boost logic from prepare function * do a maximum of 5 loads, not 10 * add repeat boost filtering logic, update go-structr, general improvements * more code comments * add important note * fix timeline tests now that timelines are returned in page order * remove unused field * add StatusTimeline{} tests * add more status timeline tests * start adding preloading support * ensure repeat boosts are marked in preloaded entries * share a bunch of the database load code in timeline cache, don't clear timelines on relationship change * add logic to allow dynamic clear / preloading of timelines * comment-out unused functions, but leave in place as we might end-up using them * fix timeline preload state check * much improved status timeline code comments * more code comments, don't bother inserting statuses if timeline not preloaded * shift around some logic to make sure things aren't accidentally left set * finish writing code comments * remove trim-after-insert behaviour * fix-up some comments referring to old logic * remove unsetting of lo, hi * fix preload repeatBoost checking logic * don't return on status filter errors, these are usually transient * better concurrency safety in Clear() and Done() * fix test broken due to addition of preloader * fix repeatBoost logic that doesn't account for already-hidden repeatBoosts * ensure edit submodels are dropped on cache insertion * update code-comment to expand CAS accronym * use a plus1hULID() instead of 24h * remove unused functions * add note that public / local timeline requester can be nil * fix incorrect visibility filtering of tag timeline statuses * ensure we filter home timeline statuses on local only * some small re-orderings to confirm query params in correct places * fix the local only home timeline filter func
Diffstat (limited to 'internal/timeline/indexeditems.go')
-rw-r--r--internal/timeline/indexeditems.go120
1 files changed, 0 insertions, 120 deletions
diff --git a/internal/timeline/indexeditems.go b/internal/timeline/indexeditems.go
deleted file mode 100644
index 9b75e7256..000000000
--- a/internal/timeline/indexeditems.go
+++ /dev/null
@@ -1,120 +0,0 @@
-// GoToSocial
-// Copyright (C) GoToSocial Authors admin@gotosocial.org
-// SPDX-License-Identifier: AGPL-3.0-or-later
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Affero General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Affero General Public License for more details.
-//
-// You should have received a copy of the GNU Affero General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-package timeline
-
-import (
- "container/list"
- "context"
-
- "github.com/superseriousbusiness/gotosocial/internal/gtserror"
-)
-
-type indexedItems struct {
- data *list.List
- skipInsert SkipInsertFunction
-}
-
-type indexedItemsEntry struct {
- itemID string
- boostOfID string
- accountID string
- boostOfAccountID string
- prepared Preparable
-}
-
-// WARNING: ONLY CALL THIS FUNCTION IF YOU ALREADY HAVE
-// A LOCK ON THE TIMELINE CONTAINING THIS INDEXEDITEMS!
-func (i *indexedItems) insertIndexed(ctx context.Context, newEntry *indexedItemsEntry) (bool, error) {
- // Lazily init indexed items.
- if i.data == nil {
- i.data = &list.List{}
- i.data.Init()
- }
-
- if i.data.Len() == 0 {
- // We have no entries yet, meaning this is both the
- // newest + oldest entry, so just put it in the front.
- i.data.PushFront(newEntry)
- return true, nil
- }
-
- var (
- insertMark *list.Element
- currentPosition int
- )
-
- // We need to iterate through the index to make sure we put
- // this item in the appropriate place according to its id.
- // We also need to make sure we're not inserting a duplicate
- // item -- this can happen sometimes and it's sucky UX.
- for e := i.data.Front(); e != nil; e = e.Next() {
- currentPosition++
-
- currentEntry := e.Value.(*indexedItemsEntry)
-
- // Check if we need to skip inserting this item based on
- // the current item.
- //
- // For example, if the new item is a boost, and the current
- // item is the original, we may not want to insert the boost
- // if it would appear very shortly after the original.
- if skip, err := i.skipInsert(
- ctx,
- newEntry.itemID,
- newEntry.accountID,
- newEntry.boostOfID,
- newEntry.boostOfAccountID,
- currentEntry.itemID,
- currentEntry.accountID,
- currentEntry.boostOfID,
- currentEntry.boostOfAccountID,
- currentPosition,
- ); err != nil {
- return false, gtserror.Newf("error calling skipInsert: %w", err)
- } else if skip {
- // We don't need to insert this at all,
- // so we can safely bail.
- return false, nil
- }
-
- if insertMark != nil {
- // We already found our mark.
- continue
- }
-
- if currentEntry.itemID > newEntry.itemID {
- // We're still in items newer than
- // the one we're trying to insert.
- continue
- }
-
- // We found our spot!
- insertMark = e
- }
-
- if insertMark == nil {
- // We looked through the whole timeline and didn't find
- // a mark, so the new item is the oldest item we've seen;
- // insert it at the back.
- i.data.PushBack(newEntry)
- return true, nil
- }
-
- i.data.InsertBefore(newEntry, insertMark)
- return true, nil
-}